- 10,195
- 3,874
Not too long ago, people discussed what if a bunch of practically Normal Humans ended up in Super Mario 64 and had to beat it to leave. Supposedly, the following details how feasible which Stars would be to obtain.
I wanna know our take on the idea. So let's lay down the rules:
1. Mario is nowhere to be found; Instead, 10,000 Real World humans are sent to the Lobby, outdoor areas of Peach's Castle & the unlocked areas connecting those locations. The humans can be as weak as the weakest 10-C human, to as strong as Composite Human, but arrive with nothing but the clothes on their backs.
2. All 10,000 humans have an individual life count that starts at 4, and includes a zeroth life; Any individual has to die FIVE times before they stay dead; Extra lives can be obtained in any ways Super Mario 64 allows. Losing a life other than one's last life functions just like in SM64; The victim is sent back where Mario would be sent back in the same circumstances, & restored to ideal health, but with one less lives remaining than before.
3. All the humans share a collective Star count; If anyone collects a Star, it's added to the group's total; Collecting stars functions like in SM64, & meeting an already collected star's conditions spawns a blue version of it that doesn't increase the group's total if obtained.
4. Any time someone collects a Star, anyone in the same world/stage/location as where that Star was collected can choose to stay where they are, or be sent back to Peach's Castle's Lobby.
So, for example, if Alan is stuck in Shifting Sand Land, and Bertrand collects a Star in Dry Dry Desert, Alan can choose to stay in SSL, or be sent back to the lobby of Peach's Castle. This option also occurs if a 100 coin Star is collected.
Any time Mario could choose to Exit Course & Return to Castle (Typically while standing still on solid ground.), a Human can as well.
5. The humans can interact with the world & things in it as though real world physics apply, but everything in Super Mario 64 behaves as it does in Super Mario 64. Bob-omb Battlefield's floating island still floats, even if a human stomps their foot on it, but trees & stone can be broken apart for materials, castle doors can be broken down, set on fire, etc.
6. Radiant heat & gas from lava don't occur; This is so that Lethal Lava Land & Bowser in the Fire Sea can be navigated.
7. Caps do not automatically activate on contact with a human, & can be carried indefinitely without effect, until placed on someone's head. Caps, & anything else someone is holding when exiting a world come with them when they exit, allowing materials to be taken from world to world.
8. Anything consumed/destroyed (Torches, coins, blocks, etc.) respawns. Enemies only respawn when no humans are in a world. Anything else respawns when any human(s) leave that world.
9. Everyone who wants to leave the world of Super Mario 64, are given the choice to when Bowser in the Sky is defeated. If any humans are left, he'll respawn after everyone leaves Bowser in the Sky, & the choice will be given again if he's defeated again.
So, with that lengthy set of rules in mind, could they do it? More importantly, HOW could they do it?
Could a horde of humans beat Super Mario 64?