• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.
wheres the calculation? you just explain why its light speed and then dont calculate the actual reaction speed
It is calculation from the text of the link, where the explosion took the Knight by surprise while charging and dodged in time. there is no visuals as it's text to calc, so it would have to be last minute.
 
It is calculation is from the text of the link, where the explosion took the Knight by surprise while charging and dodged in time. there is no visuals as it's text to calc.
You can make calcs from text alone its been done way more than you think so he's justified in what he's saying
 
What would be a proper calc formula would it be for it though? what would be the minimum distance for someone to outrun something?
You'd look that information up like how far a grenade's shockwave travels
 
You'd look that information up like how far a grenade's shockwave travels
the grenade radius would be roughly 3 meters in radius.

and just to want to say, I am not trying to argue here if that is what you think i was doing, do not want to give off that impression.
 
So I'm correct you did it wrong @KLOL506 said this:
(Distance moved by character x Projectile Velocity) / Distance Moved by Projectile from Muzzle

You used the speed of the projectile x the distance the projectile moved divided by the distance the character moved which is incorrect and inflate the results in this case

Check your comments on the blog and make the necessary corrections
commented
 
Back
Top