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Team Fortress General Discussion

  1. don't get notice by the parents of the kids at the point that he's considered an urban legend
  2. he pretty much has about 2 hours to literally monovre the whole continent so i guess it should scale
If he has to make quick maneuvers mid-flight, then sure.
 
the idea is that in the hypotetical the speed of light ctr fails I'm just gonna make another with calcs such as this
tbh at the moment I can only see weapons like the pomson being SOL but other than that most things in TF2 being in that subsonic to upwards of Mach speed if calcs do present that

Im not entirely sold on Relativistic to FTL TF2
 
Instead of trying to achieve FTL or relativistic speeds, it would be better to first update the verse regarding supersonic/hypersonic calculations, so perhaps MHS or HHS can be established as a basis if calculations of it are obtained.
 
Instead of trying to achieve FTL or relativistic speeds, it would be better to first update the verse regarding supersonic/hypersonic calculations, so perhaps MHS or HHS can be established as a basis if calculations of it are obtained.
That as well

But currently I dont know many speed calcs that got beyond Supersonic outside of the sleigh one

so TF2 seems to be likely in the mach speed department rather than % of SOL or FTL
 
Instead of trying to achieve FTL or relativistic speeds, it would be better to first update the verse regarding supersonic/hypersonic calculations, so perhaps MHS or HHS can be established as a basis if calculations of it are obtained.
I KNOW RIGHT? i said the same thing to memer cuz i thought we were getting too haead on the "scheduale" on my opinion
That as well

But currently I dont know many speed calcs that got beyond Supersonic outside of the sleigh one

so TF2 seems to be likely in the mach speed department rather than % of SOL or FTL
TF2 should at the very least get a possibly relativistic/ftl on my opinion
 
The difference between the highest end of Hypersonic and baseline Relativistic speed is around baseline Relativistic Speed, so there's really no point in upgrading them to Hypersonic (or supersonic, or whatever) first, if we're going to upgrade them to Rel/SoL later anyways. Also, it takes literally forever for any TF2 threads to conclude, so might as well kill two birds with one stone

tbh at the moment I can only see weapons like the pomson being SOL but other than that most things in TF2 being in that subsonic to upwards of Mach speed if calcs do present that

Im not entirely sold on Relativistic to FTL TF2
I don't follow. If you can see the Pomson being SoL, why can't you see TF2 being Rel/FTL?
 
The difference between the highest end of Hypersonic and baseline Relativistic speed is around baseline Relativistic Speed, so there's really no point in upgrading them to Hypersonic (or supersonic, or whatever) first, if we're going to upgrade them to Rel/SoL later anyways. Also, it takes literally forever for any TF2 threads to conclude, so might as well kill two birds with one stone


I don't follow. If you can see the Pomson being SoL, why can't you see TF2 being Rel/FTL?
Mainly because its weird transferring Pomson ingame for speed as while the pomson is Specifically stated to be SOL with statements n all, there isnt anything to prove that the other weapons n characters being in similar levels of speed solely because of ingame mechanics making the pomson slow
 
Mainly because its weird transferring Pomson ingame for speed as while the pomson is Specifically stated to be SOL with statements n all, there isnt anything to prove that the other weapons n characters being in similar levels of speed solely because of ingame mechanics making the pomson slow
Sorry, I don't really understand your argument. You first say that you can see the Pomson being SoL, but then you go on to say that it's weird to scale the characters off of it because its slow? Because that latter part implies you have an issue with the Pomson being SoL in the first place, not because the mercenaries can't keep up with it. Not trying to be condescending, just trying to understand what you are trying to convey here.
 
Sorry, I don't really understand your argument. You first say that you can see the Pomson being SoL, but then you go on to say that it's weird to scale the characters off of it because its slow? Because that latter part implies you have an issue with the Pomson being SoL in the first place, not because the mercenaries can't keep up with it. Not trying to be condescending, just trying to understand what you are trying to convey here.
Ok so The Pomson has canon statements and descriptions that would make it SOL

Issue is, scaling to the mercs would be weird due to the fact that hammer units are their own form of measurement and have some weird quirks that can make people or projectiles way faster or way slower


The only way we could calculate the mercs having Rel or FTL speeds would be through ingame and it would cause issues given how Hammer Units can lead to some weird shenanigans

Its a similar issue I see in Overwatch where people used Lucios soundwaves to make everyone faster in general
 
Ok so The Pomson has canon statements and descriptions that would make it SOL

Issue is, scaling to the mercs would be weird due to the fact that hammer units are their own form of measurement and have some weird quirks that can make people or projectiles way faster or way slower


The only way we could calculate the mercs having Rel or FTL speeds would be through ingame and it would cause issues given how Hammer Units can lead to some weird shenanigans

Its a similar issue I see in Overwatch where people used Lucios soundwaves to make everyone faster in general
There is no calculation involved though; scaling Mercs to SoL is solely based off of them dodging the Pomson + Bison, not through Hammer Units scaling.
 
Ok so The Pomson has canon statements and descriptions that would make it SOL

Issue is, scaling to the mercs would be weird due to the fact that hammer units are their own form of measurement and have some weird quirks that can make people or projectiles way faster or way slower


The only way we could calculate the mercs having Rel or FTL speeds would be through ingame and it would cause issues given how Hammer Units can lead to some weird shenanigans

Its a similar issue I see in Overwatch where people used Lucios soundwaves to make everyone faster in general
yo bim, a calc mod has put a messagge on the calc u did a while ago about the payload explosion from patagonia

https://vsbattles.fandom.com/wiki/U...00000000003852518&replyId=4400000000014801255
 
I mean if you want to

I can still redo the calc to improve a bit on it as Imo I just think that my pixelscaling is weird
i have fun doing this type of shi ,i spended the first 2 months of activity on the wiki doing calcs without knowing that i was supposed to get them evaluated or anything (real shit that u can actually check lol).

regardless, i've done this already using your metod, if u or anyone has some corrections or wants to point out on something i'll hear them out tomorroe (goin to sleep, gn)
 
I just thought of something, should the robot-destruction calc be redone with the inverse square law? I'm certain it's possible to destroy robots with splash damage from rocket launchers and grenades.
wasn't already an interation of the feat around using it or am i trippin?
 
I've done some stuff on the tf2 page:

More notable stuff
-Added the first tier 7 calc to the page
-Added a durabitity section in the calcs
-Adding a note section (stuff is getting kinda messy so i guess it's fair)

Less notable stuff
-Added values for the ls section of the tfc mercs (added the dispencer calc for the value)
-Devided the tfc mercs stuff between 1930s/1960s keys
-Added a class K calc that scales only to tfc heavy
 
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And make sure to rate the old-age TFC mercs as 9-A, since that's how strong the Gravel War mercs are currently.
 
Do we need a separate key for their speed sections if their speed hasn't changed?
idk, i just felt like as older ppl they should have a worse speed (in theory)
And make sure to rate the old-age TFC mercs as 9-A, since that's how strong the Gravel War mercs are currently.
only their durability would scale to that as we can see their equipment being capable of killing/injuring the austalium chase mercs
 
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