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I propose the following changes to the CAS-Class Assault Carrier profile:
Tier: 7B with Plasma Torpedoes | 7C with Energy Projectors | 6A with continuous bombardment
Name: CAS-Class Assault Carrier
Origin: Halo
Age: Unknown; likely been in service as much as 2000+ years
Classification: Covenant Empire and Sangheili naval carrier, assault ship, Capital ship
Wielders: Covenant Empire, Sangheili
Powers and Abilities: FTL space travel, troop and vehicle transport, naval (space) warfare, planetary bombardment and life-wiping, can act as a flagship and lead planetary invasions
Attack Potency: City level with Plasma Torpedoes (a weaker ship fragmented a 3 km asteroid with a single shot which equals 27 megatons of TNT) | At least Town level with Energy Projectors (can one-shot a 1.2 km long Marathon-class Heavy Cruiser) | Continent level with continuous bombardment (is capable of glassing a continent and boiling off a planet's oceans with continuous bombardment from orbit)
Speed: Lightspeed attack speed with Energy Projectors, Massively FTL+ travel via Slipspace
Durability: At least Town level, likely much higher, without energy shields (Unrelenting, a much weaker and much smaller vessel, survived a direct hit to her hull from the MAC gun of a UNSC frigate which fires a 600 tonne projectile at 30 km/s); At least City level+ with energy shields (shields of much weaker and smaller ships such as the CCS-Class cruisers are capable of surviving one hit from a Shiva-class nuclear missile)
Range: At least 3,000 km with Plasma Torpedoes and Pulse Laser Turrets (Unrelenting, a much weaker and much smaller vessel, was capable of hitting targets at this range with her plasma torpedoes and pulse laser turrets); Up to 100,000 km with Energy Projectors
Weaknesses: A section of the ship's energy shields must be downed for Pulse Laser Turrets to fire. Can be boarded easily once its shields are down. A nuclear weapon detonation inside its energy shields can greatly magnify the effects of the blast.
Tier: 7B with Plasma Torpedoes | 7C with Energy Projectors | 6A with continuous bombardment
Name: CAS-Class Assault Carrier
Origin: Halo
Age: Unknown; likely been in service as much as 2000+ years
Classification: Covenant Empire and Sangheili naval carrier, assault ship, Capital ship
Wielders: Covenant Empire, Sangheili
Powers and Abilities: FTL space travel, troop and vehicle transport, naval (space) warfare, planetary bombardment and life-wiping, can act as a flagship and lead planetary invasions
Attack Potency: City level with Plasma Torpedoes (a weaker ship fragmented a 3 km asteroid with a single shot which equals 27 megatons of TNT) | At least Town level with Energy Projectors (can one-shot a 1.2 km long Marathon-class Heavy Cruiser) | Continent level with continuous bombardment (is capable of glassing a continent and boiling off a planet's oceans with continuous bombardment from orbit)
Speed: Lightspeed attack speed with Energy Projectors, Massively FTL+ travel via Slipspace
Durability: At least Town level, likely much higher, without energy shields (Unrelenting, a much weaker and much smaller vessel, survived a direct hit to her hull from the MAC gun of a UNSC frigate which fires a 600 tonne projectile at 30 km/s); At least City level+ with energy shields (shields of much weaker and smaller ships such as the CCS-Class cruisers are capable of surviving one hit from a Shiva-class nuclear missile)
Range: At least 3,000 km with Plasma Torpedoes and Pulse Laser Turrets (Unrelenting, a much weaker and much smaller vessel, was capable of hitting targets at this range with her plasma torpedoes and pulse laser turrets); Up to 100,000 km with Energy Projectors
Weaknesses: A section of the ship's energy shields must be downed for Pulse Laser Turrets to fire. Can be boarded easily once its shields are down. A nuclear weapon detonation inside its energy shields can greatly magnify the effects of the blast.