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Verse Page
I'm mostly taking the info from gameplay material and the translated arcade ending dialogue which can be found on Mizuumi Wiki (the wiki itself is more oriented towards fighting games' gameplay, but there's good notes on explaining the translation choices, and I'm not sure how trustworthy the Fandom wiki is).
There's also the three wierdos from EN-Eins, but I've never touched that game and the updated version with the Kamen Rider inspired character has "no plans for home ports or a western release at the moment". So no new characters or fancy burst ability for us. :^(
Abilities:
Disapproval:
I'm mostly taking the info from gameplay material and the translated arcade ending dialogue which can be found on Mizuumi Wiki (the wiki itself is more oriented towards fighting games' gameplay, but there's good notes on explaining the translation choices, and I'm not sure how trustworthy the Fandom wiki is).
There's also the three wierdos from EN-Eins, but I've never touched that game and the updated version with the Kamen Rider inspired character has "no plans for home ports or a western release at the moment". So no new characters or fancy burst ability for us. :^(
Abilities:
- Forcefield Creation - Applies to Everyone
- One of Akatsuki Blitzkampf's major mechanics is the Reflector system. Simply put, it's a parry that is represented in-game as a small, circular, temporary barrier that blocks all strikes.
- Replacing Sai's Death Manipulation with Absorption (Or at least shifting the Death Manip to "Possible")
- Sai has a weird power to "kill a man with only a look", and this is actually expressed in game as his level 3 super, Kyougan. Unfortunately, it's not actually a guaranteed insta-kill, instead doing about 1/3 of the opponent's life, alongside applying this curse debuff that's part of his gameplan.
- While we could chalk this up to game mechanics, there's one thing I have yet to bring up: Sai gains health proportional to damage dealt.
- As a result, I would argue that what is killing his opponent isn't death manipulation, but him absorbing their energy with his eyes or the curse somehow.
- Removing Blitzmotor users' Telekinesis
Alder has Telekinesis listed on his profile (alongside Murakumo, who scales to him, but oddly not E-soldad) as he "can telekintetically control his electricity." Looking over the story dialogue, I don't really see much that warrants that.Perhaps it's meant to refer to the unique movement/trajectories of their projectiles (Two versions of Murakumo's move in parabolic arcs. Meanwhile Alder's EX fireball is big and moves very slowly, which is why his gameplay is compared to Street Fighter's Urien with Aegis Reflector), but I don't think that's enough to justify TK.- I forgot about how Alder has a super that produces a projectile that circles around him al la Rose’s Soul Satellite. This is likely what justifies TK. In this case, I’m willing to keep it around for Alder, but I’m not particularly keen on the other two.
- In Akatsuki Blitzkampf, multiple fighters are equipped with a Blitzmotor, a surgically implanted weapon that converts ATP's chemical bond energy into electricity. The original design was created by an ancient, esoteric civilization known as the Agarthans.
- Akatsuki's model was created during WWII, and is somewhat weaker than the models owned by Murakumo, Alder, and the Electrosoldat.
- Unfortunately, these modern models consume significantly more ATP/stamina to utilize, and overdoing it is dangerous.
- In Akatsuki's ending, this is pointed out as the main factor in his victory over Murakumo.
- Meanwhile in Alder's and E-soldat's endings, both perish from exhaustion soon after beating Murakumo.
- We should probably remove the Resistance to Life Manipulation from the Blitzmotor characters. This includes Akatsuki himself since as I previously mentioned, he's comparatively fine since his model is weaker.
- While Blitztank should also have this resistance removed, it might not need the weakness added because how it uses its power is a bit... different.
Outside of the ability removal, I may have gotten ahead of myself and already added it to their pages. Sorry.
- Mycale, Perfecti, Kati, and original Anonym
- Ok this is a bit of a doozy.
- Perfecti is a witch that has been around since the Middle Ages that stays alive with Type 6 (Parasitic) immortality where her spirit inhabits a some poor sap after passing away (Murakumo also has this ability, but usually opts for clones of himself).
- Before the events of the game, but after WWII ended, Murakumo killed Perfecti (both being co-leaders of a Nazi/Imperial Japanese science initative known as Gesellschaft) and took over the whole thing.
- As a result, Perfecti's soul possesses the body of a young German girl named Kati, and goes out to kill Murakumo under the pseudonym Mycale.
- In the character ending of Anonym (a sharpshooter nun from a Catholic organization that wants Gesellschaft destroyed), she ends up being possessed by Perfecti and becomes her host.
- This event's canonicity is also reinforced by Perfecti's appearance in Ausf Achse and EN-Eis as an independent character and Anonym's replacement in EN-Eins with... Anonym Guard, her superior officer (effectively the same character).
- Despite Perfecti leaving her body, Kati is still alive and still has some magic, although her moveset is different from Mycale. The difference is that she's much more childish and upbeat.
- 1. Did Kati always have these latent powers or where they just unintentionally bestowed by Perfecti?
- Murakumo's clones don't really help us with this answer since his power is rooted in the Blitzmotor, not magic.
- 2. If the power bestowal theory is valid, does Anonym-Perfecti still have her Mycale abilities despite not using them for gameplay purposes?
- Does Anyomyn-Perfecti also get Anonym's abilities from her Tetragrammaton super (Ressurection and Light/Holy Manipulation)?
- 3. Since I'm probably going to revise the Mycale page, do we change the name to Kati to reflect her current status?
- The closest thing we have to a feat is Akatsuki's ending art where we some of the Gesellschaft base destroyed as collateral, but I don't know if that can be calced.
- There's also this link in Murakumo's page, but the YT account is deleted so its gone to time.
- I also tried dm'ing ShiroyashaGinSan because he was the one who apparently implemented the change with the page history notes having a link to our old wiki forum thread that no longer works.
Disapproval:
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