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Battle of Invading Aliens - Aliens (Yu-Gi-Oh!) vs Genestealers

WeeklyBattles

VS Battles
Retired
61,134
14,581
Aliens
AlienMother-TF04-JP-VG
Powers and Stats

Tier: Varies from 10-C to 9-C | At least 9-C | 6-B | 6-B | At least 6-B

Civilization Type:
Interstellar Civilizatio

Name:
Aliens

Origin: Yu-Gi-Oh!

Classification: Interstellar Invaders

Kardashev Level: Type I

Age: Unknown

Population: At least millions

Territory: Likely multiple planets throughout the galaxy, as well as the A Zone Otherworld

Technology/Abilities: Superhuman Physical Characteristics, Large Size (Varies from Type 0 to Type 2), Immortality (Types 2 and 6, As long as their head is in tact, an alien can possess another living being and take control of its body), Possession (A single "A" Cell is capable of taking complete control over a target, and Aliens can take control of an opponent so long as their head is still in-tact), Biological Manipulation ("A" Cells are capable of integrating themselves into a host's biology, allowing them to take control of the host's body and make them vulnerable to Alien technology. "A" Cells can be spread on a planetary scale, and most Aliens have the ability to spread "A" Cells themselves.), Spatial Manipulation (Can create interdimensional warps to warp those infected with "A" Cells through space, as well as warp to other dimensions), Mind Manipulation (Able to mass hypnotize and brainwash their targets, "A" Cells are able to take control of their host's body and mind, Several Aliens have the ability to mind control enemies), Telekinesis (Alien Psychic), Resurrection (Alien Ammonites can bring other Aliens back to life, Alien Mother can resurrect anything that was infected with "A" Cells and turn them into her mind-controlled soldiers), Power Nullification (Alien Mars passively nullifies the passive effects of opponents, Gol'gar is able to nullify magic and traps), Damage Reduction (If an opponent infected with an "A" Cell attacks an Alien, the opponent's attack power is reduced, with the amount it is reduced growing proportional to the number of "A" Cells they are infected with), Fire Manipulation (Alien Telepath), Can survive in space, Weapon Mastery (Aliens such as Alien Hunter and Alien Shocktrooper are skilled with melee weapons such as Spears and Swords, while Aliens such as Alien Kid are skilled marksmen), Stealth Mastery (Alien Infiltrator), Electricity Manipulation (Alien Infiltrator and Alien Overlord), Spaceflight (Via Muusik'i), Energy Projection (Possess a ship which can fire lasers from a planet's orbit), One Hit Kill (By destroying two "A" Cells, Gol'gar can destroy one thing the opponent controls)

Attack Potency: Varies from Below Average Human level (Interplanetary Invader "A" is quite literally a cell with legs) to Street level (Stronger Alien Specialists are modified to be stronger than any normal human, with some such as Alien Kid using guns as their main method of attack), Many Specialists can ignore conventional durability in a number of ways | At least Street level (Even the weakest warrior Aliens are modified to be much stronger than any specialist Alien) | Country level (Capable of causing this much damage) | Country level (Comparable to if not superior to Muusik'i) | At least Country level (As the Aliens' ultimate weapon, Gangi'el is undoubtedly vastly superior to Muusik'i, with Gol'gar being further superior)

Power Source: Unknown

Industrial Capacity: Aliens are extremely efficient in their ability to mass produce and weaponize "A" Cells to use in invasions, as well as using "A" Cells in order to manipulate the population they are invading in order to make taking them over much easier. Aliens also have specialized soldiers capable of mobilizing so effectively that those they are invading are often terrified by the speed at which they take control of the planet.

Military Prowess: Millions

Notable Individuals: Alien Mother, Gangi'el, Gol'gar

Weaknesses: None notable

Weapons and Technology:

  • Flying Saucer Muusik'i: The Aliens' main method of transport and invasion, when the Aliens invade planets, they use Flying Saucer Muusik'i. Muusik'i circles in a stationary satellite orbit around the planet to be invaded, and sends landing parties to take control of areas that have aerial superiority, if any exist. The ship is also capable of Bombarding planets from orbit and traveling to other dimensions.
  • "A" Cells: "A" Cells, also known as Corruption Cells, are parasitic organisms capable of taking over one's mind and body. They are the main component of the Aliens' bio-technology and can be used for a variety of purposes, including creating spatial warps, turning those infected with "A" Cells into biological bombs, and mutating monsters into living war machines.
    • "A" Cell Breeding Device: A device specially designed to mass produce "A" Cells to use for research and weaponization.
      • "A" Cell Incubator: An incubator designed to culture "A" Cells for use as weapons, allowing for a constant, stable supply of "A" Cells.
    • "A" Cell Recombination Device: A device used to control the distribution of "A" Cells in weapons and test subjects.
    • "A" Cell Scatter Burst: A bomb-based capsule device containing a large number of "A" Cells. After exploding, the cells disperse in a fog-like cloud.
    • Detonator Circle "A": An enemy infested with "A" Cells is blown up, killing them. These tactics are used to sow unease among enemies.
    • Interdimensional Warp: Anything in the area surrounding the coordinates of an "A" Cell is warped through space with pinpoint accuracy.
Specialist Aliens:

  • Interplanetary Invader "A": A single "A" Cell modified with the ability to move autonomously.
  • Alien Ammonite: A support Alien with the ability to bring other Aliens back to life.
  • Alien Dog: A dog modified by "A" Cells, turning it into an Alien hybrid.
  • Alien Grey: A physically weak but highly intelligent Alien with the power to brainwash targets infected with "A" Cells. These Aliens in particular oversee the production of "A" Cells.
  • Alien Hypno: An Alien with the ability to mind control targets infected with "A" Cells, as well as gradually remove all "A" Cells from their body, killing them in the process.
  • Alien Infiltrator: An electricity-wielding Alien that specializes in stealth, being able to sneak past enemy defenses and attack their weak points directly.
  • Alien Kid: A small bipedal Alien with specialized armor that allows for quick jets of speed, as well as a handheld weapon.
  • Alien Mars: An Alien with the ability to passively nullify the passive abilities of its opponents.
  • Alien Psychic: An Alien with psychic powers that can prevent opponents infected with "A" Cells from attacking.
  • Alien Telepath: An Alien with the ability to read minds and shoot concentrated jets of fire.
Warrior Aliens:

  • Alien Hunter: A spear wielding reptilian ground trooper Alien modified by "A" Cells to be extremely physically strong.
  • Alien Shocktrooper: A heavily physically modified Alien soldier altered by "A" Cells. Though it lacks the supernatural powers of other Aliens, it makes up in physical power.
  • Alien Skull: An Alien that, though appearing outwardly scrawny, is actually a very strong and vicious fighter.
  • Alien Warrior: A very strong Alien soldier that, when killed in battle, further spreads the infection of "A" Cells to those who killed it.
  • Alien Overlord: A larger, stronger, more heavily modified, and more heavily armored Alien Warrior with the ability to manipulate electricity.
  • Alien Mother: The mother of the entire Alien race, she is the creator and source of the "A" Cells and the powers of the other Aliens.
  • Cosmic Horror Gangi'el: An eldritch horror bred in an Otherworld, Gangi'el is the magnum opus of the Aliens' "A" Cell research. Created to be the ultimate monster for battle, the Aliens plan on using Gangi'el's power to take control over various worlds.
    • Cosmic Fortress Gol'gar: An enhanced version of Gangi'el, Gol'gar is the result of further modification, turning Gangi'el into a living fortress and a walking war machine capable of freely infecting targets with and manipulating "A" Cells.
Key: Specialist Aliens | Warrior Aliens | Flying Saucer Muusik'i | Alien Mother | Gangi'el/Gol'gar
Genestealers
Genestealer
Powers and Stats

Tier: At least High 8-C | 10-B to 9-C, higher with weapons, High 6-C with heavy weapons and vehicles | At least High 8-C, far higher with weapons | At least 7-C, likely High 6-C | At least High 8-C, likely higher | Likely High 6-C

Name:
Genestealers

Origin: Warhammer 40,000

Gender: Varies. Often inapplicable.

Classification: Parasitic Tyranid lifeforms

Powers and Abilities: Superhuman Physical Characteristics, Durability Negation (to some extent) with Rending Claws, Mind Manipulation, Telepathy, can implant their genetic code within other beings to create Genestealer hybrids, Shapeshifting and Adaptation (Ymgarl Genestealers), expertise in stealth, can survive in the vacuum of space, Patriarchs and Magi possess even greater psychic powers, allowing for Illusion Creation, Biological Manipulation, Energy Manipulation and Projection, Summoning, Invisibility

Attack Potency: At least Large Building level (Genestealers can easily shred through the armor of Space Marines and Terminators) | Human level to Street level (Individual Hybrids range in strength from being comparable to the average human to being considerably stronger), higher with weapons, Large Island level+ with heavy weapons and vehicles (Heavy weapons such as Lascannons are capable of heavily damaging Imperial tanks, which are capable of withstanding Plasma weapons) | At least Large Building level (Hybrid Metamorphs are strong enough to shatter rock and are comparable to purestrain Genestealers, Aberrants are considered among the physically strongest forces available to the cults), far higher with weapons (Crushing Claws drastically increase a Metamorph's strength, When armed with power picks or hammers, Aberrants are used to tear apart enemy war machines and fortifications) | At least Town level, likely Large Island level+ (Genestealer Magi are comparable to Space Marine Librarians, who can open up chasms in the earth and destroy heavy tanks) | At least Large Building level, likely higher | Likely Large Island level+ (A Patriarch possesses the foremost psychic power of its Broodmind and should be superior to the strongest Magi)

Speed: Subsonic with at least Hypersonic+ reactions, likely higher (Genestealers are faster than most Marines, capable of shredding them before they can even react) | Normal Human to SuperHuman | Likely SuperHuman | Subsonic with at least Hypersonic+ reactions, likely higher | Subsonic with at least Hypersonic+ reactions, likely higher | Subsonic with at least Hypersonic+ reactions, likely FTL (Should be much faster than even the most highly trained Marines, who can act in under a nanosecond)

Lifting Strength: SuperHuman

Striking Strength:
At least Large Building Class | Human Class | At least Large Building Class | At least Large Building Class | At least Large Building Class | At least Large Building Class

Durability:
At least Large Building level | Human level to Street level, Large Island level+ with heavy vehicles | At least Large Building level | Unknow physically | At least Large Building level, likely higher | At least Large Building level, likely higher

Stamina:
Very high. Genestealers are capable of subsisting on minimal nutrition for decades at a time.

Range: Normal melee range; further with ranged weapons for Hybrids and Broodlords with their psychic powers. At least one kilometer with racial telepathy. Interstellar with psychic beacons (Hive Fleets are capable of detecting, homing in on and controlling Genestealer cults from interstellar distances).

Standard Equipment: Varies; all Genestealers possess rending claws, although many also possess scything talons. Hybrids carry ranged weapons, such as lasguns.

  • Rending Claws: All Genestealers possess claws tipped with diamond-hard chitin, capable of tearing through even the hardest armors as if they were nothing but paper.
Intelligence: Purestrain Genestealers are surprisingly clever and intelligent, capable of keeping up with highly trained opponents in combat, skilled in hunting and acting as a group to ambush and overwhelm enemies. Early generation hybrids are animalistic and nearly mindless, while true hybrids are comparable to humans in intelligence. Genestealer Magi and Primuses are extremely intelligent and cunning, and the Patriarch is even moreso. As all Genestealers are linked by their own racial hive mind, they can call upon the knowledge and wisdom of other Genestealers if need be, and can coordinate their hunting efforts.

Weaknesses: None notable

Notable Attacks/Techniques:

- Genestealer's Kiss:
After using its psychic powers to hypnotize and incapacitate prey, a Purestrain Genestealer will use its ovipositor to implant them with its genetic material. This alters their DNA and makes them completely, mindlessly devoted to the Genestaler which turned them, who they will see as a savior figure. Soon afterwards, they will give birth to a Genestealer Hybrid, which will further breed with other hypnotized members of the cult, becoming progressively more like the host species, before ultimately producing Purestrain Genestealers once more with the Fifth Generation.

- The Ymgarl Factor: The highly unstable genetics of Ymgarl Genestealers lead their bodies to be in a constant state of change. They can reinforce their claws and muscle mass to become stronger, can grow tentacled limbs to attack opponents, and can grow more durable shells to withstand attacks.

- Broodmind: All the members of a Genestealer Cult are linked together by a hive mind under the control of the cult's Patriarch.

- Broodmind Disciple: Patriarchs and Magi have access to the following psychic abilities:

  • Mass Hypnosis: The psyker's eyes glow strangely as he casts his gaze across his chosen victims, his mental dominion putting them into a trance-like state so the cult can take them apart at their leisure.
  • Psychic Stimulus: The unknowable power of the cult's gestalt soul flows into the psyker's chosen instruments, spurring them into a religious frenzy that sees them attack with hyperactive speed.
  • Psionic Blast: The psyker focuses the alien hatred of his kind into a blaze of pallid energies. Where his gaze falls, the enemy are consumed - the last thing they hear is a shrill screech of triumph.
  • Might of Beyond: An alien strength lurks in every being that carries the Genestealer Curse. With a low whisper that rises to a scream, the psyker amplifies this hidden might, and his followers are swollen with empowering energy born of the void itself.
  • Mental Onslaught: The psyker, well-used to forcing his will upon those who would resist him, intensifies his hypnotic power to such a degree it can cause a victim's brain to swell to bursting point inside his skull.
  • Mind Control: Palsied fingers twitch and facial muscles spasm as the psyker's chosen mark is taken over completely. Relegated to a mere passenger within his own body, he is forced to witness his traitorous actions as he opens fire upon his trusted comrades.
  • Telepathic Summons: With a keening cry the psyker draws his kindred from the hidden places of the world. The summons, heard in the soul as much as the senses, awakens a dormant brood that has lain long in hibernation, patiently awaiting their master's call to war.
  • The Horror: The Genestealer floods the target with the psychic presence of the Hive Mind, overwhelming lesser minds and shattering their resolves.
  • Dominate: The Genestealer reaches into its foe's mind, crushing their will and preventing them from putting up any sort of resistance.
  • Hallucination: Using its powers, the Genestealer causes enemies to experience horrifying hallucinations and immense paranoia, forcing them to assault themselves and their allies.
  • Invisibility: The Genestealer obscures the image of himself and its allies from its foes' sights, allowing them to move entirely undetected.
  • Psychic Shriek: Using the power of the Hive Mind, the Genestealer emits a howl which shreds its enemies' minds to pieces.
  • Terrify: The Genestealer assaults its foes with images of everything they fear most.
  • Genestealer Familiars: Psychic Genestealers can create manifestations of their psychic power in the form of small, vicious Genestealers that viciously protect their masters.
Key: Purestrain / Normal Genestealer | 1st - 4th Generation Hybrids | Metamorphs / Aberrants | Magus | Primus | Patriarch
DNA manipulating, mind haxing, planet devestating invading alien races. In character, no prior knowledge or prep time, SPEED EQUALIZED. Who wins?

Aliens - 0

Genestealers - 0

Inconclusive - 0
 
Genestealers seem to cap out at High 6-C, & Aliens cap out at At Least 6-B. How drastic is the difference in statistics?
 
Anyway, now that I know what Genestealers actually are, I can say that the Aliens will have a lot of trouble.

Now, Genestealers are obviously a lot weaker than the Alien tech, but they're fairly good telepaths, probably better than Alien Telepaths. Purestrain Genestealers are probably the most obviously dangerous, since they specialize in mindhax. Those they infect also bear Genestealer hybrids.

The problem comes in the fact that most Aliens come from the Alien Mother, and a battle of attrition is a lot harder on a non-human race, simply because of humanity lacking easy detection, but here, they can't do their normal attrition and infiltration tatctics as easily because of telepaths and general Alien gene know how. Couple that with Patriarchs and Magi being slaughtered by the Overlords and living weapons the Aliens have, it probably eventually goes to the Aliens.
 
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