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Depends on what Old Nick’s route actually is and if there’s any evidence it scales to his combat speed.did this some time age, can it work?
https://vsbattles.fandom.com/wiki/User_blog:LandonTheGuy/TF2_-_Old_Nick_sleigh_travel_speed
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Depends on what Old Nick’s route actually is and if there’s any evidence it scales to his combat speed.did this some time age, can it work?
https://vsbattles.fandom.com/wiki/User_blog:LandonTheGuy/TF2_-_Old_Nick_sleigh_travel_speed
what i made is mostly a low ballDepends on what Old Nick’s route actually is
and if there’s any evidence it scales to his combat speed.
If he has to make quick maneuvers mid-flight, then sure.
- don't get notice by the parents of the kids at the point that he's considered an urban legend
- he pretty much has about 2 hours to literally monovre the whole continent so i guess it should scale
I would guess that since he has to pilot the sleigh and not crash, it could scale aswell to his reaction speed if combat is not applicableIf he has to make quick maneuvers mid-flight, then sure.
I would guess that since he has to pilot the sleigh and not crash, it could scale aswell to his reaction speed if combat is not applicable
tbh at the moment I can only see weapons like the pomson being SOL but other than that most things in TF2 being in that subsonic to upwards of Mach speed if calcs do present thatthe idea is that in the hypotetical the speed of light ctr fails I'm just gonna make another with calcs such as this
That as wellInstead of trying to achieve FTL or relativistic speeds, it would be better to first update the verse regarding supersonic/hypersonic calculations, so perhaps MHS or HHS can be established as a basis if calculations of it are obtained.
I KNOW RIGHT? i said the same thing to memer cuz i thought we were getting too haead on the "scheduale" on my opinionInstead of trying to achieve FTL or relativistic speeds, it would be better to first update the verse regarding supersonic/hypersonic calculations, so perhaps MHS or HHS can be established as a basis if calculations of it are obtained.
TF2 should at the very least get a possibly relativistic/ftl on my opinionThat as well
But currently I dont know many speed calcs that got beyond Supersonic outside of the sleigh one
so TF2 seems to be likely in the mach speed department rather than % of SOL or FTL
I don't follow. If you can see the Pomson being SoL, why can't you see TF2 being Rel/FTL?tbh at the moment I can only see weapons like the pomson being SOL but other than that most things in TF2 being in that subsonic to upwards of Mach speed if calcs do present that
Im not entirely sold on Relativistic to FTL TF2
Mainly because its weird transferring Pomson ingame for speed as while the pomson is Specifically stated to be SOL with statements n all, there isnt anything to prove that the other weapons n characters being in similar levels of speed solely because of ingame mechanics making the pomson slowThe difference between the highest end of Hypersonic and baseline Relativistic speed is around baseline Relativistic Speed, so there's really no point in upgrading them to Hypersonic (or supersonic, or whatever) first, if we're going to upgrade them to Rel/SoL later anyways.Also, it takes literally forever for any TF2 threads to conclude, so might as well kill two birds with one stone
I don't follow. If you can see the Pomson being SoL, why can't you see TF2 being Rel/FTL?
Sorry, I don't really understand your argument. You first say that you can see the Pomson being SoL, but then you go on to say that it's weird to scale the characters off of it because its slow? Because that latter part implies you have an issue with the Pomson being SoL in the first place, not because the mercenaries can't keep up with it. Not trying to be condescending, just trying to understand what you are trying to convey here.Mainly because its weird transferring Pomson ingame for speed as while the pomson is Specifically stated to be SOL with statements n all, there isnt anything to prove that the other weapons n characters being in similar levels of speed solely because of ingame mechanics making the pomson slow
Ok so The Pomson has canon statements and descriptions that would make it SOLSorry, I don't really understand your argument. You first say that you can see the Pomson being SoL, but then you go on to say that it's weird to scale the characters off of it because its slow? Because that latter part implies you have an issue with the Pomson being SoL in the first place, not because the mercenaries can't keep up with it. Not trying to be condescending, just trying to understand what you are trying to convey here.
There is no calculation involved though; scaling Mercs to SoL is solely based off of them dodging the Pomson + Bison, not through Hammer Units scaling.Ok so The Pomson has canon statements and descriptions that would make it SOL
Issue is, scaling to the mercs would be weird due to the fact that hammer units are their own form of measurement and have some weird quirks that can make people or projectiles way faster or way slower
![]()
Hammering in the Inconsistency: Bad Scaling and Hammer Units (Team Fortress Revision)
Introduction Hammer units are the unit of measurement used in Source Engine games by Valve, they are present currently on profiles for Counter-Strike and Team Fortress. Currently, it is accepted on pages that everyone in Team Fortress is Subsonic for comparing the rockets of Soldier to that of...vsbattles.com
The only way we could calculate the mercs having Rel or FTL speeds would be through ingame and it would cause issues given how Hammer Units can lead to some weird shenanigans
Its a similar issue I see in Overwatch where people used Lucios soundwaves to make everyone faster in general
yo bim, a calc mod has put a messagge on the calc u did a while ago about the payload explosion from patagoniaOk so The Pomson has canon statements and descriptions that would make it SOL
Issue is, scaling to the mercs would be weird due to the fact that hammer units are their own form of measurement and have some weird quirks that can make people or projectiles way faster or way slower
![]()
Hammering in the Inconsistency: Bad Scaling and Hammer Units (Team Fortress Revision)
Introduction Hammer units are the unit of measurement used in Source Engine games by Valve, they are present currently on profiles for Counter-Strike and Team Fortress. Currently, it is accepted on pages that everyone in Team Fortress is Subsonic for comparing the rockets of Soldier to that of...vsbattles.com
The only way we could calculate the mercs having Rel or FTL speeds would be through ingame and it would cause issues given how Hammer Units can lead to some weird shenanigans
Its a similar issue I see in Overwatch where people used Lucios soundwaves to make everyone faster in general
I will get to it soonyo bim, a calc mod has put a messagge on the calc u did a while ago about the payload explosion from patagonia
https://vsbattles.fandom.com/wiki/U...00000000003852518&replyId=4400000000014801255
aightI will get to it soon
fairI am busy as of recent so I have been a bit slow on stuff regarding calcs (additionally might redo it)
might as well do it myself thenI will get to it soon
I am busy as of recent so I have been a bit slow on stuff regarding calcs (additionally might redo it)
I mean if you want tomight as well do it myself then
i have fun doing this type of shi ,i spended the first 2 months of activity on the wiki doing calcs without knowing that i was supposed to get them evaluated or anything (real shit that u can actually check lol).I mean if you want to
I can still redo the calc to improve a bit on it as Imo I just think that my pixelscaling is weird
wasn't already an interation of the feat around using it or am i trippin?I just thought of something, should the robot-destruction calc be redone with the inverse square law? I'm certain it's possible to destroy robots with splash damage from rocket launchers and grenades.
I think that was with the Cow Mangler, I'm talking about regular rocket launchers and fragmentation.wasn't already an interation of the feat around using it or am i trippin?
ohhh okI think that was with the Cow Mangler, I'm talking about regular rocket launchers and fragmentation.
what formula did u used to find the volume of the iceberg?I mean if you want to
I can still redo the calc to improve a bit on it as Imo I just think that my pixelscaling is weird
I used the volume of a spherical cap Iircwhat formula did u used to find the volume of the iceberg?
already solved but thanks anywayI used the volume of a spherical cap Iirc
and I used the pulverization of ice
You added the wrong LS value, the accepted end was the Peak Human mass, not the Class 1(added the dispencer calc for the value)
oh mbYou added the wrong LS value, the accepted end was the Peak Human mass, not the Class 1
I already corrected TFC Medic, Sniper, Engineer, and the verse page.oh mb
should the civilian have it too?I already corrected TFC Medic, Sniper, Engineer, and the verse page.
Let's leave him for the next CRT.should the civilian have it too?
Who's scale this 8-B? The mercenaries or just their equipment?btw the city block+ end got accepted
Do we need a separate key for their speed sections if their speed hasn't changed?-Devided the tfc mercs stuff between 1930s/1960s keys
saxton hale, the yeti (no profile yet) , and the optional equipment for the mercsWho's scale this 8-B? The mercenaries or just their equipment?
idk, i just felt like as older ppl they should have a worse speed (in theory)Do we need a separate key for their speed sections if their speed hasn't changed?
only their durability would scale to that as we can see their equipment being capable of killing/injuring the austalium chase mercsAnd make sure to rate the old-age TFC mercs as 9-A, since that's how strong the Gravel War mercs are currently.