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Hey guys, I'm not really the type of guy who usually cares about making wiki-wide revisions, but this one's been bugging me for a while, so I thought I should. Currently, we calculate things being sent flying across the horizon or doing the ole "twinkle in the sky" gag using a distance crossed...
I've had a problem with the cloud + air density we've been using for a while now, and that problem comes from our density not taking into account how air becomes lighter as the altitude increases, making our clouds heavier than the air itself, even though the water content of a cloud is...
Then character X tries to create planetary Storm, in the first 10 seconds it expands until it covers the horizon (20km) and continues to expand, but it is stopped and forcibly dispersed after 2 minutes, it can be assumed that if the storm expanded at least double or triple? (40km or 60km)
I noticed this recently and finally have gotten around to making this thread. So currently, season 3 Danny Phantom characters scale to High 6-C, likely Low 6-B
The Low 6-B / Small Country level feat comes from Vortex who created a Planetary Storm. The calc came up to Small Country level+...
M3X and I have made some calculations on The Original Demon's Storm. Technically, his isn't applicable for the Original Demon due to past storm revisions removing KE, but it could be adjusted for Mael.
Currently, the source for 11,800 kilometer clouds comes from wikipedia, however, if you look...
So there are currently no instructions on how to calculate this type of stuff so I decided to find a way for it on my own.
Conditions of a snow storm
To begin with these sotms can be caused by only one type of clouds - cumulonimbus clouds. Such clouds have an average thickness of 8000 m and...
Brought up before here by Graf, but not a lot of people responded.
How exactly do we decide what instability to use for CAPE? As a calc group member myself, I do not understand how to choose the instability at all up to now. What exactly shows that the cloud has weak, moderate or strong...
The other thread is way too long and essentially about another topic so I will do a new one. Since this influences calcs it's better to debate it now instead of after stuff is revised, I think.
I asked about visibility at the beginning of the other thread before. I since looked a bit more into...
There is a storm feat I was wondering how to begin to calculate.
There are a few reasons that makes this hard.
The first is that the amount of energy to substain it was given all at once, allowing it to stay even after the death of the caster.
The second that it is not to the horizon, and we...
There is a huge problem with clouds measurements using distance to the horizon.
We currently use distance to the horizon to calculate volume of the clunds in cases when the clouds obscure the entire sky. The distance to the horizon is determined by this formula:
S = Sqrt((R+h)^2 - R^2)
Where...
So apparently the wiki reached an agreement that CAPE will be the standard method to calculate storm feats. So I have 2 questions:
1. When exactly can you use KE? What proofs must be shown?
2. How do you decide the CAPE value to use for your calculation, out of the 5 current values (1000...
As quoted in a versus thread, it is that Kyogre's calc needs to be re-calculated because it needs to use C.A.P.E, which is likely to be a severe downgrade.
The Pokémon that will be affected by this downgrade will be: Primal Kyogre, Primal Groudon, Base Rayquaza, Mega Latios and Mega Latias...
It's a term that's thrown around a lot on the wiki, and surprisingly we don't have a set definition of it, so I decided to make a draft for a page:
https://vsbattles.fandom.com/wiki/User_blog:Dargoo_Faust/Environmental_Destruction
Note: This is not a content revision. While I think links to...
This was lightly brought up in this thread, but not enough, I feel.
Basically, our storm calcs function under a standard of 1.003 kg for density of a cloud. Some time ago (before I was a staff member here), I looked into that and found that it wasn't the density of a cloud but the density of...
In this page, it says cloud density is 1.003kg/m^3 but the website it links to says 0.5g/m^3. I don't know if this is a mistake, so I guess our page needs to be updated with the correct source for 1.003kg/m^3?
I hope I'm not missing something.