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calculation guide

  1. Golden_Void

    Can someone calc this/help explain

    https://vsbattles.com/vsbattles/429750 Based on this character I don't understand how any of those speeds were obtained.
  2. Not_scoot

    Beyond Atomisation

    Apologies if this has been brought up before, however I haven't found it. I am aware of ways to calculate destructive force for forms of destruction such as pulverisation, vaourisation and atomisation. (Though I don't actually know how to do so.) Anyway, I haven't seen anything for destroying...
  3. Assaltwaffle

    Cubic Explosions to calc AP

    I made a calculatio a week or so ago that got semi-accepted by Darkanine, yet he wanted more assurances from others about the validity of multiplying cubic explosion yields. Since then it has gotten little traffic, and I am curious to see if a post will fare better in answering this question...
  4. DodoNova2

    How to calc a timeframe?

    I am a beginner in calc and what makes me problem is the timeframe, how to calculate it? Since I am going to some forum and I still do not find the solution, help me please
  5. BarryAllen2.0

    How do you pixel scale?

    I got some calcs i want to do but don't know how to pixel scale. Generally i simply would find a characters hieght and such and use a ruler to determine their distance from something using their measurements but I can see how that'd be faulty so can someone help? I want to know pixel scaling as...
  6. LoudCloud

    Do we treat explosions as having a certain speed?

    Basically, do we imply explosions (like a bomb or grenade going off) has a certain speed. I've seen it's usually around the hypersonic range so I was wondering.
  7. The_real_cal_howard

    Explosion calculator

    I'm gonna be blunt. I don't understand it. There's six different types of radii. And aren't we supposed to be finding the megatons of the explosion? I can't leave that one blank. If someone could help me out, I'd be grateful.
  8. Projectile Dodging Feats

    I made a blog for it here. Post any concerns/suggestions that you may have here in this thread. Credit to Numbersguy for the speed of projectiles.
  9. ArbitraryNumbers

    Pixel scaling

    So on my latest calc, I tried some pixel scaling. It does have some flaws, but I had a hard time making it because pixel scaling was pretty frustrating for me. Especially since I was using MS Paint. Is there a certain drawing program that can provide you with a ruler or something, so you don't...
  10. TheLuffyPlayer

    Attacks in sequence speed calculation

    I was in the Calculation Instruction Page and i thinked about a new calculation. The Sequence attacks speed calculation. How the name of the calculation suggests, is a calculation to see the speed of Sequence attacks (Like Luffy's Gomu Gomu no Jet Gatling Gu). The formula for this calculation...
  11. Verivici

    Usage of the size of the observable universe for whole universe feats?

    The observable universe is much, much smaller than the whole universe, and isn't a notable approximation of it in any way. Despite this, I have seen multiple accepted calcs which utilze the size of the observable universe for whole universe feats. What is the reasoning behind this?
  12. Antvasima

    Calculation Evaluations

    This is a thread in which users can place links to their new blog post calculations, to inform the community about their existence before they are accepted, without having to message each member of the calculation group individually. If you need them to evaluate important off-site calculations...
  13. Verivici

    SI prefixes

    Why do we use non-official metric prefixes (such as Nina)? I understand that it's better to have more prefixes, but couldn't you just stack the official ones? (like "megayottaton")
  14. Explosion speed for calculations

    There exist some amount of calculations that rely on the speed at which an explosion, from a chemical explosive, expands. Dodging or reacting to those can be a good feat after all. To this point we used this table of detonation velocitys and thought that the detonation velocity of an explosive...
  15. Alakabamm

    Values of Rock Violent Fragmentation

    Currently, we have two values of rock violent fragmentation running around: 69 J/cc and 120 J/cc. As there is a rather large discrepancy between these values, it is important to decide upon which value is better to use for calcs or if both are usable, each in specific situations. The first, 69...
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