- 1,900
- 2,241
Ok so, in accordance with the Inverse Square Law, durability from tanking an explosion is gonna be-
This is because the cross-sectional area of the character is larger than the cross sectional area of the blast when it hit Character A's face, and ignored how the explosion's area would get bigger, but also decrease in intensity, the more of Character A it reaches. To illustrate (note- the drawing is a guesstimate)-
So, what do I do in this situation?
(This is not a hypothetical problem btw- I brought this up because I have to calculate an explosion happening right in front of a character's face)
- [cross-section of the character * the intensity of the explosion in AP/m2]
- Sphere: (Yield / (Radius^2 * 4 * Pi))
- Hemisphere: (Yield / (Radius^2 * 2 * Pi))
- Intensity: 1000 / (0.2^2 * 2 * Pi) = 1989.436789 kg / m2
- Durability: 1989.436789 * 0.68 = 1352.817016 kg
This is because the cross-sectional area of the character is larger than the cross sectional area of the blast when it hit Character A's face, and ignored how the explosion's area would get bigger, but also decrease in intensity, the more of Character A it reaches. To illustrate (note- the drawing is a guesstimate)-
So, what do I do in this situation?
(This is not a hypothetical problem btw- I brought this up because I have to calculate an explosion happening right in front of a character's face)
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