I just looked at the new profiles closely and, well, yeah they could have been done better.
Note: I scale MOABs' durability to 9-A due to being able to take hits from the Super Monkey's Plasma Blasts
All:
Why the hell is their tier 9-C but their AP is Wall level? (With the obvious acception of Glue Gunner)
You literally just copy-pasted the Dart Monkey's AP and changed some descriptions
Aside from the Temple, all monkeys should have Small Size (Type 1) for reasons mentioned earlier
Ice Monkey:
Should have
Durability Negation via Snap Freezing.
Their AP should be Unknown since their only offensive ability ignores durability, with an acception of their third upgrade path which should be 9-A for heavily damaging MOABs even without ignoring their durability. Also the storm feats should be calc'd, obviously
Stronger then the Bomb Tower? Wat?
Why is their weapon cration description the same as their regular creation?
Flight? I get it for Absolute Zero, due to the artwork, but why for the first upgrade path?
The Absolute Zero upgrade path should get
Absolute Zero for obvious reasons
Glue Gunner:
Shouldn't have Adhesivity, as that's walking up walls.
It's third path isn't petrification as much as greatly enhanced slowing
Wizard Monkey:
It's P&A is actually almost perfect, so very few changes are needed there
It should be 9-B, not 9-C.
Storm only has feats up to 9-B, though the Tornado stuff probably could be calced to make it higher
I thought there was an error, but no. The Archmage literally does have the Tier 3 abilities from the other two paths. Also it should be 9-A due to being able to heavily damage MOABs
The Phoenix upgrade path should be 9-A outright since it can do good damage to MOAB class bloons
The Prince of Darkness should be 9-B with normal magic and 9-A with Necromancy due to being able to unpopped Bloons being able to deal heavy damage to MOABs.
Also, from what I can tell, they can summon unpopped Bloons even without them being popped near them, so they should have Summoning. This is the change to the P&A I mentioned earlier
Druid:
Their Regenerationn Negation should be noted to negate regen up to High-Low, since I think that's what Regrow Bloons have
Why would Poplust firing spikes, the druid's main ability, be considered possibly invalid?
Their base power should be 9-B
They should be 9-B for the storm path, but once again tornadoes mean it's likely that could be calced to be higher
The Spirit of The Forest is probably 9-A since it deals increased damage to MOABs. The activated ability does nothing AP wise
The Avatar of Wrath should be 9-A due to doing good against MOABs. It should also be noted that the AoW deals more damage the more enemies are present and the stronger they are.