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He/Him- 5,103
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I decided to bold this part since the line between weapon and nonweapon can be vague for armor. Should we allow armor that isn't a weapon on site? We can handle their durability much like the shields' oversimplified durability.****While you could technically use armor as a blunt force weapon. Their attack potency is optional if they don't have any notable attack attributes that stand out (spikes, being an effective blunt force weapon unlike most items in real life, etc)
I haven't suggested this part yet.
Also, I'll need to get images for at least 1 shield or armor to create source code for armor and shields' respective sections. Give me a bit more time, as I only found images for the former.