Axorandom0
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but only for attack speed, yes? I don’t wanna wake up one day and randomly see it being the reason for travel speed as well lolUndyne. Papyrus should downscale.
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but only for attack speed, yes? I don’t wanna wake up one day and randomly see it being the reason for travel speed as well lolUndyne. Papyrus should downscale.
Naturally, yeah. Attack or Combat speed only. Undyne in training can land hits on Asgore, and Papyrus is considered really "tough" by Undyne.but only for attack speed, yes? I don’t wanna wake up one day and randomly see it being the reason for travel speed as well lol
I believe Travel speed is just not labeled in that case.Humans already swing swords at like x3 their running speeds, but ehh, we never cared about that distinction.
The ringing variant of the calc also just got accepted btwActually
(mentioning you cause you were the one that accepted the calc)
Wouldn't the timeframe need 1 more second added to it via the time it takes for the "ring... ring..." (basically the time it takes for papyrus to answer the call after you call him)?
Basically minimal change but just asking for the sake of accuracy.
Scales to no onebtw can't we calc Gaster blaster speed?
better than nuthin' unless Strym manages to hard counter this thread.Scales to no one
The sound feats are the ones Strym seems to be most interested in replying to. Even then, I think the Blasters are faster.better than nuthin' unless Strym manages to hard counter this thread.
Still thinking of an answer, plus today was kinda full.better than nuthin' unless Strym manages to hard counter this thread.
I am discussing about the electricity stuff rn with also some people off-site.The sound feats are the ones Strym seems to be most interested in replying to. Even then, I think the Blasters are faster.
That's fine. There's no rush, hope everything goes well for you.Still thinking of an answer, plus today was kinda full.
I am discussing about the electricity stuff rn with also some people off-site.
I think it's better to use that end, will update it if Eden agrees with that.The ringing variant of the calc also just got accepted btw
So please reply, why does the game still register damage in a singular frame if Asgore has not physically moved there in a singular frame.I think it's better to use that end, will update it if Eden agrees with that.
As for the Asgore one,
just wanna say I still fully disagree with using 1/30 for the timeframe and the counter does not convince me whatsoever considering I showed that the movement is still occuring in a later frame, so the 1 frame being the entire movement does not make sense regardless even ignoring the graphics limitations, will wait for Armor's (or any CGM) input/reasoning on that.
Frame where we can see several Asgore hands simultaneously is clearly meant to evoke afterimagesAlso, the visual argument could easily be afterimages from sheer speed imo.
Simple Answer: Graphics limitationSo please reply, why does the game still register damage in a singular frame if Asgore has not physically moved there in a singular frame.
Fair enough.Simple Answer: Graphics limitation
Long Answer: Undertale as you already accepted is a game with limited graphics capability, because of this, Toby's sprites for the attack were only 3. So, to make the attack do damage, Toby put the damage inside the Asgore sprite itself during the timeframe between frame 5 and 6 of the animation which is the timeframe when the attack is covering the entire box, this is not meant to represent the entire movement but the timeframe in when the trident was traveling through the battle box. So the "1 frame" is simply the part of the movement when, if we had it at smoother graphics, Asgore's trident would be traveling through the battle box from the beginning to end. This is not the entire movement, as there's still the movement before reaching the box and the end part as I showed. Yall are going too far at this point for the upgrade, the afterimages argument also makes no sense considering you think asgore had already finished the movement on frame 1, so his head would already be positioned to the side and it'd look something like this. Like cmon do you not see his head moves to symbolize the movement being made.
![]()
It is very clearly not meant to be an afterimage otherwise his head would also be moving as one.
As I said I will wait for any CGM to talk on this, I think it's blatantly not one frame and the damage argument does not convince me a single bit since it's just graphics limitation but with more steps.
I second this.Undyne. Papyrus should downscale.
You're correct. He swings at 3 frames instead of 4 or 5 here.Furthermore, if the Asgore calc is getting accepted then I'd like to point out how the calc only uses Asgore casually swinging it. If you take a look, Asgore swings much faster when at lower HP.
I don’t think that’s exclusive to low HP, just repeated uses of that attack in order to make it feel harderFurthermore, if the Asgore calc is getting accepted then I'd like to point out how the calc only uses Asgore casually swinging it. If you take a look, Asgore swings much faster when at lower HP.
if(quick > 0) {You're correct. He swings at 3 frames instead of 4 or 5 here.
I would still think it should be considered, especially since Asgore still commits to going that fast regardless of his endurance (HP).if(quick > 0) {
image_index = 2;
con = 1;
}
It seems random. Not related to HP whatsoever. It just skips frames 0 and 1.
Just wanted to make sureUndertale runs at 30FPS
Huh, neat, wall+. That’s pretty good. If it gets accepted and the calc is applied to the crt, would the AP also have to be applied or would that be a different subject since this thread is about speed and not AP?Asgore calc changed
I'm really tired rn, so if there it's anything wrong please let me know and i will fix it tomorrow.
Note: Yes, i counted every single pixel
10-B with Average Human Speed would lowkey be funnier tho :_(Ykw, we could be doing a hell of a lot worse than 9-B+ and nearly baseline Subsonic+
Tip of the trident is beyond screen in both starting and final frames. Can you try to account for path of trident tip before it enters screen?Asgore calc changed
I'm really tired rn, so if there it's anything wrong please let me know and i will fix it tomorrow.
Note: Yes, i counted every single pixel
I can check. One sec.I think my argument is almost finished, but before saying something, is there something in the code mentioning about MTT's bolts accelerating instead of just feeling like that due to spreading out?
Theeere we go.I think my argument is almost finished, but before saying something, is there something in the code mentioning about MTT's bolts accelerating instead of just feeling like that due to spreading out?
Snip
Would you guys be willing to hear me out?Snip
This is technically slightly wrong.So damage only occurs when the animation reaches frame =>5 but <6. hitted == 0.
So the damage only applies in the frame 5, which refer to this sprite:
![]()
Consistent with what you've brought up. But happens at frame 5. Considering the movement starts at frame 1, and not 0, it's a 4 frame window to move, 5 frame movement.
5/30, not 1/30
Proof that even yandev-tier programmers can be fine, as long as they're goated elsewhere and make choices that suit their skills.Bro this code sucks ass-
Of course.Would you guys be willing to hear me out?
sureAlr, I think I have my args ready, but I am not going to be able to reply to all thoroughly like now given I have to go to work.
Would you guys be willing to hear me out?