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My original idea for it was Low Godly Regenerationn as Alduin according to Arngeir, he was still alive, with the other et'ada, and was being decided if the gods will just let him go back to Mundus to fufill his role as World Eater.
It was questionable if it could be used for combat purposes, but to be honest; Alduin could've literally just went back to Mundus then just rain hell on Nirn without any effort, but the other gods restrained him from going back to Mundus. Thats literally the only reason he didnt just reappear.
In question, the ability easily couldve been used for combat purposes, but the only reason Alduin didnt come back is because the other gods said "lol no".
Further backing up is Alduin stated he could not be truly killed on Mundus, and you had to chase him to Sovngarde, a place outside of Mundus, where he was vulnerable and not protected by that. And the daedra, with low godly regen, have the exact same nature, as they could only be banished, as such Alduin was, on Mundus.
Alduin should keep Ressurection as he did it to his fellow dragons, however low godly Regenerationn should be added as well.
It was questionable if it could be used for combat purposes, but to be honest; Alduin could've literally just went back to Mundus then just rain hell on Nirn without any effort, but the other gods restrained him from going back to Mundus. Thats literally the only reason he didnt just reappear.
In question, the ability easily couldve been used for combat purposes, but the only reason Alduin didnt come back is because the other gods said "lol no".
Further backing up is Alduin stated he could not be truly killed on Mundus, and you had to chase him to Sovngarde, a place outside of Mundus, where he was vulnerable and not protected by that. And the daedra, with low godly regen, have the exact same nature, as they could only be banished, as such Alduin was, on Mundus.
Alduin should keep Ressurection as he did it to his fellow dragons, however low godly Regenerationn should be added as well.