It explodes when it hits, won't explode when Sonic dodges. It'll explode when it comes in contact with something in the background.
Rabbid Mario's already been able to shoot enemies mid-air.
Sonic jumps over the first shot and lands before the 2nd shot is fired. Speed Equal.
No, I know how Drop Dash works. Still unsure how it bypasses anything I listed.
Which relies on two moves that require him to stay in the same position, leaving him vulnerable.
Just pointing out that Drop Dash doesn't require Sonic to stay in the same position is all.
he's been hit several times before in his own boss battles.
Boss battles that doesn't allow Sonic to use the abilities I've listed because the fights aren't on the ground and they take place in a wide open space. This battle against Rabbid Mario does not.
So we're just going to assume Sonic runs away, charges up, and comes back? Yeah, no.
So we are going to assume that he continues to hit Rabbid Mario over and over again without retreating when he realize he isn't damaging Rabbid Mario or moving him? Yeah, no.
Time Break is used because it gives you, the player, more time to react to obstacles because we aren't affected by it. Still won't bypass being forced to go to Rabbid Mario and just being hit by an
aoe attack or anything else with a
larger blast.
I'm dumb. Let me clear up the Time Break argument with a cutscene. Apparently, Ifrit Golem is similar or equal in speed to Sonic for Sonic to need to use it.
Speed Equal doesn't disallow me to use characters with good agility as an argument.
"Agility: Ability to move quickly and easily."
I'm not sure how much this would factor into this fight nor do I believe Rabbid Mario is equal to Mario in this stat nor Mario's is better than Sonic's, so you won't get a more intelligent debate out of me over this one.
Okay, and why does that matter when the enemies will run towards Rabbid Mario. That second argument is a blatant game mechanic, come on, it's a turn-based game.
You are using Magnet Dance as way to argue Sonic will not be able to escape/is helpless, when running towards Rabbid Mario, trapped till he is hit or touches Rabbid Mario. The Game itself clearly shows it's not like that. As for "game mechanic", I found Rabbid Peach using Shield before firing her gun
37:22. I played Kingdom Battle once and remembered not all moves lets you attack after using the move. Can Rabbid Mario use his gun after using Magnet Dance like Rabbid Peach's special move?
Okay so overall, Sonic has nothing to bypass Rabbid Mario's Magnet Dance and aoe attack. Good to know.
Er, you asked me a question, good sir.