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One Punch Man: Replacing the Baseline Crater Calc

Soooo, where was this even accepted?
How dudes feel after making a calc group thread 100 percent certain their calculation is gonna be accepted only for it to be debunked in 2 comments.

The pixel scaling is wrong, his foot is toward's the pov, his head is facing down, and he's sitting down, all these accounted for the calc is so wrong it makes almost no sense.
 
How dudes feel after making a calc group thread 100 percent certain their calculation is gonna be accepted only for it to be debunked in 2 comments.
You know you can just give constructive feedback for them to adjust the calc right
The pixel scaling is wrong, his foot is toward's the pov, his head is facing down, and he's sitting down, all these accounted for the calc is so wrong it makes almost no sense.
I agree that measuring the young saitama's entire height doesn't work. It would make more sense to use just the torso as that's the clearest point of comparison and is leaning against the wall. The og calc using a soda can doesn't make sense considering it's some distance away from the crater plus using largest reference frames in a scene is general better for pixel scaling
 
You’re right, but I was in a trolling mood, apologies legandarium.
You seriously need to fix that because this happens in almost every thread I see you in. Its getting a bit much.


That being said, I'm pretty neutral. The current calc uses a soda can which is far closer to the POV than Saitama's foot. I'd just say to fix the pixel scaling and instead use the height of Saitama's torso using this website as a basis. I appreciate the attempt Legendarium, nice calc.
 
You seriously need to fix that because this happens in almost every thread I see you in. Its getting a bit much.
It's really not a big deal. In fact, your friend @KingTempest has much more troll posts than me, so maybe don't show clear bias when saying stuff like this, as I've never seen you call out one of his many troll posts.

In fact this is so funny, how contradictory you are as you even reinforce his behaviour, seen here. Let's tighten that up before calling others out.
 
Yeah I'm just gonna say to stop this derailment. You're going on a senseless ramble.
No it's just funny how biased people can be towards me.

We can stop here as it is indeed derailment, but I'm pointing out the truth. I accept I was wrong.

Anyways, apologies.
 
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No that doesn't work either. He's slouched down.
I don’t think just random wall feat needs over-the-top math. Yeah, details can make it look nicer, but not every tiny bit matters. His back wasn’t even slouched that much.
 
No, just use something accurate like his elbow to top arm length or his chest width, why are we using inaccurate things that clearly don't work and overestimate the feat.
 
No, just use something accurate like his elbow to top arm length or his chest width, why are we using inaccurate things that clearly don't work and overestimate the feat.
I see your point, but it’s really not that deep. I could also say his arm wasn’t even straight down since his hand was like right next to his knee. But honestly, I don’t think we need to go that far.
 
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These pixel-scaling lines don't even make sense; they go from Saitama's shoe to his groin and then make a strange curve to a random point on his head, because he's looking down and you can't see where his head actually ends.

We don't even know 12-years old Saitama's true height, that's why I used the soda can instead, it's much simpler and doesn't require strange and complicated pixel lines or estimated heights to measure.

Not to mention the 12-ounce can is the industry standard all around the world and the one in the floor certainly looks like one.

So I disagree with the changes, the old calc is still good and it was checked by more than 3 calc group members back then.
 
These pixel-scaling lines don't even make sense; they go from Saitama's shoe to his groin and then make a strange curve to a random point on his head, because he's looking down and you can't see where his head actually ends.

We don't even know 12-years old Saitama's true height, that's why I used the soda can instead, it's much simpler and doesn't require strange and complicated pixel lines or estimated heights to measure.

Not to mention the 12-ounce can is the industry standard all around the world and the one in the floor certainly looks like one.

So I disagree with the changes, the old calc is still good and it was checked by more than 3 calc group members back then.
Wouldn't it be much better using the can for the width of the tile block on the floor and use that to know the width of the wall? And then possibly use that to pixel scale the minimum depth of the crater by using the outer part of the crater that's caving in

Here's also a very high quality image of the panel


Here's what I mean:
latest

Can = 140 px (0.1227 m)

Tile block = 2345 px (2.055225 m)

Wall width = 2.055225 m
 
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Wouldn't it be much better using the can for the width of the tile block on the floor and use that to know the width of the wall?
No, you'd have to draw the line right alongside the can, where the scan cuts off.

I am personally indifferent on choosing between Saitama's torso or the coke can for the radius.

And then possibly use that to pixel scale the minimum depth of the crater by using the outer part of the crater that's caving in
I don't see an issue with using chest depth for the crater depth, especially considering how deep it looks, the 12-year-old-child chest depth is plenty good enough as is. Depth isn't a problem. It's the radius people seem to throw hissy fits about on some of the most asinine nitpicks imaginable because "muh accuracy". This is a hobby, not a science class.
 
No, you'd have to draw the line right alongside the can, where the scan cuts off.
Here's what I mean:
latest

Can = 140 px (0.1227 m)

Tile block = 2345 px (2.055225 m)

Wall width = 2.055225 m
I meant like that (if we are using the can, that is basically the only way it can actually work)
I don't see an issue with using chest depth for the crater depth, especially considering how deep it looks, the 12-year-old-child chest depth is plenty good enough as is. Depth isn't a problem. It's the radius people seem to throw hissy fits about on some of the most asinine nitpicks imaginable because "muh accuracy". This is a hobby, not a science class.
Yee that method isn't an issue, just if we know the minimum depth by using pixel scaling it can kinda support other values (like chest depth) (tho I don't think in this situation it would help much)
 
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this is related to the scaling not the calc itself but why are we scaling a 12 year old saitama's durability completely to the value when it instantly knocked him out for an entire hour?
 
this is related to the scaling not the calc itself but why are we scaling a 12 year old saitama's durability completely to the value when it instantly knocked him out for an entire hour?
His body was still fine, being knocked out isn't an outer durability feat but the brain shutting down from damage, moving around too much from within
 
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