This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.
For instructions regarding the exact procedure to sign up to this forum, please click here.
We need Patreon donations for this forum to have all of its running costs financially secured.
Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.
Please click here for further information, or here to directly visit our Patreon donations page.
Please click here for information about a large petition to help children in need.
Really bothers me when people make VS threads only to blatantly argue in favor of one character on their own thread. Like, did you just make the thread with the intention of your character winning?
It usually has to involve energy attacks. For example, even under a UES, two guys physically attacking someone together doesn't scale that guy to the sum of their APs. This is an example of a valid case
It doesn't always work like that, but Bob's answer isn't very accurate either. It depends on the nature of the attack. For example, Black Clover has combo spells, which very blatantly combine the powers of two users to create a united spell that would scale to the sum of their AP. If it's...
I think what it comes down to is if an irregular relationship with cause and effect is worth indexing in a power scaling sense. I imagine the main argument against Type 4 Acausality's existence is that while abilities don't inherently give resistances, they bring something to the table regarding...
This is true. It can basically explain a sort of irregular relationship with cause and effect while not inherently resisting anything, much like how a number of our existing abilities don't automatically give resistances. Abilities in general aren't defined by their ability to give resistances
Anyways, the Type 4 thing I'm not too sure about atm, but I disagree with giving Type 1 an automatic Causality Manipulation resistance. See the Acausality page:
Usually I'd agree with this but it's more difficult in this case because Acausality's an ability, while the resistances are... well, resistances. Usually, resistances are put in either a separate tab or at the end of the ability list
Okay, so the low tiers of Guilty Gear are currently 7-B via this calc. Nothing's wrong with the calc at all. However, having read through the Guilty Gear Xtra manga, I happened upon this feat - the high-end of which has been accepted.
This scales to all the low tiers, based on our current...
Also doesn't Kratos's soul operate this same way despite being from the Greek Pantheon? I do see the concern but based on what we know, I don't believe different Pantheons would cause any stark differences
First thing that jumps out to me is that for Doom Slayer's immortality, Type 1 isn't really combat applicable and Mio can straight up negate his Type 8 Immortality, so killing him isn't an issue
I think this is a good way to summarize it yeah, since Immeasurable speed is categorized (as opposed to FTL movement) as being able to go to any point in time via sheer movement however you'd like