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Absolute Evil vs History's Maddest Hero (0-0-0)

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Post-Darkshine Garou vs Final War Arc Deku




Assumptions:​

Speed Un-equalized.
Both Combatants are In-Character
Garou starts in 7-A
Combatants start four kilometers apart in the Ghost Town area of a human populated Z-City at dawn (Z-City is accepted as 23,785 meters big) All of the canon locations within Z-City (such as the Monster Association Headquarters) can be accessed by both Combatants. Z-City cannot be left unless destroyed completely.
Both Garou and Deku have Prior Knowledge on each other's backstories
Otherwise, Standard Battle Assumptions​


CombatantsVotes
I'll take on anyone who wants to fight. Absolute Evil is unbiased, y'know.
So until that lid is shattered to pieces...I won't stop smashing away at it!
Inconclusive
 
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So with what would start Deku?
Garou would close the distance and probably try to go around him while reading his movements to find an opening to attack.
 
From the starting range, Deku starts with Blackwhip. It's range is Hundreds of Meters. Blackwhip uses Deku's Lifting Strength. Deku has Class K without One For All compared to Garou's initial Lifting Strength of Class G. Garou has a massive Lifting Strength difference over until Deku uses One For All to jump to Class E.
 
From the starting range, Deku starts with Blackwhip. It's range is Hundreds of Meters. Blackwhip uses Deku's Lifting Strength. Deku has Class K without One For All compared to Garou's initial Lifting Strength of Class G. Garou has a massive Lifting Strength difference over until Deku uses One For All to jump to Class E.
sure, the thing is that Blackwhip need to touch Garou for Deku grab him, which would be hard due Garou mobility and deflecting it
 
I doubt Deku would launch a shock wave from that distance with the low probability of not causing collateral damage, so I guess he will move towards Garou until he has him in sight and use BW, i guess

Garou could also close the gap in an instant and hit Deku, if he does not activate the OFA at a level above 30%
 
Both have Enhanced Senses. I'm leaning towards Garou having more potency in his.

Deku would eventually notice that Ghost Town is in fact, a ghost town.
 
I'm going to give a rundown on both combatants' stats to allow people compare them to each other more easily. I'm not going to be touching upon tactics and abilities unless there's no discussion about it, which then I will do another post about them, followed by each others win conditions and then my personal vote.

Garou

Destructive Capacity​

Garou starts at baseline Mountain Level (7-A) destructive capacity. This comes from him fighting on par with a "somewhat weakened" Bomb and him being stronger than his Half-Monster Key. This Destructive Capacity can go up to Continent level because Garou "evolved" after fighting Bomb. With his Reactive Evolution, he can reach Multi-Continent level+. Garou harmed Sage Centipede when Metal Bat couldn't and is stated to be vastly superior to Metal Bat's Continent level Destructive Capacity, as Metal Bat could not hurt Sage Centipede (Yes I'm just regurgitating and paraphrasing information) Resonance does not play a factor in this fight as it is a combination attack between Bad and Garou.

Speed​

Garou is at least Massively Hypersonic+. This comes from Garou keeping up with Bomb and an Awakening Breath Bang while asleep. This moves up to Faster Than Light with Reactive Evolution, moving at an accepted speed of 1300863692.6 m/s; 4.33c from his constellation creation feat. View the calculation here. Garou eventually out sped his Platinum Sperm's—and thereby his own—speed by out speeding Platinum Sperm. My opinion is that this comes from his Reactive Evolution.

Lifting Strength​

The scaling chain for Garou's Lifting Strength goes all the way back to Tank Top master. This calculation shows that Tank Top's Lifting Strength is 4.03981e+9 kg. Darkshine, which Garou fought in his Half-Monster Key, is stated to be "Far Superior" to this. Garou's Half-Monster Key matched Darkshine in brute force, eventually surpassing him and beating Darkshine's "Far Superior" Lifting Strength. This chain gives Post-Darkshine Garou at least Class G lifting strength, above Darkshine. With Reactive Evolution, Garou moves up to Class P. This is due to him overpowering Sage Centipede's restraint. Sage Centipede is accepted to weigh this much as per the calculation. I'll be honest and say I didn't find the weight in the calculation (My bad) So Garou sits above Sage Centipede's Lifting Strength after his Reactive Evolution amplication.

Too Long, Didn't Read: Tank Top Master's 4.03981e+9 kg Lifting Strength<Darkshine (Far Superior)<Half-Monster Key Garou<Post-Darkshine Garou. Class G

Sage Centipede's Lifting Strength<Post-Reactive Evolution amplified Garou. Class P

Striking Strength​

Same as his Destructive Capacity since he was using his fists.

Durability​

Garou scales to Sage Centipede's Destructive Capacity from surviving Sage Centipede's Centipede Grand March and his six-thousand six hundred, sixty-six Leg Grand Drill. Here's the calculation for that. Garou has Multi-Continent level+ durability. This looks to be without his Reactive Evolution as the profile doesn't state "with Reactive Evolution"

Stamina​

Garou sits at Superhuman. With little rest in between fights, he is able to fight at peak condition. View his profile for more information

Range​

Garou has Standard Melee Range. However, Garou range is unknown with the use of Shockwaves. Garou was able to split Sage Centipede's entire body in half with a single shockwave. I'm willing to look into the possible range of the shockwave if anyone's up to it and it comes into consideration in the fight.

Intelligence​

Garou is stated to be a Genius combatant. He has great knowledge in hand-to-hand combat and can analyze, memorize, and movements in a "few moments." The speed of which isn't exactly confirmed and can be completely up to interpretation. Through this observation, he can make countermeasures for other people's fighting styles. In-Character Garou is willing to switch between fighting styles to keep his movements unpredictable (or for his amusement) As described by Darkshine, his movements are akin to "being cornered by dozens (more than 12) of martial artists at once" Darkshine is stated to be a "highly experienced hand-to-hand fighter"

Weaknesses​

Garou will be prone to intentionally prolonging fights to become stronger, typically letting his enemies get serious. Garou will usually underestimate his opponent if he deems them "defeated."

Notable Attacks/Techniques​

Garou is a Master Martial Artist. In his current Key (Post-Darkshine), he is on the level of Bomb and Bang and will and has surpassed them with Reactive Evolution.

Water Stream Rock Smashing Fist​

The nuts. Garou's bread and butter move. This is a martial art that relies on countering attacks despite being stronger than his (Garou's) own attacks. It can be used for an offensive stream of attacks that can take opponents by surprise. It can repel, nullify, or redirect them right back at twice the power. In this Key, he has this combat style perfected.

Whirlwind Iron Cutting Fist​

A different martial art that comes from Bomb. It involves powerful hand rotation techniques to create razor-sharp whirlwind pressure that chops the opponent "into tiny pieces." It can be used in kicks.

Roaring Aura Sky Ripping Fist

A combination of his two previously mentioned martial arts. When this technique connects, a shockwave will be spread through the opponent's body and ultimately reduce them to dust.

Cross Dragon Fang Slayer Fist

Stronger version of Roaring Aura Sky Ripping Fist

Exploding Heart Release Fist​

Gives Garou his Limited Body Control. It makes his heart pulse explode in time with the impact of his punches, surpassing the limits of his body.

Monster Calamity God Slayer Fist (Garou's getting real edgy with these names)

A combination of all the various combat methods he mastered. This move overwhelmed Platinum Sperm's defense and defeated him. After his Reactive Evolution finishes, he will have perfected this move. This move gives him the following (Copied straight from his Profile):
  • Self-Styled Martial Arts: Based on Water Stream Rock Smashing Fist, this fighting style evolves freely during combat. This was first seen used against Heavy Tank Fundoshi.
  • Tanktop Tackle: Copied from Tanktop Master. He charges at his opponent, bulling them over with folded forearms. He uses this against Flashy Flash.
  • Tanktop Blow: Copied from Tanktop Master. Garou unbalances and distracts his opponent by striking the ground with tremendous force after spinning to build up momentum. He first uses this against Bang and Bomb, then later against Flashy Flash.
  • Watchdog Man's Dog Movements: During his fight with Genos, Garou is shown to have been able to mimic the movements of Watchdog Man which he uses to catch Genos off guard to grab his right arm.
  • Awakening Breath: A breathing technique that draws from the very limits of one's body. When used, Garou's stats are heightened.
  • Adaptability: While his "limiter" was breaking, Garou seems to have developed a form of adaptability. This allows him to become stronger and faster over time as well as make him seemingly immune to any attack that fails to kill him, such as developing stronger resistance to psychic attacks on top of his already immense will. This also allows him to transform into various forms making him a real Monster. He likens this to the Fighting Spirit ability Metal Bat has.
  • Mimicry: Similar to adaptability, Garou can mimic the techniques and abilities that he has witnessed before. Tanktop Tackle is one of the moves he was able to copy and the even Cross Dragon Fang Slayer Fist.
  • Regeneration: Garou can heal very quickly, as he fully recovered his life-threatening injuries from Royal Ripper in only a few hours. He also regenerated getting pierced through his stomach after Orochi’s horn struck and left a big hole, which he restored in a matter of minutes while dodging the Monster King's attacks. His body absorbs black matter from the air to close any wound.
  • Platinum Rings: Copied from Platinum Sperm. Garou rotates his arms to deflect attacks, allowing him to ward off punches from a casual Saitama.
Great Fa-Jin and Extreme Fa-Jin are not used since that is in Garou's Post-Sage Centipede Key.

Garou Postscript​

Most of my information is literally ripped straight from his profile to this message. The ones that aren't are just calculations and other profiles. I paraphrased words so for the un-interpreted version, look at his profile.

Deku

Destructive Capacity​

Deku's Destructive Capacity is Country level+ with One For All. Deku "effortlessly" stopped a Complete Shigaraki whos strength equal to Prime All Might (The scan says Prime All Might is 52.65 Teratons of TNT) Deku is "a little stronger" than what All Might could utilize. Deku moves up to Large Country level using Fa Jin and Gearsight. Fa Jin can make an attack's release five times stronger than normal. Gearshift: Overdrive can further amplify this, being able to "obliterate [Complete] Shigaraki's entire body"

Speed​

Deku, without One for All, is Supersonic with Hypersonic+ reactions and combat speed. With One For All, Speed of Light. Deku can cross two-hundred kilometers "in an instant." This speed goes higher with Fa Jin, going to Faster Than Light and Far Higher with Gearshift. This comes from Complete Shigaraki not even being able to process Deku's Second Gear. Deku's following gears are faster. With Overlay, he can move faster because he's reinforcing his body with Blackwhip.

Lifting Strength​

Without One For All, Class K and with One For All, Class E. Deku launched Complete Shigaraki with only one arm. This moves higher with Blackwhip and Fa Jin.

Striking Strength​

Same as his Destructive Capacity as he did all those feats with his fists.

Durability​

Large Town level without One For All, Country level+ with One For All. Far Higher with Iron Soles and Mid-Gauntlets. Even Higher with Blackwhip, as Deku can cover himself in Blackwhip to "stave off lethal attacks"

Stamina​

Deku sits at Superhuman. Deku went through-out the country defeating villains for several weeks, possibly even a month, without being rested and having Full Cowl activated at all times. Comparable to Prime All Might. Deku's Pain Tolerance is incredible. He endured breaking his bones, the pain of bullet wounds for a month, and fighting an extended battle against Complete Shigaraki while having trouble breathing. Deku forced his body to move far beyond his limits and he was "crippled with agonizing pain all over [his body]"

Range​

Standard Melee Range, Varies from Hundreds of Meters to Tens of Kilometers with One For All. One For All can form giant tornadoes "hundreds of meters" in size. Forty-five percent is able to make shock waves big enough to spread across an entire city. One hundred percent can destroy a ten kilometer tall tornado. Deku is comparable to All Might which can change the weather of a region. With Blackwhip and Smokescreen, it's Hundreds of Meters. Blackwhip can move in zig-zags and Smokescreen can obscure several city blocks with smoke while it was raining.

Standard Equipment​

Hero Costume, Air Force Gloves that add focus and directionally to his wind blasts, Iron Soles to enhance power of his kicks, Mid-Gauntlets that can allow Deku to use greater percentages of One For All, but can't handle his one hundred percent.

Intelligence​

Gifted, Genius Combatant. Deku's prediction skills are advanced enough to predict Lady Nagant's movement patterns and track her down based on the trajectory of her bullets, even at night and under heavy rain. Mastered Fa Jin in battle even after only using it for the first time minutes before. Deku can multitask, performing multiple mental processes at once. Multitasking is not possible for the human brain. Can instantly put into practice ideas he comes up with in the heat of battle. Deku also has the consciousness of the former eight bearers of One For All, who can talk freely with Deku and can give him information as well.

Weaknesses​

One hundred percent can't be used for more than a few minutes before collapsing. Danger Sense will not trigger if the opponent has no "true" malice or intent to hurt Deku, this can catch him off-guard. "Considerably" strong negative emotions can overstimulate Danger Sense. Blackwhip can go out of control if Deku can't keep his emotions in check. Using Gearshift for too long will cause Deku's body to not get enough oxygen to properly function and because of this, tries to limit himself to five minutes. However, he shows to use it for more than twenty minutes against Shigaraki, using it to keep up with him.

Notable Attacks/Techniques​

One For All​

Deku's Quirk gives him the accumulated energy of the users before him and grants him vast boosts in power. At full power, Deku becomes comparable to Prime All Might. All of Deku's "Smashes" have no functionality other than just being a really strong punch or using a quirk with One For All.

One For All: Full Cowl​

Deku can use up to forty-five percent of One For All across his entire body. Energy flows through his body rather than concentrating it in a single place. Activating this gives him enhanced physical statistics (strength, durability, and speed), and can prevent him from shattering bones when he uses One For All. This can be amplified to one hundred percent and Deku can use this without the help of Eri's Rewind Quirk.

One For All: Full Cowl - Shoot Style​

Variation of Full Cowl. Deku channels One For All into his legs and lower torso. Deku uses this to maneuver his body with fast and precise movements to kick really hard. This also makes Deku an mobile and agile fighter.

Vestiges of One For All​

Can interact with Deku. Their willpower works alongside Deku's.

Gearshift​

Alters the speed which things move through space. It can ignore the laws of inertia. Second Gear, Third Gear, and Top Gear are all ramping speed increases.

Fa Jin​

Deku can temporarily store kinetic energy from repeated movements and release the energy in bursts of strength and speed.

Float​

Deku suspends himself in mid-air and can use Air Force to fly using Float.

Deku Postscript​

Same thing with the Garou Postscript to a bigger degree. It's only here for convenience
 
Deku just wins

SBA means both will be starting at their best so Deku will just have OFA active

Garou’s mobility means nothing in this fight specifically because Deku knows Garou’s backstory to become the ultimate evil and will just active Gearshift on himself to take 0 chances (even without background knowledge, Garou claiming himself that way will have Deku go and do it anyways), which is several layers of blitz on top of each other in 2nd, 3rd, and Top Gear

Deku doesn’t even need that because speed is unequalized, so the moment Deku activated OFA, he’s now SoL vs an Opponent starting at MHS+. And given He is 6-B with OFA, he will just one tap 7-A Garou

AND EVEN IF you change is so that Deku starts in base, the base hypersonic+ Reaction is atleast .000294 seconds, and it will take Garou a bit over .011 to travel 4 kilometers at baseline MHS+ (as he doesn’t have a calc and both bang/bomb are MHS)

This is a giant mismatch while speed is unequal, either Garou starts at 6-A and FTL and wins, or he doesn’t and Deku wins. And even with speed equal, Deku again, has gearshift to blitz and knock Garou into the dirt like a Sack of potatoes unless Garou again, starts at 6-A, and then it’s an ap stomp the opposite way
 
Going to give a knee jerk reaction and say that this thread should be closed then.
correct
It doesn't work as a fight due to the stat differences, unless you think that Garou can avoid a person that can blitz him several times over, one shot him, sense where he is thanks to his hostility and give himself several amps in power to naturally become strong enough to beat him
 
correct
It doesn't work as a fight due to the stat differences, unless you think that Garou can avoid a person that can blitz him several times over, one shot him, sense where he is thanks to his hostility and give himself several amps in power to naturally become strong enough to beat him
Yea that's a stomp.

I don't know how to get threads closed. Do I ping a Thread Moderator?
 
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