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Avatar Discussion Thread

Note how they receive levels of fatigue if they want to remain in combat where the field takes effect. That’s them resisting the EM field trying to push them away, hence the choice involved for the players. They aren’t choosing to leave under their own power, it’s a choice between
  1. They get pushed away by the field
  2. Resist the field to stay in cqc but suffer a debuff.
Saying that it’s an FTL or lightspeed feat is a leap in logic. In addition, gameplay mechanics. That is not lore, it’s like saying an item increases your crit rate by 10% or a move does 50% of the user’s attack stat.
 
It literally says they have to/choose to move out of the way. And regarding it being lore, it comes from an appendices of moves, the majority of which were performed in the shows.
 
Note how they receive levels of fatigue if they want to remain in combat where the field takes effect. That’s them resisting the EM field trying to push them away, hence the choice involved for the players. They aren’t choosing to leave under their own power, it’s a choice between
It's just like Brackish said, they're immediately moving out of range.
That is not lore, it’s like saying an item increases your crit rate by 10% or a move does 50% of the user’s attack stat.
What kind of comparison is this? This doesn't make any sense. It's unbelievable that you thought comparing game stats to a character who is specifically stated to be able to dodge an attack would be valid.
 
But the third sentence says that you have to move away if you don't want to be fatigued. The first sentence is merely stating what the attack aims to to.
The choice is not to dodge it, it is to get repelled or fight against it. If the options are to fight against the repulsion or somehow get moved out of its AoE, why would we assume that it’s the person in question dodging the field before it reaches them, achieving the same result, and not literally the ability which is meant to repel them? You are pushing for it to be a speed feat purely for higher statistics instead accuracy.
It's just like Brackish said, they're immediately moving out of range.
And like I explained, it is not the character moving, it’s the player having the choice to be moved by the technique or resist it.
What kind of comparison is this? This doesn't make any sense. It's unbelievable that you thought comparing game stats to a character who is specifically stated to be able to dodge an attack would be valid.
Because the very same sentence is talking about game mechanics? You understand that right? The first line is a descriptor of what the EM field actually does, the following lines are how it’s applied in the actual game.
 
The choice is not to dodge it, it is to get repelled or fight against it.
And like I explained, it is not the character moving, it’s the player having the choice to be moved by the technique or resist it.
"[The player] must immediately move away and disengage from you." Nowhere in that sentence does it say the player is being thrown or repelled by the forcefield; the player is moving using their own power. Although they will be repelled if they stay in their vicinity.
 
"[The player] must immediately move away and disengage from you." Nowhere in that sentence does it say the player is being thrown or repelled by the forcefield; the player is moving using their own power. Although they will be repelled if they stay in their vicinity.
The description literally begins with “Activate an electromagnetic field around yourself to repel metallic objects.” This is very obviously what is moving people but you keep ignoring the simplest explanation for why the affected objects are being moved by an ability whose sole purpose is to move them in favor of wanking a feat that doesn’t even matter? The “movement” is at best a gameplay mechanic for a non-canon story that applies to literally nothing but itself.
 
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