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Sniper Monkey
For every one reading this, I ask, can you tell me with ones are the only ones that in game that their projectiles can't reach the other side of the map if not stoped by a bloon?
the awnser is Tack Shooter and Dart Monkey
Snipers can hit any bloon at any place in the map if there isn't a wall in the way
A dartling gun projectiles can travel the entire map if not stoped
Monkey sub projectiles can travel the entire map to hit bloons all over It
Monkey ace dartsonly disapear if hitting a bloon or geting out of the screen
Quincy arrows can travel the entire map if he miss them or they just bounce from Bloon in Bloon or with his storm of arrows
what all of this means? why aren't towers that the projectiles can travel the entire map aren't At least Tens of meters, likely Hundreds of meters?
simple, beacuse we use the "I will start shooting now" range and not the acctual range of their projectiles, here are some exemples of monkeys projetiles out of their "range":
:
Well, this should be enough, the point is, a lot of monkeys can shoot outside of their "range" and It makes clear that this grey circle act's more as a type of game mechanics them a real range, only being used to mesure whem monkeys would start to atack in game
If needed I can make a list of all the monkeys that their projectiles can travel across the entire screen but the point is, all the monkeys that their projectiles can trael across the enitre screen or habilities can affect any where in the map should have their range upgraded to the same as sniper monkey range
Things could be argued to add "possible planetary" to them thanks to their projectiles out ranging tack shooter projectiles as well, but this isn't the point
the last thing I have to say is, quincy arrows should have limited homing atack thanks to being able to bounce from a bloon for the other, even if is said that he is using the bloon popping his arrows can still bounce from ceramics and MOABS that didn't pop with the arrow hit
Thanks for the time
Agreed: noneless21
Partialy agreed: FRIMI
neutral:
Partily not agreed:
not agreed:
Dartling GunRange: At least Tens of meters, likely Hundreds of meters
Monkey SubRange: Below Average Melee Range, At least Tens of Meters, likely Hundreds of Meters with gatling Gun | Below Average Melee Range, At least Tens of Meters, likely Hundreds of Meters with laser cannon | Below Average Melee Range, At least Tens of Meters, likely Hundreds of Meters with rocket launchers | Below Average Melee Range, Tens of Meters with cannons
Tack ShooterRange: At least Several Meters, possibly Tens of Kilometers (The artwork for Longer Range shows a dart going that far, however this may not be valid), Varies with Advanced Intel
Dart MonkeyRange: Several meters, possibly Planetary (The art for Super Range Tacks shows the Tack Shooter’s tacks crossing a planetary distance, though this may not be valid) | Several meters, Tens of Meters via Inferno Ring's projectile | Several meters, Tens of meters with activated ability | Several meters
Monkey AceRange: At least several meters, possibly tens of kilometers (The artwork for Long Range Darts shows a dart going that far, however this may not be valid)
QuincyRange: Below Average Melee Range | Several Meters (The Biplane’s wingspan is about 3 meters), At least Tens of Meters with darts (They continue flying off screen), Several Meters with Exploding Pineapples | Several Meters (The Stealth Bombers should be bigger than the Biplane), At least Tens of Meters with darts, Several Meters with Exploding Pineapples, Tens of Meters with anti-MOAB missiles | Several Meters (The Heavy Bombers should be bigger than the Biplane), At least Tens of Meters with darts, Several Meters with explosives, At least Tens of Meters with Ground Zero and Tsar Bomba, possibly Hundreds of Meters | Several Meters, possibly higher (The Gunships should be much bigger than the Biplane, The Flying Fortress’ is at least Type 0 and it’s description focuses on it being a “BIG plane”), At least Tens of Meters with darts, Several Meters with bomb
Range: Several Meters. Higher with Rain of Arrows
For every one reading this, I ask, can you tell me with ones are the only ones that in game that their projectiles can't reach the other side of the map if not stoped by a bloon?
the awnser is Tack Shooter and Dart Monkey
Snipers can hit any bloon at any place in the map if there isn't a wall in the way
A dartling gun projectiles can travel the entire map if not stoped
Monkey sub projectiles can travel the entire map to hit bloons all over It
Monkey ace dartsonly disapear if hitting a bloon or geting out of the screen
Quincy arrows can travel the entire map if he miss them or they just bounce from Bloon in Bloon or with his storm of arrows
what all of this means? why aren't towers that the projectiles can travel the entire map aren't At least Tens of meters, likely Hundreds of meters?
simple, beacuse we use the "I will start shooting now" range and not the acctual range of their projectiles, here are some exemples of monkeys projetiles out of their "range":
Well, this should be enough, the point is, a lot of monkeys can shoot outside of their "range" and It makes clear that this grey circle act's more as a type of game mechanics them a real range, only being used to mesure whem monkeys would start to atack in game
If needed I can make a list of all the monkeys that their projectiles can travel across the entire screen but the point is, all the monkeys that their projectiles can trael across the enitre screen or habilities can affect any where in the map should have their range upgraded to the same as sniper monkey range
Things could be argued to add "possible planetary" to them thanks to their projectiles out ranging tack shooter projectiles as well, but this isn't the point
the last thing I have to say is, quincy arrows should have limited homing atack thanks to being able to bounce from a bloon for the other, even if is said that he is using the bloon popping his arrows can still bounce from ceramics and MOABS that didn't pop with the arrow hit
Thanks for the time
Agreed: noneless21
Partialy agreed: FRIMI
neutral:
Partily not agreed:
not agreed:
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