- 3,363
- 161
In strange dark room, a 20ft tall humanoid creature of black and white sat on a stone throne. He’s been asleep for a year or so since his last little adventure. Suddenly a deep growly voice the room “Okay E, let’s try this again.” The being now known as E stood up and snapped his finger. Light filled the room as strange orbs built into the walls previously unseen began to glow revealing the room in it’s entirety. It was kinda simple and bland. The walls, floor, and ceiling all seemed to be made of cut stone with a hardened wax coating the stone, giving it a glossy look and feel. A red carpet lead straight from the throne ,which was in the center of the room, to a large wooden door made of birch wood. The light revealed E’s figur-“No! We can describe that when a pcs get here!” O-okay...As if he sensed E was awake a robed figure suddenly appeared in front of the throne. It was as if he teleported there silently. “Sir...please don’t tell me you’re-“ E immediately cut him off “Yes we are. Don’t worry. I have a idea that will make things more interesting.” The robed figure was silent for a moment before responding “I’ll set up the machine.” Robed figure teleported out of the room and reappeared in a new place. It seemed to be sort of room with blindingly white walls and a strange circular symbol in embedded into the floor. The robed figure lifted his hand over the symbol and began began to speak. “The darkest depths to the brightest light. Search them all for beings that suit my masters needs.”
Character Sheet
All characters start at 9-B and at Hypersonic+
Name(self explanatory)
Age(self explanatory)
Main powers(Pick a character that fits the hax cap which is currently haxless to low. Also anything from Fate is banned)
Ability cards.
Upon arriving E will gift your character with five cards that will have special effects when activated. You get to decide what each card does based on its gimmick of which there are 5. Keep in mind all cards have a cooldown timer the length of which depends on the card being. You get 5 new cards per set.
Chraged/Ability card. This card acts as a addition power that bypasses the hax cap (only to the next level) when used. At the current hax cap a good example would be a ranged projectile that negates durability. This can be a custom ability if you want. Cooldown is 3 hours.
Environment Card. The hazards in the environment around can be just as important your own powers. This card (keep in mind card has to be customized. Once a environment is chosen it will be permanently set as the environment it transforms the battlefield into until later) will allow you to alter the battlefield to your advantage. Ranging from created a aura that buffs surrounding allies, to creating streams of lava that act as hazards, etc. Go wild with it. Just don’t make something that breaks the hax cap. Cooldown is 1 day.
The Trickster card. Seen as a pandora’s box. This card will cause something completely random to happen with no way to predict. It’s literally a unpredictable wild card that save or even destroy you. It can even cause you to get a set early. Cooldown is 1 week.
The transformation card. This card grants the ability to transform into a new temporary form (lasts an hour). You lose all your base abilities but gain new ones. Doing this also heals any damage done to you prior to transforming. Either pick a extra character or make it something Custom. Don’t break the hax cap. Cooldown is 1 day.
Escape Card. The most boring card. This card acts as a way to escape any battle. Rendering the opponent unable to follow you as you are teleported to a random location in the dimension.
Character Sheet
All characters start at 9-B and at Hypersonic+
Name(self explanatory)
Age(self explanatory)
Main powers(Pick a character that fits the hax cap which is currently haxless to low. Also anything from Fate is banned)
Ability cards.
Upon arriving E will gift your character with five cards that will have special effects when activated. You get to decide what each card does based on its gimmick of which there are 5. Keep in mind all cards have a cooldown timer the length of which depends on the card being. You get 5 new cards per set.
Chraged/Ability card. This card acts as a addition power that bypasses the hax cap (only to the next level) when used. At the current hax cap a good example would be a ranged projectile that negates durability. This can be a custom ability if you want. Cooldown is 3 hours.
Environment Card. The hazards in the environment around can be just as important your own powers. This card (keep in mind card has to be customized. Once a environment is chosen it will be permanently set as the environment it transforms the battlefield into until later) will allow you to alter the battlefield to your advantage. Ranging from created a aura that buffs surrounding allies, to creating streams of lava that act as hazards, etc. Go wild with it. Just don’t make something that breaks the hax cap. Cooldown is 1 day.
The Trickster card. Seen as a pandora’s box. This card will cause something completely random to happen with no way to predict. It’s literally a unpredictable wild card that save or even destroy you. It can even cause you to get a set early. Cooldown is 1 week.
The transformation card. This card grants the ability to transform into a new temporary form (lasts an hour). You lose all your base abilities but gain new ones. Doing this also heals any damage done to you prior to transforming. Either pick a extra character or make it something Custom. Don’t break the hax cap. Cooldown is 1 day.
Escape Card. The most boring card. This card acts as a way to escape any battle. Rendering the opponent unable to follow you as you are teleported to a random location in the dimension.