ZespeonGalaxy
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dewd this is clear whataboutism!11!!11!!!!!I’d point to Kirby, which has separate keys for Pre Canvas Curse as well as Pre and Post Star Allies.
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dewd this is clear whataboutism!11!!11!!!!!I’d point to Kirby, which has separate keys for Pre Canvas Curse as well as Pre and Post Star Allies.
What, having separate keys for when notable increases in stats or abilities occur?I don't know how Kirby scaling works, but if it's without reason like this, then Kirby scaling is weird too.
I used the Volcarona feat as reference for a similar feat to show how much Mario changes between Donkey Kong Arcade and Super Mario World, which is a similar, if not shorter timeframe than Super Paper Mario to Origami King, on top of again, not having any form of leveling up between gamesThat's not how Mario scaling works. Dunno why you made this hypothetical.
I still don't see the issue. The plot of the game treats it as being the sun properAnyhow, this debate, again, is worthless if you don't address the sun thing.
Eh, hardly. The only time Baby Mario really does anything of note in the Yoshi series is under the effects of the Starman, and stuff from side games can be excused as some time travel bullshitOff-topic, but Baby Mario throws a wrench in that idea.
Should also apply to king ollys lifting strength being uniBump
Yup, notable increases. There's nothing that implies Mario's stats increased between Color Splash and Origami King.What, having separate keys for when notable increases in stats or abilities occur?
Which is the whole point of having separate keys?
Yeah, but that's not how the wiki currently scales Mario, or quite a lot of works, for that matter. It generally just gives the characters one tier per form or explicitly uniquely tiered time period.What's not? Characters from the end of an explicitly clear timeline having higher stats than characters earlier in the timeline is exactly how scaling usually works.
I used the Volcarona feat as reference for how much Mario changes between Donkey Kong Arcade and Super Mario World, which is a similar, if not smaller timeframe as Super Paper Mario to Origami King, again, without any form of levelling up between games
The animation doesn't, the characters treat it as (or at least acknowledge it in a way that can be interpreted as them treating it) a feature of the desert, and the Sun is literally there outside of the desert.I still don't see the issue. The plot of the game treats it as being the sun proper
Whose?Should also apply to his lifting strength being uni
Not just his ap
That's certainly not how Partners in Time is treated.Eh, hardly. The only time Baby Mario really does anything of note in the Yoshi series is under the effects of the Starman, and stuff from side games can be excused as some time travel bullshit
That has bugged me.Also, Cranky Kong is still Building Level, so if we're really holding the time travel to standard, we need to fix that
OllyWhose?
The fact he is facing opponents with stronger feats implies his stats increased. And again, the current island level stats are from pre-Paper Mario 64 because the wiki refuses to acknowledge that both Paper and 3D Mario have better shit since thenYup, notable increases. There's nothing that implies Mario's stats increased between Color Splash and Origami King.
Okay? And that's an issue with the wiki, not with Mario.Yeah, but that's not how the wiki currently scales Mario, or quite a lot of works, for that matter. It generally just gives the characters one tier per form or explicitly uniquely tiered time period.
We were discussing how Mario should have more keys than a generic all-encompassing key, and I brought up how Mario should have one for Pre-Mushroom Kingdomwhy are normal mario and baby mario being brought up?
Pre-Mushroom Kingdom meaning the time he spent in New DonkHe was born in the mushroom kingdom wasn't he? That is where the stork delivered him.