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I mean, now that they point it out, that wording is a little bit off. I'd change it to something like:
The changes are adding the word "smurf" after "Low Complex Multiversal", to clarify that it doesn't apply to all abilities, only ones that have been accepted as smurf. And that it doesn't refer to "baseline" resistance, since smurf abilities don't stop trumping resistances once they reach an arbitrary number of layers.The main advantage of an ability being considered "smurf" in power / potency is that it is assumed to be capable of overpowering all resistances that have not shown to be even close to the same level of power. This in practice means that a three dimensional character with a Low Complex Multiveral smurf ability should be capable of overpowering the resistance of a three dimensional character who has only resisted that ability operating on a Universal+ scale.
I don't think I agree. I think that'd just make it easier for the series to bypass resistances in general, but I don't think it'd be to a smurf-y extent.One specific note I think is worth adding, given the latest sentiment, is that abilities like info manip or reality warping can be smurf if they are attached to a power system that makes them focusable/quantitative. In that aspect I think this comment of yours was a little overgeneralized.
That seems fine.I mean, now that they point it out, that wording is a little bit off. I'd change it to something like:
The changes are adding the word "smurf" after "Low Complex Multiversal", to clarify that it doesn't apply to all abilities, only ones that have been accepted as smurf. And that it doesn't refer to "baseline" resistance, since smurf abilities don't stop trumping resistances once they reach an arbitrary number of layers.
Don't have an example for a smurf character, but I do have an example to illustrate what I mean power system wise. Ether in Kawakami-verse.I don't think I agree. I think that'd just make it easier for the series to bypass resistances in general, but I don't think it'd be to a smurf-y extent.
Like, if a series says that "My information is locked behind a Level 5 Gate. Since your Access is only Level 4, you don't have the authority to alter me!" that is absolutely making it quantitative, and would provide multiple layers of resistance, but I don't think that means we should bring the tier of any structure effected into the equation.
I don't have an adequate amount of energy to dedicate to a topic like this.Welp, I'm going through mental health issues involving loss of interest in most things, including battleboarding.
Based on historical experiences, I'll probably get back into the swing of things in 1-9 months, but until then I won't be engaging in anything that requires more than the absolute minimum of effort, or is of the utmost criticality.
thats a problem with vs threads, not site pageThis should definetly be a ranged based ability
Like characters who are 3D can only duraneg characters wirh 3D durability (so up to H3-A) unless they have extradimensional or higherD range. We unironically have people arguing beatrice from rezero who has 10-B ap can duraneg H1B characters. This is a problem
Its a site page problem because it says regardless of durabilitythats a problem with vs threads, not site page
YOU STARTED THISI stopped like half a day ago THIS IS NOT ON ME ATP![]()
Duraneg discussion rule broYOU STARTED THIS
Note: Durability Negation should not automatically be treated to work against the target regardless of the difference in power. While durability-negating abilities does bypass the durability of the target, they are still limited by their demonstrated scope, mechanics, and the nature of the target. As such, it is generally a No Limits Fallacy to assume that an ability which ignores durability can affect opponents vastly beyond what it has demonstrated.
I'm pretty sure we all agree that an NLF note needs to be included in our durability negation page but i don't know if everyone is okay with this specific description:What has been accepted here and what do we currently need to do here?![]()
Note: Durability Negation should not automatically be treated to work against the target regardless of the difference in power. While durability-negating abilities does bypass the durability of the target, they are still limited by their demonstrated scope, mechanics, and the nature of the target. As such, it is generally a No Limits Fallacy to assume that an ability which ignores durability can affect opponents vastly beyond what it has demonstrated.
@DontTalkDT @Flashlight237 @Agnaa @DarkDragonMedeus @Theglassman12Thank you for the information.
That text seems fine to me at least.
Which other staff members have helped out here, so I can ping them?![]()
Finally, something I can actually contribute to! Yeah, I can 100% agree with this. I always had a squick about the logic behind durability negation. My first encounter with the problems with the lack of accountability for NLFs was back when Thunder McQueen was racking up Inconclusives because people thought his Stand had no limit to what it can kill off.@DontTalkDT @DarkDragonMedeus @Agnaa @Theglassman12 @Flashlight237
What do you all think about this suggestion?
https://vsbattles.com/threads/can-w...-durability-negation-page.173197/post-7812776