- 10,758
- 6,491
This is something we touched on briefly a while back. Our Attack Potency page currently has issues such as: not sourcing where most of the numbers for tiers below 5 came from and apparently using arbitrarily selected borders for defining certain tier ranges. This needs to be fixed eventually so this thread will be a place where any discussions regarding a potential revision can happen.
Issues
There are two problems right now:
1.Lack of sources and/or explanations regarding multiple tier ranges
In the Attack Potency page, there are links to be found for all destruction levels that are tier 5 or higher. It's made visible what method of destruction was taken into consideration when deriving the energy output needed to land in a certain tier (GBE and Explosion+Inverse Square Law) and what specific Celestial Body/Arrangement of celestial bodies were taken as the standards for deciding the baseline of a tier (Earth, Sun, Milky way etc).
But the same treatment isn't given to most of the remaining list. Nowhere is it specified what kind of building and destroyed in what manner gives the 8-C baseline energy output, what gives the High 8-C baseline output, what countries and continents the tier 6 borders are based on etc. This is especially problematic considering that most people can guess which planet would be used as a standard when we say "Planet level" but far fewer people can guess which large building would be used as a standard when we say "Large Building Level". This doesn't do the members any favors when they come across a building destruction feat and have to judge what tier 8/non tier 8 rating it qualifies for, for instance.
Obviously if we are featuring information about something we should also feature links to where that information originates from, so that visitors and members can verify everything for themselves. This is all this particular problem comes down to in the end. Now, where do all the values currently left unexplained come from? According to DontTalk, they were mostly taken from this page. If this is true, then it should be linked in the Attack Potency page. But it would probably be better to verify first if the numbers in that page and the numbers in our Attack Potency chart line up or not.
Now then, onto the next and much more serious issue
2.Arbitary Borders for certain tiers
If you go over the Attack Potency Chart, you'll notice that a lot of the borders for tiers are strangely round figures. Low 7-C is 1 Kiloton, Low 7-B is 1 Megaton, 7-A is 100 megaton, High 7-A is 1-Gigaton, High 6-C is 100 gigaton, Low 6-B is 1 Teraton. At first I didn't think much of this, but as I learned from the previous threads discussing this issue, this was the result of many of the borders being chosen arbitrarily.
I don't think I am in the wrong to say that tier baselines should have some actual basis for their values, like a hypothetical calc for destroying the corresponding object or the yield of a weapon/event deemed to fit the tier description. This is what I want to get a discussion started about the most, how should more accurate baselines be established for tiers that are currently based on nothing. For example 7-A could be based on the energy needed to destroy an average mountain and Low 6-B could be the explosion yield for a blast that wipes out a specific country which would fit the "small country" description. Of course when deciding the new baseline it should also be taken care that the current system isn't screwed up badly, such as the baseline for Mountain level falling below the baseline for City level or something like that. It is also possible that not all tier borders require revisions like this, if that's deemed to be the case then deciding the tiers to be left out would be another part of the discussion.
Everyone please share your thoughts on this.
Note: This thread isn't made to immediately bring changes to the wiki, it is to only serve as a planning stage for revisions that will come at a later time, if they are needed. The second half of the revisions is a huge endeavour and can only be implemented when enough support from the members is possible and all necessary preparation have been made.
Issues
There are two problems right now:
1.Lack of sources and/or explanations regarding multiple tier ranges
In the Attack Potency page, there are links to be found for all destruction levels that are tier 5 or higher. It's made visible what method of destruction was taken into consideration when deriving the energy output needed to land in a certain tier (GBE and Explosion+Inverse Square Law) and what specific Celestial Body/Arrangement of celestial bodies were taken as the standards for deciding the baseline of a tier (Earth, Sun, Milky way etc).
But the same treatment isn't given to most of the remaining list. Nowhere is it specified what kind of building and destroyed in what manner gives the 8-C baseline energy output, what gives the High 8-C baseline output, what countries and continents the tier 6 borders are based on etc. This is especially problematic considering that most people can guess which planet would be used as a standard when we say "Planet level" but far fewer people can guess which large building would be used as a standard when we say "Large Building Level". This doesn't do the members any favors when they come across a building destruction feat and have to judge what tier 8/non tier 8 rating it qualifies for, for instance.
Obviously if we are featuring information about something we should also feature links to where that information originates from, so that visitors and members can verify everything for themselves. This is all this particular problem comes down to in the end. Now, where do all the values currently left unexplained come from? According to DontTalk, they were mostly taken from this page. If this is true, then it should be linked in the Attack Potency page. But it would probably be better to verify first if the numbers in that page and the numbers in our Attack Potency chart line up or not.
Now then, onto the next and much more serious issue
2.Arbitary Borders for certain tiers
If you go over the Attack Potency Chart, you'll notice that a lot of the borders for tiers are strangely round figures. Low 7-C is 1 Kiloton, Low 7-B is 1 Megaton, 7-A is 100 megaton, High 7-A is 1-Gigaton, High 6-C is 100 gigaton, Low 6-B is 1 Teraton. At first I didn't think much of this, but as I learned from the previous threads discussing this issue, this was the result of many of the borders being chosen arbitrarily.
I don't think I am in the wrong to say that tier baselines should have some actual basis for their values, like a hypothetical calc for destroying the corresponding object or the yield of a weapon/event deemed to fit the tier description. This is what I want to get a discussion started about the most, how should more accurate baselines be established for tiers that are currently based on nothing. For example 7-A could be based on the energy needed to destroy an average mountain and Low 6-B could be the explosion yield for a blast that wipes out a specific country which would fit the "small country" description. Of course when deciding the new baseline it should also be taken care that the current system isn't screwed up badly, such as the baseline for Mountain level falling below the baseline for City level or something like that. It is also possible that not all tier borders require revisions like this, if that's deemed to be the case then deciding the tiers to be left out would be another part of the discussion.
Everyone please share your thoughts on this.
Note: This thread isn't made to immediately bring changes to the wiki, it is to only serve as a planning stage for revisions that will come at a later time, if they are needed. The second half of the revisions is a huge endeavour and can only be implemented when enough support from the members is possible and all necessary preparation have been made.