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For cases like Saitama I recommend using the air density at 10 km altitude.
It is not necessary to explain why one-fifth of the Earth's atmosphere is not located in this dispersion:
Another example of our cloud density heavily inflating the mass, this user got nearly half the mass of the Earth's atmosphere in that dispersion.
I thought we already technically also including the weight of clouds too since clouds do have weight involved as well.The article getting changed was simply talking about the density of the clouds themselves, it's not like they have influence on the authority of how to physically move clouds. Which still requires rearranging/flipping massive bodies of air around the atmosphere. Otherwise, it's like trying to move a tootsie roll center inside a tootsie pop without moving the outer layer.
I think that's disanalogous because that's a solid and a solid. In this situation, we're talking about a liquid inside a gas. And not one singular blob of liquid, a dispersed spread of liquid droplets inside a gas. You do not need to move all the air to do this.The article getting changed was simply talking about the density of the clouds themselves, it's not like they have influence on the authority of how to physically move clouds. Which still requires rearranging/flipping massive bodies of air around the atmosphere. Otherwise, it's like trying to move a tootsie roll center inside a tootsie pop without moving the outer layer.
@DontTalkDT Thoughts?I think that's disanalogous because that's a solid and a solid. In this situation, we're talking about a liquid inside a gas. And not one singular blob of liquid, a dispersed spread of liquid droplets inside a gas. You do not need to move all the air to do this.
There's two important things I'd like to point out about this sort of situation:
Firstly, you don't need to move the air in-between at all. If you have a ring of a liquid (or more intuitively, a solid, a liquid would only be different in that it would not be rigidly held together and would break apart), you can move it forward without needing to move the air in the gap of the ring. We can change this step by step, removing parts of the ring until we've got a series of droplets; those droplets need to be moved, but the gaps between them don't necessarily need to be. If you are using something with a vast AoE (like blowing, using a shockwave, or manipulating winds) you would inadvertently move the air as well, so this only matters in the case of water manipulation being used, but still, the tootsie pop example is disanalogous.
Secondly, the air doesn't have to be moved along with it, it just has to be moved out of the way. If you empty a bucket of water, that liquid is not trapping and pushing an ever-growing volume of air underneath it. If I drop the water such that it has a frontal surface area of 1m^2, and travels a height of 20 meters in ~2 seconds, that does not entail a volume of 20m^3 of air being moved at 10 m/s, or anything close to that. All the air around just has to move to get out of the way of the falling water, and return to the equilibrium it was in before, it does not have to take the entire ride along with it.
This is why I think that most cloud feats should be based on a known/assumed/derived volume of the air that pushes the cloud around (plus the water in the cloud itself), rather than the entirety of the air in the cloud itself. The rest of the air only has to move a negligible distance.
Isn't that just what DontTalkDT said? Sorry if I mistook this for something else.I just came up with a potential contention, but I'm not sure how relevant it is.
Most cloud feats wouldn't have the sort of resolution to primarily affect the water without moving the air much. There would need to be a pretty fine level of control over the forces involved to only really be pushing the water through. The water is just so dispersed and relatively light. It's like using a hammer to hit some grains of sand suspended in water without moving the water very much. If you want to actually retain all of the sand and move it to another location, you're gonna need to bring a lot of the surrounding water with you regardless. Some feats are done by manipulators with control fine enough to pull this off, but I'd expect that most wouldn't be.
Maybe this post is still not the full story?I just came up with a potential contention, but I'm not sure how relevant it is.
Most cloud feats wouldn't have the sort of resolution to primarily affect the water without moving the air much. There would need to be a pretty fine level of control over the forces involved to only really be pushing the water through. The water is just so dispersed and relatively light. It's like using a hammer to hit some grains of sand suspended in water without moving the water very much. If you want to actually retain all of the sand and move it to another location, you're gonna need to bring a lot of the surrounding water with you regardless. Some feats are done by manipulators with control fine enough to pull this off, but I'd expect that most wouldn't be.
I'm still not quite sure what this implies, since some feats (such as cloud dispersal) wouldn't mind if some bits of water got "left behind", dropping aside along with some of the air. This contention may mostly apply to moving a cloud while keeping it intact.
This is a calc group discussion thread, but since @Therefir give me permission earlier. That is fine.@HammerStrikes219 Were you given permission from a staff member to comment here?
https://niwa.co.nz/education-and-training/schools/students/clouds#cl3But what would it mean for the front to push through without displacing air much?
Oh okay. Well, there isn’t much in regards to cloud displacement other than the clouds getting pushed by air as well as not exactly being displacing air much, but rather getting moved by air since wind are considered air currents after all.You are misinterpreting my words.
The verdict was on mostly cloud density needing to being changed even though the OP’s proposal was also on storm clouds as well.Was there ever a verdict on this? I have some feats that are Waitig on this thread to be concluded...
Alright, but did you guys conclude the discussion regarding cloud density in private? Then again, I suppose it wasn’t completely opposed anyway.Sorry, changing each result of each example in this page has proven to be more difficult than I thought, and I have been busy with other things in the mean time.
I will be finishing the sandbox of that page soon hopefully.
May not be a CGM but I agree and besides this only applies to shit above 2500m to begin with so keeping the old value and specifying this while including the new chart should be a simple solutionYeah, I'm really not sure what's best as an overall solution with all the air and water stuff, but for now at least, using the density chart shown in the OP instead of 1.003 kg/m^3 seems like a very straightforward fix.
May not be a CGM but I agree and besides this only applies to shit above 2500m to begin with so keeping the old value and specifying this while including the new chart should be a simple solution
(I'm ready for cloud feats to get evaluated now lol)
2100 Meters actually and technically it is reasonable for clouds to go higher than 2.1k (k as in thousand) meter in a fictional setting/feat as well.May not be a CGM but I agree and besides this only applies to shit above 2500m to begin with so keeping the old value and specifying this while including the new chart should be a simple solution
(I'm ready for cloud feats to get evaluated now lol)
I'll pray for your verses whose scaling will be affectedI know two feats off the top of my head that I know I'll need to change
So far I think the consensus is to include air, in which case we go with the chart Therefir made above for altitudes higher than 2500 meters. Anything below that can still use the old density.Sooooo... I kinda forgot about that thread. Can anyone catch me up on where we stand?
If we go with the air option I can look into integrating over the barometric formula to get the mass or something.
So buff or nerf? And at what altitudes will the higher densities apply?Alright, then in that case I might be able to do a slightly more sophisticated model than the table. Albeit I expect the values to be pretty close to each other.
There is the barometric formula which, under the assumption of a standard atmosphere, delivers an approximation of air density up to 85km into the air.
Gonna use that wikipedia page and this one as references for this.
There are two density formula on wikipedia
this one and
this one.
Which one to use depends on whether the temperature lapse rate is zero.
If it's not zero, which is the case if the index b equals 0, 2, 3, 5 or 6, then the first one is used.
If the rate is zero, that is if b equals 1 or 4, the second one is used.
Which value b takes depends on how high up one is. That is well seen in Table 1 on the second page I linked or at the bottom table on the wikipedia page.
The rest of the constants are:
g0 which is the gravitational acceleration: 9.80665 m/s^2
R* which is the universal gas constant: 8.3144598 N·m/(mol·K)
M which is the molar mass of Earth's air: 0.0289644 kg/mol
Now, since the constants change with the height, if we want to calculate mass over multiple altitude ranges (i.e. using several b values) we would calculate the mass for each range separately and then sum up.
In order to calculate the mass separately we want to integrate the air/cloud volume over the density.
I will assume that we use the common construction, where the cloud volume is given by area * cloud thickness. In that case the altitude variable is independent of the position of the cloud and the integral over the volume is given by: Area * Integral over the height.
Therefore let's integrate the two barometric formula's in regard to the height variable.
I'm gonna use the good old integral calculator for this, 'cause I'm lazy.
Let (h - h_b) x L_b = x (integration by substitution so we get factor 1/L_b after integration), p = p_b, T = T_b, and c = 1+ (g_0 x M / R* x L_b) then the formula simplifies to p [T/(T+x)]^c.
Then the anti-derivative is given by (T^c*p*(x+T)^(1-c))/(1-c)*L_b.
Assuming c ≠ 1 (which can't happen).
Now, same game with the second formula.
This time x = (h - h_b), p = p_b and a = (g_0 M / (R* T_b) ). Then the formula simplifies to p*exp(-a x).
The anti-derivative is -(p*e^(-a*x))/a which, by setting the variables back in, is -(p_b*e^(-(g_0 M / (R* T_b) )(h - h_b)))/(g_0 M / (R T_b) ).
Let's make a test whether the result looks plausible:
A 1m^2 are and 1000m height cloud from 0 to 1000m high. That means b = 0, so we use the first formula.
Then T_b = 288.15, L_b = -0.0065, p_b = 1.2250, h_b = 0. Meaning T = 288.15, p = 1.2250, c = 1+ (9.80665 * 0.0289644 / (8.3144598 * -0.0065) ) = -4.25578774055216986602619136436907736975 and for x we get two values for the different heights x1 = 1000 * -0.0065 = -6.5 and x2 = 0.
The mass then is 1 m^2 * ((T^c*p*(x1+T)^(1-c))/(1-c)L_b - (T^c*p(x2+T)^(1-c))/(1-c)L_b)) = ((288.15^-4.25578*1.2250(-6.5+288.15)^(1+4.25578))/((1+4.25578)(-0.0065)) - (288.15^-4.25578*1.2250(0+288.15)^(1+4.25578))/((1+4.25578)*(-0.0065)))) = 1167.62 kg
Using the Table in the OP the average density should be 1.225 kg/m^3 and 1.112 kg/m^3 and the volume is 1000 m * 1 m^2 = 1000 m^3. So the mass should be between 1112 kg and 1225 kg. That fits the result
So the formula passes that test.
Still, would be happy if someone verified that I didn't make mistakes in that. If the formulae work I will try writing a calculator (let's see if I can manage to make it an online one) so that we don't always have to do all that work.