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The nuking of Undertale: Part 2 out of 6 or 7 | "Faster than Sound? Not even Faster than a car."

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Found this a bit odd, so looked into it myself, and can confirm.

Looking at Vulkin's overall script (source), their firingrate is a larger number (so, less frequent) when there's more enemies, and when they've been criticised. With it being a smaller number when they're encouraged.

So combining those two code snippets, their attacks do gain speed more quickly when encouraged.
Huh...does that means frisk get amp by the monsters in the Pacifist route ?
 
My post has nothing to do with that, and neither does this thread.

Please talk about that somewhere else (its own CRT, or the general discussion thread for Undertale).
 
My post has nothing to do with that, and neither does this thread.

Please talk about that somewhere else (its own CRT, or the general discussion thread for Undertale).
Ok, just know you have brought a argument increasing stats through positive emotions.
 
You are making me go through the code to prove it sure:
i6yJ7yW.png
Here's the script for Vulkin's attack;
^ Do you want me to explain? I will

The "lightning" get faster over time because it it using negative friction, which in GameMaker makes that continuous acceleration. Each bullet starts with a low speed (speed = 1) but gradually speeds up the longer it exist, however it is also depending on the global.firingrate, so if the firing rate is low, the friction is more negative −0.15 as you can see in the script. The moment he gets excited, he increases his own firing rate which makes the friction in the script more negative.
DAMN
 
I'm not sure if anyone brought this up yet, but there's this feat of Toriel running from her chair to the basement very quickly given how Frisk is able to follow her just as she goes out of the living room to the right, but by the time Frisk appears in the next room, Toriel is nowhere to be seen as if she already went to the basement. That could make for a good speed replacement.
 
Actually
(mentioning you cause you were the one that accepted the calc)
Wouldn't the timeframe need 1 more second added to it via the time it takes for the "ring... ring..." (basically the time it takes for papyrus to answer the call after you call him)?

Basically minimal change but just asking for the sake of accuracy.
 
Wouldn't the timeframe need 1 more second added to it via the time it takes for the "ring... ring..." (basically the time it takes for papyrus to answer the call after you call him)?

Basically minimal change but just asking for the sake of accuracy.
I mean, wouldn't the rings already be the start of the call? I think the timeframe is fine as it is.
 
I mean, wouldn't the rings already be the start of the call? I think the timeframe is fine as it is.
I mean yea which is why I'm saying, Papyrus says it takes 4 seconds for you to call him. The call starts when the "ring ring" happens, then he takes a second to answer, and only after he answers does he speak the 9 words (9/2.5 seconds), but if you think it's fine as it is then I don't mind, could just be too much nitpicking on my part.
 
The fact he went and got the CODE to prove himself right, and was even double checked, is insane. This guy might actually be different, I've never seen anything like it.
Man, I've seen him do this as justification for calcs even when no one was arguing about it, he's insane
I'm not sure if anyone brought this up yet, but there's this feat of Toriel running from her chair to the basement very quickly given how Frisk is able to follow her just as she goes out of the living room to the right, but by the time Frisk appears in the next room, Toriel is nowhere to be seen as if she already went to the basement. That could make for a good speed replacement.
If we take this as literal, that would get a pretty crazy result. I'm not sure if her instantly entering the basement like that was actually the intention, though.
Btw. I agree with the OP.
 
Man, I've seen him do this as justification for calcs even when no one was arguing about it, he's insane

 ok

If we take this as literal, that would get a pretty crazy result. I'm not sure if her instantly entering the basement like that was actually the intention, though.
Btw. I agree with the OP.

It isnt really crazy tho as the speed would be similar to Undyne's.
 
One small question, what was the value that was agreed upon in the previous thread for the SOUL?

Since, it can change the result of this calc
 
One small question, what was the value that was agreed upon in the previous thread for the SOUL?

Since, it can change the result of this calc
At the end it was agreed to use the act button instead of the soul size as it is done in the calcs here.

However considering the feat you are trying to calculate here, I'd say the best way would be using asgore's height/measurements instead directly.
 
I mean yea which is why I'm saying, Papyrus says it takes 4 seconds for you to call him. The call starts when the "ring ring" happens, then he takes a second to answer, and only after he answers does he speak the 9 words (9/2.5 seconds), but if you think it's fine as it is then I don't mind, could just be too much nitpicking on my part.
as the one who gave them the timeframe idea... yeah 1 sec should be a reasonable thing to add and it doesn't affect it too much
 
Asgore Calc is done. If anyone finds a problem, please let me know and I'll fix it😄
1. You can find trident actual length via directly comparing it length to Asgore. Here is image.
2. How did you get 180° angle?
3. I tried to just calculate lenght of tip of the yellow line, and it's longer than your calculated path. Maybe try this method
4. Use 2*S/(t^2), your current used formula severely lowballs results(one I propose does it too, but less so)
 
Asgore Calc is done. If anyone finds a problem, please let me know and I'll fix it😄
Additionally, the trident you're comparing Asgore's trident to appears to be mostly made out of wood. Asgore's trident is all the same material, most likely a metal-type material. If the density IS similar to metal, the mass would be much higher (all though you would need to calculate the actual volume).
 
Asgore Calc is done. If anyone finds a problem, please let me know and I'll fix it😄
Other than what others already said, I think using 1/30 frames is kinda wrong:
aeqSCKE.png
(This is all the frames)
While the game does make it look that he does it in 1 frame it seems to be just a graphics limitation, you can see in the third frame that he is still moving his hands into place. I think 4/30 for the timeframe would be better.
 
Additionally, the trident you're comparing Asgore's trident to appears to be mostly made out of wood. Asgore's trident is all the same material, most likely a metal-type material. If the density IS similar to metal, the mass would be much higher (all though you would need to calculate the actual volume).
You could divide the mass by the density to get an approximate volume, scale up said volume, and apply a new density.
 
Other than what others already said, I think using 1/30 frames is kinda wrong:
aeqSCKE.png
(This is all the frames)
While the game does make it look that he does it in 1 frame it seems to be just a graphics limitation, you can see in the third frame that he is still moving his hands into place. I think 4/30 for the timeframe would be better.
The damage is applied on the first frame, I think the timeframe is fine.
 
Adding to what Eden said above,
The damage is applied on the first frame, I think the timeframe is fine.
I'm pretty sure it was armor that pointed out this once (he can correct me if I'm wrong and it was someone else) using singular frames for stuff like this in Undertale leads to insanely high speeds over casual stuff due to the graphic limitations of the game like how the ice with the wolf in snowdin literally teleports between frames:
nasxMPE.png
32sVjvP.png
(this frame is one after the other)
I think using the time of the full movement is better because you can see the full movement lasts more than one frame with the third frame of the movement still having his hands moving into place.
 
I know a calc was rejected for using a part of the movement rather than the full movement. Think this falls in a similar boat.
This is the full movement in this case.
Adding to what Eden said above,

I'm pretty sure it was armor that pointed out this once (he can correct me if I'm wrong and it was someone else) using singular frames for stuff like this in Undertale leads to insanely high speeds over casual stuff due to the graphic limitations of the game like how the ice with the wolf in snowdin literally teleports between frames:
nasxMPE.png
32sVjvP.png
(this frame is one after the other)
I think using the time of the full movement is better because you can see the full movement lasts more than one frame with the third frame of the movement still having his hands moving into place.
I don't deny the graphical limitation, however, the fact the damage was applied on the first possible frame of contact is proof the movement is intended to have crossed that distance in, well, a frame.

I propose we give Asgore the exception to the rule given the circumstantial evidence.
 
1. You can find trident actual length via directly comparing it length to Asgore. Here is image.
Thanks
2. How did you get 180° angle?
Asgore swinging (it's that the word?) from onw shoulder to the other aka moving the rident 180°
3. I tried to just calculate lenght of tip of the yellow line, and it's longer than your calculated path. Maybe try this method
I'm sorry, I didn't understand this part. Could you explain it?
4. Use 2*S/(t^2), your current used formula severely lowballs results(one I propose does it too, but less so)
Ok
 
Hello, i'm not at home rn, so i couldn't work on the calc. But a rough estimate put asgore feat at ~400m/s, 9-A, and Class M
 
Anyways, who’d scale to the Asgore feat other than the man himself? It’s a feat of attack speed instead of our other feats of travel speed and it’s one of his fastest attacks.
 
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