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Tier 9-A The Black Desert Tournament (2023): The Demoman vs Huijin Park (Quarter Final-1)

9,679
6,162
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VS
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Match Rules:
  • Match rules are stated in the Tournament thread.
  • Both are 9-A
  • Speed will be equalized
  • Both have their optional equipment
  • No Prep Time or Information of each other
  • Both start 30 meters away from each other
  • Location: Battles take place at the Desert with an abandoned town (Image)


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Result:
Characters:Attack Potency:Votes:
Demoman (Gravel War key):275.30 Megajoules1 (Comi)
Huijin Park:72.02 Megajoules with Falling Blossom. 177.84 Megajoules with Jun Ji's chainsaw via scaling above this feat
Inconclusive:7 (DD, Doggy, Elaj, Aachintya (RAGGY), Reiner, Koopa)
 
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...Nice panel usage.

Attack Potency:
  • Demoman: 275.30 Megajoules via scaling to this feat
  • Huijin Park: 35.87 Megajoules for normal attacks via this feat, 72.02 Megajoules with Falling Blossom via this feat, at least 177.84 Megajoules with Jun Ji's chainsaw via scaling above this feat
7.67x AP Advantage in Demoman's favor for normal attacks, 3.82x AP Advantage in Demoman's favor compared to Falling Blossom, at most 1.55x AP Advantage in Demoman's favor compared to Chainsaw

Speed: Equalized lol

Lifting Strength:
  • Demoman: Eyeballed to baseline Class 5 / 1000 kg via scaling to Scout restraining Heavy who lifted this big boi
  • Huijin Park: At least 97,984.56 kg via scaling to half of this feat, possibly 122,824.00 kg via scaling to this feat
At least 97.98x, possibly 122.82x LS Advantage in Huijin's favor
 
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Normally this would be a one-shot, but Huijin's got really fast Mid Regeneration, and also she's been in this exact situation before with an explosion user who could one shot her.



The gigantic difference in Lifting Strength means that Huijin's grappling based Dura-Negation is basically a death sentence if it happens- twisting moves in Jungle Juice are capable of harming opponents through a 13x AP/Dura difference (Hyeseong vs. the Stag Beetle), and that was by someone much less skilled at grappling than Huijin. Once Huijin's in range, Demoman gets his neck snapped between her thighs.



They start at 30 meters away from each other, so the deciding factor in this match is if Demoman has anything that can kill Huijin before she gets too close. Does Demoman have his magic spells?
 
So in CQC (Close quarters combat) Huijin will win and dominate via higher LS but Demon man being a gun/weapon user will play the range game.
Demon man has all of his weapons which he uses in (Gravel way key)
 
So in CQC (Close quarters combat) Huijin will win and dominate via higher LS but Demon man being a gun/weapon user will play the range game.
Demon man has all of his weapons which he uses in (Gravel way key)
So are the Magic Spells just a gameplay item?
 
Demo shouldn't have a very hard time at keeping distance due to being able to sticky jump large distances. He also has a lot of versatility with magic spells and power ups, being able to do things like go invisible, gain Invulnerability, Damage Transferal, and Regeneration Negation. He can also summon a Skeleton Horde and his missing eye Monoculus.
 
Demo shouldn't have a very hard time at keeping distance due to being able to sticky jump large distances. He also has a lot of versatility with magic spells and power ups,
So the Magic Spells are allowed? @DemonicDude you never answered this-
So in CQC (Close quarters combat) Huijin will win and dominate via higher LS but Demon man being a gun/weapon user will play the range game.
Demon man has all of his weapons which he uses in (Gravel way key)
So are the Magic Spells just a gameplay item?

and Regeneration Negation. He can also summon a Skeleton Horde and his missing eye Monoculus.
His Regeneration Negation is based on Negating the King Powerup, which isn't applicable to this situation as Huijin regenerates just by default
 
So... what can Demo's spells do to turn the tides to his favor? Idk crud about 'em, so can't help here.
Call down meteors, become invulnerable, boost his damage, summon skeleton hordes, make himself smaller, summon MONOCULUS, heal himself.

he's got a shit ton of options with them.
 
damn aight, that doesn't hurt him too much as not many of his spells are summons. but healing and invulnerability is a strong advantage.
 
damn aight, that doesn't hurt him too much as not many of his spells are summons. but healing and invulnerability is a strong advantage.
Overheal is temporary though, and Huijin in a previous key with a fraction of her current vitality could fight from just aftee sunset til sunrise.

Her regeneration can be delayed with a chain of explosions as she's healing, but that still won't actually kill her, so it's just good for buying time.

How many of one spell does Demoman gave?
 
Overheal is temporary though, and Huijin in a previous key with a fraction of her current vitality could fight from just aftee sunset til sunrise.

Her regeneration can be delayed with a chain of explosions as she's healing, but that still won't actually kill her, so it's just good for buying time.

How many of one spell does Demoman gave?
Magic spells are pickups he finds around the map, so chances are they're gonna spawn around the battlefield for him to pick up.
 
Magic spells are pickups he finds around the map, so chances are they're gonna spawn around the battlefield for him to pick up.
Welp.

This fight is gonna consist of Huijin running after Demoman trying to get in range, while he's jumping around the map and grabbing spells while spamming explosives at her from a distance.

I'd like to add that Huijin's surface scaling would help her get closer to Demoman in some situations, but considering they start at 30 meters away, that's gonna be a lot of distance to make up for.
 
Can't say much here, but I do want to point out that Demo's Sticky Jumps hurt him, and can literally kill him if he uses them too much... useless he is using the Sticky Jumper, in which case, he can't use his secondary weapon to deal any damage whatsoever and essentially seals one of the ways Demo fights - i.e, laying explosive traps in chokepoints and so on - cuz of it.
 
Can't say much here, but I do want to point out that Demo's Sticky Jumps hurt him, and can literally kill him if he uses them too much... useless he is using the Sticky Jumper, in which case, he can't use his secondary weapon to deal any damage whatsoever and essentially seals one of the ways Demo fights - i.e, laying explosive traps in chokepoints and so on - cuz of it.
He has magic spells which heal him, so that shouldn't be a problem
 
Demo seems to have more options, being able to range spam with bombs and spells, and heal himself to recover from any damage he sustains from the fight.

Considering he can ubercharge himself, boost his damage, and life steal with the vampire spell im incline to vote for demo for those reasons.
 
Demo seems to have more options, being able to range spam with bombs and spells, and heal himself to recover from any damage he sustains from the fight.

Considering he can ubercharge himself, boost his damage, and life steal with the vampire spell im incline to vote for demo for those reasons.
How often do Spells spawn around the map because, I doubt that he's gonna be able to just pick one up after another like what just listing all the different spells available seems to imply.

The ubercharge isn't relevant if Huijin's out of range of hitting him anyway, while the damage boost doesn't matter since he's already one-shotting her anyways. As for the life steal with the vampire spell- how does that work? Because I can't find anything about it on the TF2 Wiki
 
You start the game with like 6 different spells on you from the jump? in TF2
No but iirc in vs threads characters items like Demo's spells are given to the character before the fight starts. An example of this Doomguy, items that he usually picks up like the Invulnerability Sphere are given to him when to fight starts and he can make use of them whenever he wants.
 
No but iirc in vs threads characters items like Demo's spells are given to the character before the fight starts. An example of this Doomguy, items that he usually picks up like the Invulnerability Sphere are given to him when to fight starts and he can make use of them whenever he wants.
In that case I'm voting Incon, because per Tourney Rules, only way to win is via death of the opponent, and Demoman doesn't have anything which can permanently kill Huijin.
 
I'm voting Demo, to recover from what Demo's explosives do she would need High-Mid regen and she only has mid.
 
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