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The Great Minecraft Overhaul [Part 1 of ?] (LS and Speed) (STAFF NEEDED)

Yeah but according to OP steve would need to be like...I don't know, 40 meter tall?
…no? I just told you earlier that Armor disproved Spaceman’s argument already

You don’t need to change the heights to make the speed work, you can just change the timeframe, that’s just how cinematic time works!
 
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…no? I just told you earlier that Armor disproved Spaceman’s argument already

You don’t need to change the heights to make the speed work, you can just change the timeframe, that’s just how cinematic time works!
Oh yeah good point, sadly we have like 200 different ways to measure time in minecraft so uh....
 
Oh yeah good point, sadly we have like 200 different ways to measure time in minecraft so uh....
I’ve already gone over in the OP why using shit like the day-night cycle to debunk the speed isn’t that good of an counter argument due to how time tends to work in video games

Well, unless you wanna downgrade Link to below average human due to the clock ig
 
I’ve already gone over in the OP why using shit like the day-night cycle to debunk the speed isn’t that good of an counter argument due to how time tends to work in video games

Well, unless you wanna downgrade Link to below average human due to the clock ig
No I mean, redstone timmer, clocks, sure minecraft earth is...Wonky to say the least, but 20 seconds there are still 20 seconds here, or atleast the same ammount
"We used to have 36 hour days, but I keep them at 24 now just to make everyone hurry."
 
No I mean, redstone timmer, clocks, sure minecraft earth is...Wonky to say the least, but 20 seconds there are still 20 seconds here, or atleast the same ammount
  1. To my knowledge, ticks aren’t mentioned to in any canon source post sculk update other then guidebooks to be 1/20th of a second, so that’s out the window
  2. Minecraft Earth has the same issue as before where the moment to moment timeframes don’t match the long term timeframes (in this case, the day-night cycle.) This is like downgrading Pokémon because Pokémon GO has a real time clock in it
 
Anyway, I’m busy tomorrow, it’s getting late for me, how about we put a pause on this and continue next morning?
 
I’ve already gone over in the OP why using shit like the day-night cycle to debunk the speed isn’t that good of an counter argument due to how time tends to work in video games

Well, unless you wanna downgrade Link to below average human due to the clock ig
Don't take my FNAF scaling away, please I beg you 🙏
 
In defense of OP, I don't think we should take ticks as canonical or use things like "things travel within a certain timeframe" as actual arguments because the apparent timeframe in which things happen in fictional verses is rarely ever the canonical timeframe, I'm pretty sure we have a whole page on this.
 
  1. To my knowledge, ticks aren’t mentioned to in any canon source post sculk update other then guidebooks to be 1/20th of a second, so that’s out the window
  2. Minecraft Earth has the same issue as before where the moment to moment timeframes don’t match the long term timeframes (in this case, the day-night cycle.) This is like downgrading Pokémon because Pokémon GO has a real time clock in it
The difference is that Zelda doesn't use game mechanics for his calculation, and the redstone timers are well...Timers.
 
The difference is that Zelda doesn't use game mechanics for his calculation, and the redstone timers are well...Timers.
Genuinely, what's the difference in methodology between my calc and this calc that makes mine more reliant on game mechanics?
It's literally just comparing the in-game speed of something to the speed of another thing that we know the in-universe speed of, that's all I'm doing, the single most basic projectile dodging feat you can come up with.

Also, the redstone timers don't even display any real-world time! A tick in-universe can be any arbitrary unit of time because it's never actually defined in-universe, unlike blocks, which are FREQUENTLY confirmed in real-world size.

Oh, and by the way, what's the difference between the 20-minute day statement and the clock that's constantly in the corner of the screen, going 60x faster than real-world time? Both contradict the calculated speed, yet suddenly one is being used against my calculation, while the other doesn't need to worry about it?

Anyway, I'm kinda busy rn, so I won't be able to reply much after this (also I'm tired and my brain is shutting down) I've already put you under disagree, let's just call it even for now and see what any staff that sees this think?
 
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You know, since the LS stuff is already accepted by 2 staff members, and nobody seems to have a problem with applying the outdated tag, should I just go ahead and apply those things right now?
 
Oh, btw, I applied the outdated tags and the LS stuff
There’s still some notably missing feats in there that need to be calced, but I’ll wait to apply those later down the road since the speed stuff is more urgent
 
Ok, I have unfortunate news, the 4-B calc doesn’t seem to scale to the Orb like, at all, the beacon was just empowered by the Nether portal in order to perform the feat. So ig 4-B only applies to the Piglins with prep time

HOWEVER, there’s still another good feat done by the Orb that I was planning on calcing that would bump it above the rest of the Minecraft characters, but that’ll have to come later in the scaling rework

I don’t know if the MFTL calc is scrapped too because of this since the power put into the beacon doesn’t actually seem to effect its speed, so idk, it might just be downgraded to SoL
 
Genuinely, what's the difference in methodology between my calc and this calc that makes mine more reliant on game mechanics?
It's literally just comparing the in-game speed of something to the speed of another thing that we know the in-universe speed of, that's all I'm doing, the single most basic projectile dodging feat you can come up with.
One entirely relies on game mechanics that kinda screws the entire verse if we aren't being hypocrits and apply it to the entire verse
Also, the redstone timers don't even display any real-world time! A tick in-universe can be any arbitrary unit of time because it's never actually defined in-universe, unlike blocks, which are FREQUENTLY confirmed in real-world size.
When calculating X for a specific clock period, note that pressure plates stay active for a short period after the item despawns. A wooden pressure plate takes 10 ticks (1 second) to deactivate after the item despawns and a weighted pressure plate takes 5 ticks (0.5 seconds). This also limits how fast a summon despawn clock can be made to run.
It is very clear that the designer made it so that redstone timers match up with minecraft twisted sense of time
Oh, and by the way, what's the difference between the 20-minute day statement and the clock that's constantly in the corner of the screen, going 60x faster than real-world time? Both contradict the calculated speed, yet suddenly one is being used against my calculation, while the other doesn't need to worry about it?
One second in minecraft is equal to one second in RL, or roughly the same, it is just that there is less time in minecraft. A bucket containing 10 litters has the same ammount of water as an industrial tank containing 10 litters, it is just that one has more to be filled
 
One entirely relies on game mechanics that kinda screws the entire verse if we aren't being hypocrits and apply it to the entire verse
Wouldn't the verses be screwed up more if we DID apply this to everything tho?
I mean, we have explicit statements for both about how long the days are, but if sculk or light time were universal, it'd completely throw those statements out the window. But, now I'm guessing you're thinking that we should just apply real-time to both verses, problem solved, right? WRONG, because we still have all the statements and other info confirming that, yes, these are real soundwaves, and yes, these are real light rays, and if they were both moving at fractions of their implied speed, that'd also be a MASSIVE contradiction!

I know it seems like I'm "having my cake and eating it too" by making the distinction between long-term and short-term timeframes, but really, if we're gonna find a compromise between the two, then I'm gonna go with this one.
It is very clear that the designer made it so that redstone timers match up with minecraft twisted sense of time
Where is that statement from? If it's not from an in-universe source but rather from a guidebook (or, in this case, a fan wiki), then I'm sorry, it doesn't prove anything.
One second in minecraft is equal to one second in RL, or roughly the same, it is just that there is less time in minecraft. A bucket containing 10 litters has the same ammount of water as an industrial tank containing 10 litters, it is just that one has more to be filled
You're missing my point. What I'm trying to say is that both day-night cycles contradict what we see in-game, and cause ridiculous results like sound traveling slower than a car on a highway, and regular ass animals traveling at literal snail speeds. If we applied EVERYTHING universally, it'd cause way more problems than if we just split things up to match how both timeframes are presented to us.

I'm not gonna continue this any further. I just want some more staff to voice their opinions and thoughts. The more we argue, the more cluttered the thread is gonna get, so it's best if we just stop right now.
 
Wouldn't the verses be screwed up more if we DID apply this to everything tho?
I mean, we have explicit statements for both about how long the days are, but if sculk or light time were universal, it'd completely throw those statements out the window. But, now I'm guessing you're thinking that we should just apply real-time to both verses, problem solved, right? WRONG, because we still have all the statements and other info confirming that, yes, these are real soundwaves, and yes, these are real light rays, and if they were both moving at fractions of their implied speed, that'd also be a MASSIVE contradiction!

I know it seems like I'm "having my cake and eating it too" by making the distinction between long-term and short-term timeframes, but really, if we're gonna find a compromise between the two, then I'm gonna go with this one.
Then it can't be helped, I disagree.
Where is that statement from? If it's not from an in-universe source but rather from a guidebook (or, in this case, a fan wiki), then I'm sorry, it doesn't prove anything.
It isn't an statement, it is a well, game mechanic with purpose made to mirror real life time
You're missing my point. What I'm trying to say is that both day-night cycles contradict what we see in-game, and cause ridiculous results like sound traveling slower than a car on a highway, and regular ass animals traveling at literal snail speeds. If we applied EVERYTHING universally, it'd cause way more problems than if we just split things up to match how both timeframes are presented to us.

I'm not gonna continue this any further. I just want some more staff to voice their opinions and thoughts. The more we argue, the more cluttered the thread is gonna get, so it's best if we just stop right now
And you are using the same logic to make mach 6 spites ,and 400+ elytras that also travel at mach speed?
 
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