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Calculating Lifting Strength via handling absurd amounts of recoil

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Hello, so I was wondering whether something like the method here can be used to calculated Lifting Strength for characters who use weapons that would have a lot of recoil and therefore a lot of strength needed to resist it in order to use the weapon properly.
 
I would say no, as this could potentially constitute as calc-stacking.

Recoil energy is only applicable for real-life munition values and anyone strong enough to singlehandedly wield it.
 
There are existing recoil energy values, yes, though I've been trying to search for a method measuring how characters that for example, singlehandedly wield artillery and cannons with their bare hands and handle the recoil of it. Do you perhaps have an idea?
 
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