I think someone already said what I wanted to say before but I will still say it. Firstly I am neutral on PP & NEP stuff because I honestly haven't looked at the justifications so I won't comment on that now moving on.
CM-1
Firstly I would suggest everyone to read this section
Magic as an Independent Universal Concept
Now the conclusion
Essentially
Magic itself if a type-1 fundamental concept no different from the type-1 concept of say Death or Life etc. As a fundamental concept it's only logical for those that
manipulate Magic to get CM-1 because that's what manipulating a type-1 concept entails. Since this thread doesn't debunk
Magic itself being type-1 it's nonsensical to propose those that manipulate Magic not having CM-1.
Now about combat application, yes I agree with OP not everyone and their grandmother should have CM-1 that's combat applicable. CM-1 is a very versatile hax as such it should be specified on pages what the characters are capable of achieving with the CM-1 whether it be shooting generic blasts, conjuring explosions or building a house. Do note that it's
CM-1 regardless it's just that someone who can only conjure explosions using magic can't erase the type-1 concept of death for very obvious reasons so my suggestion ?
To go further I would also suggest citing a note referencing the Feat section and then citing some feats that the character has performed with Magic in said feat section. This will make it easy for everyone. As for those that have no feats with magic a non-combat applicable note will suffice imo.
You previously said this, does this work for you ?