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7-C tournament round 1, match 2. Knight vs hazel

So, Knight is a dodge God like literally every RotMG class, they dodge danmaku out the ass including from the Cube God. Hazel may have the skill advantage but does that really matter here when he'd have problems hitting his opponent, let alone killing them? Wheras Knight has healing and regen to keep himself in top condition.
 
Idk hazel also has good Regen and pain null also can cover his body in forcefield bubble via hard light dust and has element manipulation thanks to all that dust
Also Knight only has Mid-Low regen whereas Hazel has Low-Mid so i don't see how Knight's regen is supposed to be more of an advantage than Hazel's, plus Hazel's dust attacks have AoE that can freeze and paralyze his opponent that he can shoot at long range via punching the air to fire those attack's
 
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Aoe has been dealt with by the Knight before(Stheno) and projectiles may as well be worthless since the Knight has dealt on a regular basis with Danmaku.

The thing is the Knight can break Hazel's aura and kind of just kill him that way
 
Which level of AoE does Hazel have and how has Knight dealt with AoE?
 
Stheno's bombs(AOE of several meters if not tens of meters. We call em bombs lol), as well as normal Medusas in the Godlands(same thing).
So does he just dodged the bombs? How fast are they? It seems difficult to dodge something with that AoE unless you're faster than it.
 
So does he just dodged the bombs? How fast are they? It seems difficult to dodge something with that AoE unless you're faster than it.
They have a bit of a time before they hit the ground IIRC, and in terms of speed way faster then the Knight once they hit the ground. Granted he does this all while dodging danmaku from you-name-it in the Godlands so yeah
 
They have a bit of a time before they hit the ground IIRC, and in terms of speed way faster then the Knight once they hit the ground. Granted he does this all while dodging danmaku from you-name-it in the Godlands so yeah
Ah, so he just gets out of their range before they actually explode.

Would that work on Hazel's AoE attacks? I'm not really sure how his AoE stuff looks like.
 
He shoots like ice beams and fire balls and lightning blasts that freeze or explode or zap a large area and he can do them by punching the air to fire then
 
Well, Knight should take this fairly handily then, RotMG danmaku at this stage is definitely approaching Touhou levels of danmaku at its peak, all of which the Knight can dodge.
 
And that entirely falls apart once his aura gets destroyed, which the knight definitely has the stamina to wear down and break.
 
And that entirely falls apart once his aura gets destroyed, which the knight definitely has the stamina to wear down and break.
except Hazel's aura itself regenerates, and even a team of people as strong as himself wailing on him over the course of a fight havent been able to bring it down, with Ren, who is able to read the aura of Jaune, whose aura is able to regenerate from 30% to 80% near instantly, stating that he has the fastest aura regeneration he'd ever seen
people tend to forget that its not just hazel's body that regens, but his aura as well

Also Hazel also has a huge stamina advantage
 
Ahem, as Weekly has said, Aura acts like a health bar, and one would require proof that it regenerates both body and aura.
 
But we literally see it in vol 7 tho

It's why the tournament shows aura as a health bar and why the scrolls show aura like health bars, it was also stated that aura can regenerate
 
Also if it does regen as fast as you say it does I'm pushing for Hazel to be removed from the tournament as his regen is simply too fast for anyone who doesn't literally one-shot hazel to do anything. IE stomp match and Hazel should be replaced immediately.
 
Also if it does regen as fast as you say it does I'm pushing for Hazel to be removed from the tournament as his regen is simply too fast for anyone who doesn't literally one-shot hazel to do anything. IE stomp match and Hazel should be replaced immediately.
I mean attacks significantly above him in AP can still chunk his aura and theres quite a few durability-neg abilities that can bypass aura, but when it comes to Hazel its entirely dependent on if the opponent can outlast him. If they can outlast his stamina his aura will go down but if they cant they either have to wail on him non-stop with stuff above his AP/Dura or use dura neg otherwise his aura will keep regenerating

Tldr hazel is a tank dependent on his stamina lol
 
I mean attacks significantly above him in AP can still chunk his aura and theres quite a few durability-neg abilities that can bypass aura, but when it comes to Hazel its entirely dependent on if the opponent can outlast him. If they can outlast his stamina his aura will go down but if they cant they either have to wail on him non-stop with stuff above his AP/Dura or use dura neg otherwise his aura will keep regenerating

Tldr hazel is a tank dependent on his stamina lol
The most that'll be present here is just over 3x difference. Aura already upscales from normal durability, and I don't recall durability negation ever going through aura. Hazel stomps or incons the tournament because of his regen and aura.
 
aura doesn't upscale from durability, it doesn't have a set durability at all, it just has a health bar as shown in the show, when they get hit their aura goes down in percentages like how it is in the vytal festival and their scrolls. It's just that Hazel's just regenerates absurdly fast.

Also doesn't the Knight have stuff that bypasses defenses? does that apply to forcefields?
 
aura doesn't upscale from durability, it doesn't have a set durability at all, it just has a health bar as shown in the show, when they get hit their aura goes down in percentages like how it is in the vytal festival and their scrolls. It's just that Hazel's just regenerates absurdly fast.

Also doesn't the Knight have stuff that bypasses defenses? does that apply to forcefields?
"Town level (Comparable to Oscar Pine), higher with Aura, even higher, possibly Small City level with Dust Injections (Could take multiple attacks from Salem, though she seemed casual)"

Not in this key I don't think, and even if it did it applies to stat amps and would take away the Knight's stun in the process.
 
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