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Part 1: God tiers
First off i'd like to present everyone with a dilemma
In this thread https://vsbattles.com/threads/clash-of-clans-clash-royale-revisions-part-2.120160/
i got the stats used in CoC accepted as partially usable for scaling, an example being scaling someone above another and/or one character one-shotting another.
This causes a problem.
Due to the massive scaling chain
lvl 1 Giant < lvl 1 Wizard < lvl 1 Golem < lvl 1 Grand Warden < lvl 1 Archer Queen < Max lvl Giant = Barbarian King lvl 1 < Barbarian King lvl 8 =< lvl 1 Valkyrie < lvl 1 Dragon < Max lvl Golem < lvl 1 Golem (death damage) < max lvl Wizard = lvl 46 Archer Queen =< max lvl Valkyrie < lvl 46 Barbarian King < lvl 1 PEKKA =< Max lvl Dragon < Max lvl Grand Warden < Max lvl Archer Queen < Max lvl Barbarian King < Max lvl Golem (death damage) < lvl 1 E-dragon < Max lvl PEKKA =< Max lvl E-dragon < Max lvl Super PEKKA
i upgraded some of the top tiers to 8-A. However then i learned that if a feat isn't close to a rating it cannot be used to upscale a character into a different tier.
In this case the feat is a character casually tanking a 37 ton feat with no damage. This causes a problem.
You see we have a more simple scaling chain for the characters.
37 tons of TNT >(completely ignored by the character) lvl 1 Giant > lvl 2 Giant > Lvl 3 Giant >>> lvl 6 Giant
This in turn creates another one
lvl 3 Giant >(one shot) lvl 1 P.E.K.K.A
lvl 6 Giant >(one shot) max lvl P.E.K.K.A
So essentially those who can one shot a giant of any level can one shot someone who was unaffected by a 37 ton feat.
Thus the dilemma
-Keep the 8-A ratings for those who can one-shot
-Delete the 8-A ratings and instead have them scale so high into 8-B its ridiculous (we're talking like 99 tons ridiculous)
This is something that i couldn't decide and thus i want to bring it to your attention.
Part 2: resistances
Every character in CoC deserves a resistance to Heat manipulation and extreme cold
-extreme cold
every character can survive the freeze spell which freezes everything around it
the characters don't get frostbite or anything despite a casual freeze spell being capable of this
it is up for interpretation whether or not he froze the air in that scene or it is toon force
In the case that it is air freezing the characters get resistance to extreme cold
in the case that it is toon force the characters get resistance to freezing and the wizard gets toon force.
-Heat manipulation
Characters can constantly survive extremely heated situations for prolonged periods of time such as
*temporarily surviving the, ever increasing in heat, beam of the inferno dragon
*temporarily surviving the beams of the inferno tower which is described as "Set the Inferno Tower's Dark Elixir fueled flame to build up unbelievable damage to single targets, or to constantly roast multiple targets at once."
In addition these characters constantly survive lightning bolts which are 20k Celsius.
these beams are fueled by dark elixir and lava so resistance to heat and maybe even magma manipulation could work.
That is all
First off i'd like to present everyone with a dilemma
In this thread https://vsbattles.com/threads/clash-of-clans-clash-royale-revisions-part-2.120160/
i got the stats used in CoC accepted as partially usable for scaling, an example being scaling someone above another and/or one character one-shotting another.
This causes a problem.
Due to the massive scaling chain
lvl 1 Giant < lvl 1 Wizard < lvl 1 Golem < lvl 1 Grand Warden < lvl 1 Archer Queen < Max lvl Giant = Barbarian King lvl 1 < Barbarian King lvl 8 =< lvl 1 Valkyrie < lvl 1 Dragon < Max lvl Golem < lvl 1 Golem (death damage) < max lvl Wizard = lvl 46 Archer Queen =< max lvl Valkyrie < lvl 46 Barbarian King < lvl 1 PEKKA =< Max lvl Dragon < Max lvl Grand Warden < Max lvl Archer Queen < Max lvl Barbarian King < Max lvl Golem (death damage) < lvl 1 E-dragon < Max lvl PEKKA =< Max lvl E-dragon < Max lvl Super PEKKA
i upgraded some of the top tiers to 8-A. However then i learned that if a feat isn't close to a rating it cannot be used to upscale a character into a different tier.
In this case the feat is a character casually tanking a 37 ton feat with no damage. This causes a problem.
You see we have a more simple scaling chain for the characters.
37 tons of TNT >(completely ignored by the character) lvl 1 Giant > lvl 2 Giant > Lvl 3 Giant >>> lvl 6 Giant
This in turn creates another one
lvl 3 Giant >(one shot) lvl 1 P.E.K.K.A
lvl 6 Giant >(one shot) max lvl P.E.K.K.A
So essentially those who can one shot a giant of any level can one shot someone who was unaffected by a 37 ton feat.
Thus the dilemma
-Keep the 8-A ratings for those who can one-shot
-Delete the 8-A ratings and instead have them scale so high into 8-B its ridiculous (we're talking like 99 tons ridiculous)
This is something that i couldn't decide and thus i want to bring it to your attention.
Part 2: resistances
Every character in CoC deserves a resistance to Heat manipulation and extreme cold
-extreme cold
every character can survive the freeze spell which freezes everything around it
the characters don't get frostbite or anything despite a casual freeze spell being capable of this
it is up for interpretation whether or not he froze the air in that scene or it is toon force
In the case that it is air freezing the characters get resistance to extreme cold
in the case that it is toon force the characters get resistance to freezing and the wizard gets toon force.
-Heat manipulation
Characters can constantly survive extremely heated situations for prolonged periods of time such as
*temporarily surviving the, ever increasing in heat, beam of the inferno dragon
*temporarily surviving the beams of the inferno tower which is described as "Set the Inferno Tower's Dark Elixir fueled flame to build up unbelievable damage to single targets, or to constantly roast multiple targets at once."
In addition these characters constantly survive lightning bolts which are 20k Celsius.
these beams are fueled by dark elixir and lava so resistance to heat and maybe even magma manipulation could work.
That is all