- 143
- 41
I have been watching this verse from afar for a long time, and I wonder why in game statistics are used, since it is something specified in the Summary of Game Mechanics:
So yeah, and levels are not a canon thing within the Clashverse for my knowledge. Even Mini Pekka would aniquilate goblins easily in canon, but a Pekka lvl 6 lost to a Goblins max lvl in game.
And other things, such as the Ice Wizard literally freezing in animations, and in-game just slowing down troops
Or Electro Wizard enhancing Sparky in animations, but in game it's literally her counter, causing her to never be able to charge his attack enough
So, what i propose? Remove the levels keys & stop taking into account things within in game and only the cinematics & mentions for consistency (can be seen it case by case, of course)
Profile verse reference
Game Mechanics refers to the abilities shown in games (usually video games) that are determined by the rules of the game (examples include hit points, levels, statistics, world map crossing in seconds outside of cinematics, etcetera) and are not necessarily indicative of a character's or entity's actual abilities.
So yeah, and levels are not a canon thing within the Clashverse for my knowledge. Even Mini Pekka would aniquilate goblins easily in canon, but a Pekka lvl 6 lost to a Goblins max lvl in game.
And other things, such as the Ice Wizard literally freezing in animations, and in-game just slowing down troops
Or Electro Wizard enhancing Sparky in animations, but in game it's literally her counter, causing her to never be able to charge his attack enough
So, what i propose? Remove the levels keys & stop taking into account things within in game and only the cinematics & mentions for consistency (can be seen it case by case, of course)
Profile verse reference
Last edited: