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Characters you would love to see in Smash Bros.

The_Wright_Way

VS Battles
Retired
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Basically the opposite of the other thread. This one has a few rule though.

1. The character has to originate from a video game.

2. No M rated game characters. Or at least not one from an especially gorey franchise like Mortal Kombat or Prototype. Seriously, Snake was one thing but I doubt that Nintendo would allow someone like Kratos into their family-friendly fighting game.

3. If possible, you have to explain what that characters moveset would consist of. How would that character's powers translate over to Smash Bros. Would they be a ranged fighter like Mega Man, a close up fighter like Little Mac, or something a bit more balanced?
 
I disagree with the rule 2, it just limits the possibilities.

King K. Rool, Phoenix Wright & Marx.

Edit: Ironic choices for someone who doesn't like zoners.
 
Zero (technically M-rated, but more because of disturbing content than gore... kinda? I mean a main part of the story involves ripping out chunks of meat from monsters so that you can feed their raw, sometimes still pulsulating flesh to your love interest so she doesn't transform into a demon slug monster, but it's played for being disturbing more than for being gorey)

Anyway, she has quite the moveset too.

Up Special lets her dash forward and then upwards at the end, grabbing any enemy in the way before throwing them down

Side Special causes her to shoot two fireballs that have a slight delay between them and a the second one has greater range and slight homing effects (to catch dodges).

Neutral Special immobilises her for a second, but causes her create a chargeable shockwave of tree roots (AoE and damage increases with charge) around her that grab enemies and throw them down.

Down Special lets her spawn litttle crystal spires beneath nearby opponents, doing damage when created, and exploding into crystal shards when hit.

Final Smash causes her to rise into the air behind the field and summon dozens of beams of light to shine down through the field, appearing on opponents and dealing high damage and knockback after a second of appearing

Side Smash causes her to summon a small whirlpool in her hand that she then smacks the opponent with.

Down Smash creates a small black hole that sucks nearby enemies in before exploding.

Up Smash summons a large spike of metal from the ground to hit enemies directly in front of her (a bit like Palutena's laser)

Also, her sprint is more of a short range dash that causes her to glide forward without moving down, so it has recovery options.
 
I should probably explain how I'd want some of these characters to play.

Sceptile

Jab: Quick Attack

Dash Attack: Pursuit. Just a simple dark attack. It does some more knockback if the opponent is facing away (so it represents Pursuit doing more damage when the opponent tries to flee)

F-tilt: Fury Cutter. Each continuous hit does slightly more damage (like, decently under 1%) and doesn't suffer from stale.

U-tilt: Scratch. Sceptile swipes upwards

D-tilt: Slam. Sceptile whacks its tail into the opponent.

U-Air: Aerial Ace. Sceptile slashes upwards with a wide arc. This allows Sceptile gain a little upwards momentum, similar to Meta Knight's up air.

B-Air: X Scissor.

D-Air: Dig. Sceptile rushes downwards from the air to go underground. Any character directly under gets buried. This attack has some degree of lag.

F-Air: Night Slash. Similar to Mewtwo's, but one quick hit with a smaller range. This move is his strongest aerial with kill chance at high percentages to represent its high crit ratio.

F Smash: Leaf Blade. Just a slash, kinda like Greninja's, with more damage and less range.

U Smash: Dual Chop. A two hitting smash attack like Link's.

D Smash: Frenzy Plant, which sprouts highly damaging roots on both sides of Sceptile

Neutral B: Leaf Storm. It's powerful, but it can't be used back to back, and downgrades to Razor Leaf for a few seconds as a cooldown (to represent how Leaf storm lowers Sp. Atk)

Side B: Giga Drain. A command grab that works like Robin's Nosferatu.

Down B: Detect. A simple counter.

Up B: Razor Wind. Sceptile creates wind under it to bound higher. Sceptile's leap does damage, but there's a sweet spot in the wind itself. This can be charged like Diddy Kong's Up-B to represent how it's a 2 turn move.

Grab: Sceptile grabs the opponent. Nuff said.

Pummel: Sceptile shoots Bullet Seeds at the opponent.

F Throw: Sceptile Dragon Claws the opponent forward.

B Throw: Sceptile Tail Slaps the opponent backward.

U Throw: Sceptile throws the opponent upwards and follows up with a Solar Beam, kind of like Falco's. It has kill potential if the beam hits, but like Falco's, it can be DI'd out of easily.

D Throw: Sceptile Stomps on the opponent and they go flying.

Final Smash: Sceptile Mega Evolves and launches its tail at the opponent.
 
Demonbane owo And his final smash is turning into Elder God form and sealing the whole game into Azathoths court owo
 
Ah,i forgot this one,Simon Belmont for smash bros!! The most iconic vampire killer who have badass design (altough not too much for me),his play style might be ranged attack and his move are coming from the mirror of fare,aside Pyra and Shulk,this vampire killer is included!!
 
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