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1. IIRC Spooky just took away the ability from them, so I think it qualifies as Power Null. I've only actually watched the game every now and then. 2. He has Soul Manip in other keys, not 8-A. He can resist it, but that doesn't mean it'll hold out forever.
Spooky Power Negging him by saying "lol you can't do that"
Spooky is able to affect souls and stuff. So she does have the potential to just kill Celebrimbor.
Celebrimbor should be able to resurrect him, even if it takes 12 hours in most cases
Talion is certainly the better fighter of the two
Various other hax like mindhax
For now, I will shift my vote to Talion. I had legitimately completely forgotten about resurrection somehow don't judge me. But if they can resist being forced into a soul army, then Talion should be able to eventually kill Spooky.
EDIT: Seems like Celebrimbor cannot help if controlled, according to Kalt. That will literally decide my vote.
Talion's mind hax at the beginning (i.e. his 8a profile) is limited to reading minds, which requires physical contact, and causing fear (via his drain skill), which does not require physical contact. His mind control doesn't become available until over halfway through the game, so I doubt that is included in the 8a profile. The teleport does become available in the first half of the game, and can probably be used, but it needs a living target for him to teleport to.
The only real question is if either of his two early ranged abilities or his wraith stun ability can hit a ghost (I haven't played the second game, so I don't know if he does this there, he doesn't face any non corporeal enemies in the first game). The bow is his more powerful ranged attack, and the arrows it uses are replenished by literally draining some form of energy from his enemies, and are not physical arrows. Unless these are shown hitting something non-corporeal in the second game then I doubt they can be considered effective against Spooky.
The second ranged attack he has is his short range version of Drain. This temporarily incapacitates and deals damage to a single enemy, although some enemies are immune. There is no obvious physical injury caused, yet it can kill most enemies in 2-4 uses, as well as apparently causing both pain and fear to the victim. It replenishes arrows, and so can be assumed to be removing some sort of energy from the victim. Again, not having played the second game I don't know if this can be used against non-corporeal enemies, but on the information I have available I can't say it will.
A *possible* third ranged attack is his specialised "ghost" throwing dagger, available as an ability but not gained by going through the story (and also not required by any side missions or bonus objectives, from memory). Again, the projectile itself is not physical but it is only used against physical enemies, and since it is optional and does not have any function outside giving Talion a short range attack that doesn't either take too long when in trouble or run out of ammunition, I don't think it really matters to the discussion.
Until at least one of these is confirmed to be able to hit ghosts, Talion can't even attack her in his 8A form.
At the point he can dominate minds he has killed the Hammer, and is more than halfway from 8-A to 7-A. And nobody has confirmed if he can even use his brand against Spooky yet.
Anyway, how does Talion fight Spooky? For the most part he seems to go into fight Batman style; gather intelligence, identify weak point, then ambush with as many advantages as he can find. Combine with being extremely mobile and Spooky isn't going to get to fight him until he figures out a weakness, and I don't know if Talion can actually find one that he can exploit yet. It seems like either an eternal stand-off (Spooky is nowhere near skilled enough to track down Talion, and if he can't find a way to take her down he won't start a fight), or a stomp (if Talion can harm her then she'll never know what hit her).
If that is the case, Talion gets within short range and wins. His ranged drain incapacitates the target and applies brand, and if it is allowed here the moment he uses it he wins, since we don't see anything save itself from the drain once it starts. Without mind hax resist Spooky is controlled.
I mean yeah... He can gain info about his opponents strengths but not weaknesses. And for the teleporting, the reason I believe that Spec 9 was behind that is because just right after Spooky said that, you hear Spec 9 in the backround before she leaves.
I could literally re-name this thread "Talion vs Spooky's Specimens" and nobody would probably notice
Yes, his entire family was killed before his eyes and their bodies used in some f*cked up ritual, so I think that counts though he eventually overcomes it after his fight with the Tower, who uses percep manip.