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What is rabbid Mario's AP. Also they are both 4-A not 4-B
Sorry I get confused with 4-B and 4-A. Rabbid Mario does not show anything special with AP, but he should scale to mario, and he shown to hurt bowser jr and technically bowser. ( bowser was possessed by the megabug but he is still hurting bowsers body.
 
Mario scales in the range of starry sky AP, and if Rabbid scales to him, then he also scales to that.

Classic Super Sonic is above 26 times baseline, and is a stonewall, but I don't think that would be enough to prevent him from being one shot.

However, Super Sonic also have the item boxes which he can use to get temporary invulnerability and a forcefield to protect himself, and when he sees his attacks doesn't work, he'll ring time him into a ring. Super Sonic is also a much more skilled fighter and can avoid Rabbid Mario's hits
 
Mario scales in the range of starry sky AP, and if Rabbid scales to him, then he also scales to that.

Classic Super Sonic is above 26 times baseline, and is a stonewall, but I don't think that would be enough to prevent him from being one shot.

However, Super Sonic also have the item boxes which he can use to get temporary invulnerability and a forcefield to protect himself, and when he sees his attacks doesn't work, he'll ring time him into a ring. Super Sonic is also a much more skilled fighter and can avoid Rabbid Mario's hits
Is that a vote for Sonic?
 
Rabbid mario has a ability called magnet dance which brings his enemy's closer, So does classic sonic have a counter to that?
 
Rabbid Mario force field does not really protect him the much it is only good for blocking dashes in the game.
 
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Does Classic sonic have a any range options? If not then can classic sonic get pass magnet dance?
 
Yes, but Classic Sonic has the shields as standard equipment and can avoid getting hit due to flight and far superior combat experience
 
Shields are also easily able to be removed though. Not sure how Classic is going to avoid getting hit once, at least Rabbid Mario can keep up with other experienced characters like Mario and Bowser. A single hit is all that is needed, Sonic's attacks won't sratch him.
 
Shields are also easily able to be removed though. Not sure how Classic is going to avoid getting hit once, at least Rabbid Mario can keep up with other experienced characters like Mario and Bowser. A single hit is all that is needed, Sonic's attacks won't sratch him.
Yes but Sonic can still avoid getting hit by superior skill and flight. Also Sonic has mid regeneration so unless he have an AOE attack he'll just regenerate the damage. The forcefields also protect him from one hit so he would survive one hit which will break the shield
 
Mid regeneration doesn't let you come back from being blown to pieces, that's High-Mid.

High-Mid: The ability to regenerate from being blown / cut to pieces, or from a small piece of the user's body, such as a severed head, a single organ, or a finger.


And nothing stops Rabbid Mario from blasting again? Just because it'll take a couple of shots is better than Sonic just straight up being able to unharm him.
 
The item boxes would also give Sonic invulnerability, which lasts more than enough time for Sonic to see he isn't affecting Rabbid Mario and then hax him
 
Super Sonic already has invulnerability apparently? But I'm not sure if he we can NLF and say it's going to protect him from someone who's so massively above him. Not sure why Super would attempt to stack it, I don't even think you can stack shields with Super Sonic.
 
Yeah you're probably right about that. In that case Sonic just get stomped since he can do nothing to Rabbid Mario

Maybe bloodlusting both should make it fairer
 
Speed Augmentation(With Boost and Super Peel Out), Momentum Manipulation (When performing the Drop Dash, Sonic stores up momentum before releasing it all in one instant to propel himself in a specific direction), Aura (While using his Boost technique, Sonic surrounds himself in a protective aura that allows him to barrel through enemies and obstacles with no repercussions)

Time Manipulation (Time Break, he can slow down time to a near stop)

Afterimage Creation (Passive. Has a constant afterimage)

Shields are also easily able to be removed though. Not sure how Classic is going to avoid getting hit once,

Not sure how Rabbid Mario could hit Classic Sonic either. ¯\_(ツ)_/
 
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Because that's assuming Sonic is so much more agile to the point he would be untouchable. Why does Classic Sonic even have boost, he literally displays he's unable to use it. He can't use Super Peel Out in the air, plus he's wide open when using it. Same with Drop Dash, that's only in the ground. In which at that point Rabbid Mario just shoots him. Plus considering how he keeps up with the Mario cast and enemies who are already extremely agile, I don't think this is a big issue. Iirc they can also shoot moving targets in the air, so yeah. ¯\_(ツ)_/

Time Manipulation is done by Modern Sonic. Afterimages aren't constant, unless he's Hyper Sonic.
 
Because that's assuming Sonic is so much more agile to the point he would be untouchable. Why does Classic Sonic even have boost, he literally displays he's unable to use it. He can't use Super Peel Out in the air, plus he's wide open when using it. Same with Drop Dash, that's only in the ground. In which at that point Rabbid Mario just shoots him. Plus considering how he keeps up with the Mario cast and enemies who are already extremely agile, I don't think this is a big issue. Iirc they can also shoot moving targets in the air, so yeah. ¯\_(ツ)_/

Time Manipulation is done by Modern Sonic. Afterimages aren't constant, unless he's Hyper Sonic.
In Generations (3DS), he learned how to Boost, he was capable of doing the Triple Boost along with Modern Sonic and the Avatar in Forces, Super Sonic emits afterimages in Mania.
 
In Generations (3DS), he learned how to Boost
Contradicted when we visually see he can't do it, only minorly.


Much like the Avatar, you're unable to boost unless Modern Sonic is with you, so that's another nope.

Super Sonic emits afterimages in Mania.
Fair enough there, however that isn't a good enough wincon.
 
He can't use Super Peel Out in the air, plus he's wide open when using it. Same with Drop Dash, that's only in the ground.
Good thing most of the time we see Classic Super Sonic is on the ground running through levels. And battle field assumption, Ribbid Mario will require cover, which Classic Sonic can use.
 
Is that evidence that he can't run on the ground? Especially if given a chance with the bubble shield?
 
It's evidence Classic mostly flies, so uh things like Drop Dash or Super Peel Out are no-no's. Like, seriously, Super Sonic isn't someone who can perfectly dodge every attack. His battles in Sonic 3, Sonic Mania, and Generations show that getting hit by an attack is completely possible as Super Sonic. Don't downplay Rabbid Mario to the point he jus can't hit Sonic at all.
 
It's evidence Classic mostly flies
Its evidence Classic flies if

1. If there is no ground to run on

2. If the enemy is airborne

The Sonic 3 opening shows Classic Sonic staying low to the ground, barely an inch off the ground, when there is ground.
 
That's still flying, he's not using his legs. Regardless, I don't think any of this will suddenly mean Classic dodges every move, because again, he can.
 
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