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Well, he definitely doesn't have resistance to it, but he isn't weak to it like how Superman is to Kryptonite either. Even in gameplay, I've recalled that electricity only does as much damage as a grenade launcher (8-A durability feats makes traditional grenade launchers useless though, and he shrugged off one of the RPGs in the cinematic cutscene), and the electric output in that stun baton is apparently enough to create electric bolts that causes small explosions in gameplay.The Real Eugene Sims said:@DeathNoodles
Should Prototype 1 Alex have a weakness to electricity and Prototype 2 shouldn't then? Because Alex, at least in the first game, was extremely vulnerable to it.
I've never said it was a resistance, just that he isn't more vulnerable to it than an ordinary human is (if anything, he's less vulnerable in comparison). We don't know how higher the voltage and amps on that third rail is though. And that was still a Redlight creature, not Blacklight. Plus, I doubt an ordinary human could survive being electrocuted by that either.Ciruno Fortes said:Yeah DN your second paragraph summarizes it but it is definitely not grounds for resistance sadly.
On your first respons I cant say if it was less vulnerable since the voltage on the comic might be higher I think. Comic is a bit unclear for me. On mobile sp pardon spacing and typos or format
This cannot be done easily as Alex has a wall of hax. Luckily, Cole just has a wall of resistances that counter the wall of hax by Alex, and has his own wall of hax that Alex cannot efficiently counter.Gogogozoom7 said:Cole speed amps then vapes him due to having a massive ap advantage.
From what I can recall, for it to be a valid incapacitation, the target has to be at a state that they literally cannot fight back for over a day. If that target then comes back before that, then the incapacitation timer resets and the perpetrator would had to do it again (thus, repeating the process over and over without it counting as a incap victory).The pen or the sword said:Yup he disintergrates alex and every time he starts to reform zaps him again.
It is pretty unfair for a character to be treated as a endless punching bag because of their Regenerationn. But unless that character's perpetrator can pull off a solid incap for over a day, the result literally cannot be different from an inconclusive.The pen or the sword said:Maybe but it still feels like a stomp/bullying, alex can't even fight back while cole can just keep wailing on him with electricity.
Yeah, it's not a pretty interesting incon, but this is how victory conditions gets treated in this site.The pen or the sword said:Fair enough, alex gets an incon against infamous 1 cole then (Not a comfortable incon for mercer...)
Regenerating from the loss of electrical signals/impulses in the brain (and other vital organs) is Mid Regenerationn. Mercer's Regenerationn is superior to that.Ciruno Fortes said:I'll say it again. Being turned into an eternal punching bag casually is no grounds for a tie. No matter how frequent you revive. Edit - Bah stupid lag and delay. But yeah agreeing with DN.
That said doesn't bio leech hard counter Alex's regen cause he had electric impulses with the Web of Intrigue? Also the whole takes a day to be knocked out is a bit of a vague thing really....
I mean, this is Prototype we're talking about.Ciruno Fortes said:Yet the battle takes place on the day. So many contradictions exist for this game.
Ciruno Fortes said:Imagine co op with Prototype 2.... Every James Heller vs Alex Mercer in a team up... If only
The pen or the sword said:Would have been amazing actaully the producers commentary on the co op mode was interesting as it would have had an actual explanation in the game. " Naturally, with Alex's genetically mutated shape-shifting abilities, we started to explore what would happen if he were to sub-divide into two PROTOTYPEs"