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Roblox vs Minecraft (Player [Elemental Battlegrounds] vs Player [Minecraft])

He becomes a sitting duck but Steve still gonna be hit if Steve goes into the area? I’m sure EBG will start sliding and doing flips which might misdirect any shot of mace. It’ll only lead to Steve flying away
I mean this is with the withers, no?
Burn damage that will bypass shield:
He can still block the AP of the attacks. The fire would just burn him, which he can get rid of easily.
 
I mean this is with the withers, no?
I mean if he’s really that good then maybe just maybe, alright so once he gets Polaris to get rid of the first batch of withers I guess you could try aiming it right. Still gonna get hit though with slow falling. Plus Polaris lasts for 10 seconds if he misses he’s gonna get cooked if he immediately pulls a Vine. Also the withers may or may not help since they’re pushing around EBG and might even aim for Steve instead.
 
qzi4vg.jpg
did not load I wonder what is this
 
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John EBG regularly jobs because Arkansalter isn't doing the guy much justice.

Steve has access to all of his equipment and potions, meaning he has the speed advantage
The only good arguments you can make here are ender pearls and Elytra + fireworks purely because of the fact that they could do this. This is a point brought up later by people in the replies, so it's gonna be the main argument we're dealing with, that and end crystals. This is the only real way steve is going to get remotely even close to threatening John EBG.

and potions
oto26c.png

Speed potions aren't going to do much..

Just for reference, ~8 m/s would be about like.... 4.45 steve heights/second. Lets compare that to John EBG's ingame speed:
In this video, I run back and forward in front of a wall

h6gyzv.jpg

This wall is about ~90 meters long
At 60 FPS. At 18 seconds and 14 frames into the video they start walking and reach the end at 27 seconds and 31 frames. This is about 9.28333333 seconds.

91.39 meters / 9.28333333 seconds = 9.84452424 m/s

This lines up with their walking speed being calculated at 11.32 m/s here (granted it's using a slightly higher stat, but around that ballpark). If you substituted 1.77 meters with 1.68 meters you'd get 10.752 m/s. Their WALKING, speed.

What about running speed? They start running at 6 seconds and 49 frames into the video and hit the wall at 11 seconds and 36 frames. This is about 4.78333333 seconds.

91.39 meters / 4.78333333 seconds = 19.1059234 m / s
John EBG walks faster than Steve with Speed 2 (meaning they incur no stamina penalty), but running is twice as quick as Steve's speed with a Speed 2 potion.


likely strength advantage over time with potions and enchantments,
Not really? Potions don't stack, they just refresh durations if you use them again. The only real scary enchanted things would be like, Prot V unbreaking armor, Infinity Power V Unbreaking III bow (Bow damage scales up wayyy faster than sword damage), and the mace. Swords aren't as much of a threat because all combat in EBG is just people running a distance away from each other and spamming projectiles or shoving 50 projectiles into you at point blank to kill you immediately.
near infinite healing with golden apples and enchanted golden apples
Enchanted golden apples mostly. Enchanted golden apples give steve that absorption shield that essentially acts like an extra health bar that refreshes every time they eat one. The only issue is that steve has to CONSTANTLY be eating them if he's getting threatened by enough damage. Shields no-sell everything in the game and are only limited by their durability. Mending only allows it to regain durability from absorbing experience, which can be done with Bottles O' Enchanting. Shielding also slows down steve, which is not something they want to do here.

Speaking of durability, we should compare the two:

The AP difference here is like 3x. The 45 kiloton attack John EBG survives does a fifth of their health at base. The video shows it doing like 232, but the guy in the video probably has some stats put into damage. The wiki says it's 200.
gfboeh.png


Keep in mind that this is without factoring in that the EBG player gets a 50% health boost and a 25% damage reduction boost (meaning they passively get like 87.5% more durable) at maxed out health + defense. This attack would be doing closer to like 10% of their health each time. This is a 45 kiloton attack. They can shred people who can survive their Volcanic Eruption. The charged multi-shot water projetiles don't use much mana (your mana, in fact, recharges in the middle of the spell's chargeup and

Steve scales to a 15 kiloton feat. The ender dragon does like 10 damage on normal mode, which is similar to enderman on hard mode. I have a video here showcasing this. Steve no-sells the enderman's hits with enchanted golden apples + netherite chestplate pretty handily. The end crystal can do pretty decent damage to them past this at enough ranges and nearly one shots them at point blank. Okay, fair point there.

But John EBG is not comparable to baseline ender dragon attacks, he's comparable to 3x that value. Iron Golems might be it then, iron golems hit a bit harder than ender dragon. Here's a video of Steve facetanking them with full protection IV netherite + enchanted golden apples. Notice how he's actually taking damage with Prot IV netherite + Resistance II.

When Steve has to switch to the Elytra, he's making a pretty considerable risk. Remember that the argument here is that Steve has to like, hit John EBG with a crazy mace combo, which would involve having to do the Elytra tech that involves swapping out of your chestplate/elytra megafast. Steve has to do this against what is essentially an Iron Golem that moves as fast as him in any horizontal direction at base, can move twice that speed, can turn invisible, heal, teleport, cover larges distances,

Even if Steve uses slow falling, his speed is jack squat compared to John EBG's walking speed that is already = his speed 2 sprinting WHILE WALKING (not accounting for john EBG sprinting or using other mobility spells). If he has to switch to Elytra, he has to do all this crazy aerial tech that goes byebye the moment he gets hit with an Ace Up The Sleeve (reversing his movement) or he gets caught in a stun spell because of that 3x AP gap + John EBG having a 25% damage boost at max stats + anything else John EBG would be using (Flame Body noticeably, since it boosts damage).


Does EBG have a counter to this

The guy in the video gets absolutely BTFO because they aren't pearling out of the crazy mace combo (which takes multiple hits to kill them BTW, keep in mind this is them at their peak).


John EBG literally moves twice as fast as steve with Speed II on the ground so they're gonna have to be dealing with someone that will be leaping bounds while throwing out ricocheting AoE spells that reverse enemy movement (try hitting them with mace when they're like that lmao), instantly covering 30 meters with dashes, turning into puddles of acid that will envelop him on contact, several obnoxious attacks that pull Steve to a singular point for a few seconds, invisibility that lets them move even faster than they already do, AoE knockback leaps, a contact spell that essentially allows them to swap position with Steve for a time (meaning they can juke Elytra charges by just swapping positions), the ability to grab-rush steve and throw him around if he gets too close (this video does more justice to how nonexistant the startup attack on that move is).



I haven't addressed the big, black and very charred skeleton in the room:
Also, since Steve has all gear except wither potions, can I say that Steve creates a massive army of withers then proceed to fly away with fireworks & elytra while EBG eventually gets overwhelmed?
Steve would know what the withers can do and will book it on the spot. The problem is that the withers will also attack him if he gets too close, so he's kinda ******* himself over if he wants fly in to finish the job. John EBG could potentially juke the withers by using Chronostasis to set a point, run away far enough, and teleport back, but they would probably be throwing spells at the wither trying to kill it in the first place for gems or shards or whateverthefuck because they do that in the game's survival mode.

Withers are a bit more durable than players and would be hitting john EBG with like super weak spell levels of damage (they already barely damage steve with Protection IV netherite), so they wouldn't be impossible for them to break through. John EBG could make himself completely immune to the skulls by abusing Absorbing Slime (which would turn them into slime that reflects back at the wither). The problem with withers is that they're very durable, have stupid resistances (ghast fireballs, regular fireballs, poison, lava; several types of projectiles once they're at half health), and that Wither debuff would definitely force John EBG to use heals or spells like Rock Armor to not get slowly chipped down. John EBG's lifesteal spells can get pretty powerful in crowds, so a swarm of withers would probably just be counterintuitive.

Withers also explode on death in Bedrock edition. This is comparable to end crystal explosions. This attack is very telegraphed, but John EBG wouldn't know about it and there's a good chance they would get hit it if they're fighting a swarm of them, which would do a lot of damage to them. Granted, using their lifesteal spells against the wither swarm would probably heal it up quickly.
 
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but they would probably be throwing spells at the wither trying to kill it in the first place for gems or shards or whateverthefuck because they do that in the game's survival mode.
peak😭

Withers also explode on death in Bedrock edition. This is comparable to end crystal explosions. This attack is very telegraphed, but John EBG wouldn't know about it and there's a good chance they would get hit it if they're fighting a swarm of them, which would do a lot of damage to them. Granted, using their lifesteal spells against the wither swarm would probably heal it up quickly.
so this turns into can lifesteal lifesteal enough to where it can hold back from hundreds of (around) 38 tons of tnt (assuming damage is comparable to spawn explosion), lots withering which can last to up to 40 seconds on hard mode, and constant death explosions. how does this play out?
 
This can honestly go both ways. Yes, Steve could hypothetically bring Shulker boxes full of fireworks/god apples/bottles of enchanting but the longer Steve has to fight, the more resources he's gonna be down. Steve's melee attacks with netherite weapons aren't gonna do much, fully charged Power V bow shots are very easy to dodge & open him up to taking damage. A fully charged multi-projectile spell from John EBG has the potential to heavily damage Steve's netherite armor, would force him to start eating golden apples, or would force steve to start trying to fly with Elytra.

John EBG's "muh mana muh mana please don't wear down my mana" meme only really applies when they're fighting against rushdown opponents that can eat their attacks. Steve with an Elytra + netherite helmet/leggings/boots gets threatened by the 15 kiloton Ender Dragon strikes and he would have to fight against someone who can just pop a giant shield that hits just as hard as the 45 kiloton Volcanic Eruption if he tries to even close in to melee range. Most of John EBG's regular attacks would send Steve reeling even in full prot IV netherite w/ god apples. They might not one shot them, sure, but Steve would have to respect John EBG's distance.

Time Stop, as much as it is a joke within John EBG threads, would ESPECIALLY be deadly considering that Steve cannot switch to totems. John EBG could pop it, charge up a multi projectile spell, and then do the iconic "blast the opponent with 3 different spells" meme combo to potentially kill Steve.
Is Steve allowed to crystal pvp on this site
Crystals are an interesting point. The end crystal explosion doesn't damage you if you're a block below the crystal. You can just knock enemies into the air and do insane TAS level dexterity tech to place down a block of obsidian, crystal, and then blow it up. Steve would have to either punish a teleport (have fun learning John EBG's mobility moves on the fly) or not get accidentally blown up by his own crystals when he gets hit by a knockback spell that ends up accidentally blowing up one of his crystals. John EBG could 100% survive a crystal if they can survive attacks several times stronger than their volcanic eruption attacks, especially at farther distances (because, let's face it, there's no ****** way steve is gonna crystal him at point blank lmao).
so this turns into can lifesteal lifesteal enough to where it can hold back from hundreds of (around) 38 tons of tnt (assuming damage is comparable to spawn explosion),
Ehh, more like "upscales from 15 kilotons of TNT" (Can near-instantly kill players with some of their best defensive gears at point blank, which can no-sell attacks from the Ender dragon).
Death explosions are only if they hit John EBG, which is 50/50. After the first time, John EBG probably learn to avoid standing too close to the withers when they die. The withers literally just sit in place, so they can just... move far enough way from them that it's not an issue.
lots withering which can last to up to 40 seconds on hard mode
Withering just does chip damage that ignores armor. It's never explained how it damages the user, but it can affect undead enemies & golems, so it's just a DoT that does damage to you even if you're immune to regular poison or if you're inorganic. It takes a while to kill iron golems. If there's lots of withers, then they could just lifesteal enough to counteract it.
 
Another thing. Steve hasn't dealt with a myriad of projectiles in a one on one fight before. Max you can shoot is like 3 or 5 with a multishot crossbow IIRC. John EBG can shoot like 10 at once.
 
Withering just does chip damage that ignores armor. It's never explained how it damages the user, but it can affect undead enemies & golems, so it's just a DoT that does damage to you even if you're immune to regular poison or if you're inorganic. It takes a while to kill iron golems. If there's lots of withers, then they could just lifesteal enough to counteract it.
In the Mobestiary, the Wither effect is described as being a disease that constantly feasts away at one’s “vigor” (I assume that means life force in general, as it clearly can effect stuff that isn’t organic) until they are dead, so if EBG’s healing can deal with that, then yeah
 
"physical strength and good health." Is the definition. Ehhhh... it shouldn't really be allat. It hasn't been shown for it to do that.
I mean, statements from in-universe reputable sources are statements from in-universe reputable sources, can’t exactly refute them unless you got a really good ass reason
 
I mean, statements from in-universe reputable sources are statements from in-universe reputable sources, can’t exactly refute them unless you got a really good ass reason
But we don't even know what that even means. Is it statistics reduction? Like what is it?
 
But we don't even know what that even means. Is it statistics reduction? Like what is it?
I mean, if we go with how it’s depicted in Story Mode, it slowly decays the body, turning it into a dark purple or black, starting with the area initially affected, as well as a bunch of other general disease-related stuff. It should be noted that the kind inflicted by regular Withers does go away over enough time, but this can easily be attributed to the character’s own resistance to its effects, and even if it wasn’t, given the sheer quantity of Withers John EBG is facing, you can make a case for them being unable to deal with it’s effects in time.
 
I mean, if we go with how it’s depicted in Story Mode, it slowly decays the body, turning it into a dark purple or black, starting with the area initially affected, as well as a bunch of other general disease-related stuff. It should be noted that the kind inflicted by regular Withers does go away over enough time, but this can easily be attributed to the character’s own resistance to its effects, and even if it wasn’t, given the sheer quantity of Withers John EBG is facing, you can make a case for them being unable to deal with it’s effects in time.
Realistically, if it only has been shown to not do much else than deal damage over time, turn your skin purple, and give you diseases, I'm pretty sure John EBG thugs that out.
 
Realistically, if it only has been shown to not do much else than deal damage over time, turn your skin purple, and give you diseases, I'm pretty sure John EBG thugs that out.
I still feel that, unless directly shown to, healing shouldn’t be assumed to apply to any kind of dura-neg stuff (like disease/corruption/death manip)
 
healing shouldn’t be assumed to apply to any kind of dura-neg stuff (like disease/corruption/death manip)
I mean the withering effect is nothing more than a DoT and it really functioned not much more than that.
 
I mean just get it on the profile to be fair.
His immo 2 should have him be able to thug the disease out regardless. Plus, again, the wither argument has already been debunked anyways.
 
Part 1 of this installment
image.png


Steve is 7-C with all of his equipment EXCEPT wither potions of any kind (EBG man would kinda just die).
Speed is equalized

Dynablocks:

Cave Game:

David and Notch become friends:
The Roblox Elemental Battlegrounds player wins because of their overwhelming versatility and powerful area-of-effect attacks. With elements like Plasma, Lightning, or Chaos, they can spam high-damage abilities that zone Steve out and prevent him from closing the gap. While Steve has strong gear and buffs, he relies on getting in close—and with speed equalized, the EBG player can keep him at bay, stun-lock him, and wear him down before he ever lands a decisive blow.
 
John EBG regularly jobs because Arkansalter isn't doing the guy much justice.


The only good arguments you can make here are ender pearls and Elytra + fireworks purely because of the fact that they could do this. This is a point brought up later by people in the replies, so it's gonna be the main argument we're dealing with, that and end crystals. This is the only real way steve is going to get remotely even close to threatening John EBG.


oto26c.png

Speed potions aren't going to do much..

Just for reference, ~8 m/s would be about like.... 4.45 steve heights/second. Lets compare that to John EBG's ingame speed:
In this video, I run back and forward in front of a wall

h6gyzv.jpg

This wall is about ~90 meters long
At 60 FPS. At 18 seconds and 14 frames into the video they start walking and reach the end at 27 seconds and 31 frames. This is about 9.28333333 seconds.

91.39 meters / 9.28333333 seconds = 9.84452424 m/s

This lines up with their walking speed being calculated at 11.32 m/s here (granted it's using a slightly higher stat, but around that ballpark). If you substituted 1.77 meters with 1.68 meters you'd get 10.752 m/s. Their WALKING, speed.

What about running speed? They start running at 6 seconds and 49 frames into the video and hit the wall at 11 seconds and 36 frames. This is about 4.78333333 seconds.

91.39 meters / 4.78333333 seconds = 19.1059234 m / s
John EBG walks faster than Steve with Speed 2 (meaning they incur no stamina penalty), but running is twice as quick as Steve's speed with a Speed 2 potion.



Not really? Potions don't stack, they just refresh durations if you use them again. The only real scary enchanted things would be like, Prot V unbreaking armor, Infinity Power V Unbreaking III bow (Bow damage scales up wayyy faster than sword damage), and the mace. Swords aren't as much of a threat because all combat in EBG is just people running a distance away from each other and spamming projectiles or shoving 50 projectiles into you at point blank to kill you immediately.

Enchanted golden apples mostly. Enchanted golden apples give steve that absorption shield that essentially acts like an extra health bar that refreshes every time they eat one. The only issue is that steve has to CONSTANTLY be eating them if he's getting threatened by enough damage. Shields no-sell everything in the game and are only limited by their durability. Mending only allows it to regain durability from absorbing experience, which can be done with Bottles O' Enchanting. Shielding also slows down steve, which is not something they want to do here.

Speaking of durability, we should compare the two:

The AP difference here is like 3x. The 45 kiloton attack John EBG survives does a fifth of their health at base. The video shows it doing like 232, but the guy in the video probably has some stats put into damage. The wiki says it's 200.
gfboeh.png


Keep in mind that this is without factoring in that the EBG player gets a 50% health boost and a 25% damage reduction boost (meaning they passively get like 87.5% more durable) at maxed out health + defense. This attack would be doing closer to like 10% of their health each time. This is a 45 kiloton attack. They can shred people who can survive their Volcanic Eruption. The charged multi-shot water projetiles don't use much mana (your mana, in fact, recharges in the middle of the spell's chargeup and

Steve scales to a 15 kiloton feat. The ender dragon does like 10 damage on normal mode, which is similar to enderman on hard mode. I have a video here showcasing this. Steve no-sells the enderman's hits with enchanted golden apples + netherite chestplate pretty handily. The end crystal can do pretty decent damage to them past this at enough ranges and nearly one shots them at point blank. Okay, fair point there.

But John EBG is not comparable to baseline ender dragon attacks, he's comparable to 3x that value. Iron Golems might be it then, iron golems hit a bit harder than ender dragon. Here's a video of Steve facetanking them with full protection IV netherite + enchanted golden apples. Notice how he's actually taking damage with Prot IV netherite + Resistance II.

When Steve has to switch to the Elytra, he's making a pretty considerable risk. Remember that the argument here is that Steve has to like, hit John EBG with a crazy mace combo, which would involve having to do the Elytra tech that involves swapping out of your chestplate/elytra megafast. Steve has to do this against what is essentially an Iron Golem that moves as fast as him in any horizontal direction at base, can move twice that speed, can turn invisible, heal, teleport, cover larges distances,

Even if Steve uses slow falling, his speed is jack squat compared to John EBG's walking speed that is already = his speed 2 sprinting WHILE WALKING (not accounting for john EBG sprinting or using other mobility spells). If he has to switch to Elytra, he has to do all this crazy aerial tech that goes byebye the moment he gets hit with an Ace Up The Sleeve (reversing his movement) or he gets caught in a stun spell because of that 3x AP gap + John EBG having a 25% damage boost at max stats + anything else John EBG would be using (Flame Body noticeably, since it boosts damage).



The guy in the video gets absolutely BTFO because they aren't pearling out of the crazy mace combo (which takes multiple hits to kill them BTW, keep in mind this is them at their peak).


John EBG literally moves twice as fast as steve with Speed II on the ground so they're gonna have to be dealing with someone that will be leaping bounds while throwing out ricocheting AoE spells that reverse enemy movement (try hitting them with mace when they're like that lmao), instantly covering 30 meters with dashes, turning into puddles of acid that will envelop him on contact, several obnoxious attacks that pull Steve to a singular point for a few seconds, invisibility that lets them move even faster than they already do, AoE knockback leaps, a contact spell that essentially allows them to swap position with Steve for a time (meaning they can juke Elytra charges by just swapping positions), the ability to grab-rush steve and throw him around if he gets too close (this video does more justice to how nonexistant the startup attack on that move is).



I haven't addressed the big, black and very charred skeleton in the room:

Steve would know what the withers can do and will book it on the spot. The problem is that the withers will also attack him if he gets too close, so he's kinda ******* himself over if he wants fly in to finish the job. John EBG could potentially juke the withers by using Chronostasis to set a point, run away far enough, and teleport back, but they would probably be throwing spells at the wither trying to kill it in the first place for gems or shards or whateverthefuck because they do that in the game's survival mode.

Withers are a bit more durable than players and would be hitting john EBG with like super weak spell levels of damage (they already barely damage steve with Protection IV netherite), so they wouldn't be impossible for them to break through. John EBG could make himself completely immune to the skulls by abusing Absorbing Slime (which would turn them into slime that reflects back at the wither). The problem with withers is that they're very durable, have stupid resistances (ghast fireballs, regular fireballs, poison, lava; several types of projectiles once they're at half health), and that Wither debuff would definitely force John EBG to use heals or spells like Rock Armor to not get slowly chipped down. John EBG's lifesteal spells can get pretty powerful in crowds, so a swarm of withers would probably just be counterintuitive.

Withers also explode on death in Bedrock edition. This is comparable to end crystal explosions. This attack is very telegraphed, but John EBG wouldn't know about it and there's a good chance they would get hit it if they're fighting a swarm of them, which would do a lot of damage to them. Granted, using their lifesteal spells against the wither swarm would probably heal it up quickly.

Thank you for saving Arkan on this thread but I vote on the Player FRA
 
So now Steve can't attack melee or ranged as stated before because of shielding and multiple stun inducement spells that will lead to him not being able to do anything, and cannot swarm with armies because of lifesteal (and regular heals if there's little). Since there's no reasonable way for Steve attack to EBG because of his stun, shielding, AoE, healing and lifesteal, I'm gonna have to go with EBG fra
 
While I have been mentioning some stuff that gives Steve a bit of an edge, I still feel that the match is in John EBG’s favor for reasons that other people have already mentioned (better versatility, AoE moves that can deal with some of Steve’s summons, higher AP, that ******* time stop, etc.)
 
While I have been mentioning some stuff that gives Steve a bit of an edge, I still feel that the match is in John EBG’s favor for reasons that other people have already mentioned (better versatility, AoE moves that can deal with some of Steve’s summons, higher AP, that ******* time stop, etc.)
Is that a vote?
 
So now Steve can't attack melee or ranged
He can fly in with Elytra + fireworks to land in nasty hits, but he has to take a considerable risk to do so since that involves periodically switching to elytra. He can get regular melee hits in if he tries to pearl into John EBG, but a sharpness V netherite sword + strength isn't going to do that much to John EBG and his sprinting speed w/ stat ampts when he doesn't have soul sand everywhere would be less than John EBG's walking speed.

He can try to block, but he can get thrown around by contact spells or hit by spells like Ace Up The Sleeve, or trapped inside of an ult. Crystal PVP (which would involve knocking John EBG into the air or baiting him to perform a somersault so the crystal can do massive damage to them) can do nasty damage, but it would have to be point blank to grievously injure John EBG. Crystal PVP also poses a risk if they don't break the crystal fast enough, or if John EBG uses a blast spell and it hits him & and the crystal at the same time.

His ranged options are like... Power V infinity bow, which is a good ranged option it can kill iron golems with a few fully charged crits, but it would require them to do tricky stuff like throw an end pearl close enough to them and shoot them as soon as it lands to juke John EBG out. Remember that his healing options vary from instant heals that would be covering a good chunk of the damage from 45 kiloton attacks instantly, healing about the same amount over a few seconds, passive healing that heals more than that amount in a small area below it over time, passive slimes that latch onto them and heal even more than that, and there's even a body transformation spell that gives them passive health regeneration that can be stacked on top of that.

as stated before because of shielding and multiple stun inducement spells that will lead to him not being able to do anything
Stun inducement depends. Some of them just knock enemies to the ground in a pseudo-ragdoll state like Water Blast, lightning blast, and other fun stuff.
Certain contact spells straight up lift enemies into the air/ keep them in place with some form of telekinesis(?) while they can't do anything (the spells in the video are blacked out, meaning they can't use them) . These are generally contact spells and are as follows:
  1. Magma Drop (Pushes enemy away while they can't move & then drops magma on them)
  2. Frozen Incursion (Pushes enemy away while they can't move and then shoots exploding ice spikes at them)
  3. Essence Relegation (AoE move rather than a contact spell. Disables enemy spell usage, pulls them in, and pushes them away while their spells are disabled)
  4. Void of Terror (Levitates enemy into the air and blasts them with a high damage attack)
  5. Void Lightning (Kicks enemy into the air, levitates them briefly and then shoots a bunch of lightning at them)
  6. Temporal Trap (Traps enemies in an hourglass before doing massive damage. Enemies can't use spells in them. The user's mana can recharge while this is happening. You can combine this with horrifying heads & other summons to do a lot of damage)
  7. Disorder Ignition (Levitates enemies into the air, kicks them and applies a burn that heals you over time + lets you swap spaces with them them at will for six seconds)
You can't punch during any of these and I don't think you can block either. Would have to lab with Arkan at some point.

Barring contact stun/levitations, here's a bunch of other spells that could shut down melee confrontation.
  1. Oblivion (Teleports enemies in quite a large area around you to where your mouse cursor is. Does a pretty amount of damage too)
  2. Spiky Shield (Does high damage, grants a brief defense boost, and knocks enemies away)
  3. Crystal Armament (Shoots a metricgigarapeton of tiny crystals at nearby enemies and then shatters; the shattering also does bonus damage. Also gives you a defense boost)
  4. Gravital Globe (Creates a stationary globe that damages & pushes enemies out of it while deflecting projectiles)
  5. Inertia (Body spell that grants the user knockback immunity and lowers their gravity. You can combine this with mobility spells such as Rainbow Shockwave to effectively fly)
  6. Amaurotic Lambent (***** Steve's vision by blinding him with very bright light)
  7. Comet Crash (Turns the user into a small star that very quickly curves to its target point, blinding anyone near its impact)
  8. Holy Dash (Travels a large distance instantly. Can be used in mid-air to glide)
  9. Light Emission (Travels with a small startup. Can teleport twice if it teleports near an enemy, which also damages them)
  10. Order Break (Good ol' fashion energy blast that launches the enemy away and ***** them up with a lot of damage)
  11. Trichotomy (User splits into three copies. One of them is real and is selected at random to be the real you. This works kinda like the Illusioner illager's ability)
  12. Ace Up The Sleeve (Reverses enemy movement for four seconds. They ricochet off walls and explode when they get close enough to enemies. Renowned for buck breaking Elemental Battlegrounds Players players)
  13. Fuming Whack (Lunges forward and grabs the first enemy you hit & proceeds to spike them into the ground)
  14. Septic Splatter (Turns you into a puddle of acid that drags any enemies you touch into it, before launching them into the air)
  15. Flash Slash (Lets you dash forward with a sword, does additional dashes every time you hit an enemy with it, so you can just swoop past enemies in melee range)
  16. Splitting Slime (Drops a big blob that briefly knocks enemies to the ground & splits into sentient blobs that are fast enough to chase after sprinting players)
  17. Vortex Bomb (Makes enemies orbit around its impact point for a bit before exploding)
  18. Light Disc (Instantly summons an energy disc that damages enemies that touch it; makes you jump high into the air and launch a few exploding bolts. The disc can also instead become a sawblade that does a massive amount of damage).
  19. Orbital Strike (Immediately summons a buttload of orbital lasers that drag enemies with them)
  20. Wind Ascend (Knocks enemies away and boosts the user into the air. Combined with inertia, rainbow shockwave, and preferably an air stalling spell such as Sun's Blessing, you can effectively fly.)

Steve can try to pearl spam to catch up with him, sure, but he would have to be super aggressively pearling towards John EBG who could just fly like this. He would get knocked out of melee range and would have to either contemplate between pearling back into there and getting hit with a charged multi projectile spell or having to eat an enchanted golden apple, which would give John EBG a bit of time to recharge mana or follow up with an attack of their own. Keep in mind that even four spells can easily kill other players while only dipping into half of their maximum mana. Steve in melee range is going to have to deal with AoE bullshit attacks that'll force him to pop a totem if he tries to prioritize crystal PvP (which requires trying to knock the enemy into the air to make the most out of BTW)

Elytra is an option, yes. Even if we're assuming Steve here is some PvP god, he has to minimize how much time he has Elytra equipped. I forgot that wardens do a good amount of damage; this is how much damage he's gonna be taking with Prot IV helmet/leggings/boots against like ~200 damage spells like volcanic eruption (normal difficulty) and then higher damage spells (hard difficulty). With elytra in their chestplate slot, they nearly die instantly.

Steve is going to be forced to start devouring god apples (god forbid he gets time stopped) and will have to keep doing it so long as John EBG keeps hammering him with spells. If John EBG runs out of mana (which is likely to happen if they start spamming a bunch of spells at once), Steve is nowhere near fast enough on foot to catch up with him and trying to punish with an elytra-rocket-mace drop is going to be hard because he's not a Warden summoned in creative with their flags set to {Attributes:[{NoAI: 1b,Silent:1b,PersistenceRequired:1b}. Hitting something that moves twice as fast as you on foot that can front flip several dozen feet into the air, teleport, and has AoE spells is going to be pretty hard.

The only real options that Steve could use to threaten John EBG in melee range would be pearl rushing him while placing down end crystals like this, or attempting to tech with elytra + mace + rockets.
The former relies entirely on whether or not Steve is at a lower y-level than John EBG (end crystals will do their crazy damage if the target is at the same height or above it). This could potentially kill John EBG if they don't try to immediately escape it, but steve is at risk too if John EBG is shooting at them and blows up the crystal while attacking steve.
The latter would require Steve to hit something that is moving wayy faster than they normally deal with. A long enough mace fall could kill John EBG instantly, yes, that's a possible win condition in this matchup and it's 100% possible for that to land. If John EBG just... keeps moving, they would be forcing Steve to have to equip Elytra mid-fall because they cannot steer their flight unless they have Elytra equipped, which is not what he would be want to be doing if Warden-level melee attacks could bring him down to low HP very very easily and pop totems. Friendly reminder that popping totems doesn't instantly restore his HP and would open him up to getting another totem popped.

On top of all of this, Steve's armor is going to get damaged over time. He has to keep repairing with bottles o' enchanting and if he runs out, he's gonna have to crack open a shulker (which would involve standing on the ground for a bit).



and cannot swarm with armies because of lifesteal (and regular heals if there's little).
Withers aren't something John EBG can easily beat. He can lifesteal them, but having to keep a tab on them will consume mana because they would constantly be having to use lifesteal spells against them & healing spells.

Speaking of healing, I slept on is just how good John EBG's defense boosts can get. Here's a video of what I mean.

John EBG can, at a small expense of stamina, perform a block- which halves damage taken. Their earth armor reduces damage by 40%. This can easily reduce most attacks down to like a third of what they normally do. With healing on top of this, you can easily take a lot of abuse that would otherwise kill you quite quickly.
The feather attack in the video, for reference, does like ~364 damage when uncharged and a little higher than that when fully charged, and I just eat them very easily. The guy in the video is around the same level as me, so his power stat is probably high enough that it counteracts my defense and it does the base damage it normally would. In the video I have maxed out defense, but my health isn't maxed out. Imagine everything in the video but like a little tankier.

I'd say if they're forced into a defense scenario they would definitely stand a pretty good chance against crystal PVP or mace attempts, if they can make shit stronger than their 45 kiloton feat do minimal damage, then point blank end crystal explosions aren't gonna be doing any justice. Granted, it would force them to use mana, but they can just like.... teleport away, lol.
 
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Okay, I did a little bit of labbing ingame. The John EBG speed feat uses a 91 meter distance as a frame of reference:

oto26c.png

Speed potions aren't going to do much..

Just for reference, ~8 m/s would be about like.... 4.45 steve heights/second. Lets compare that to John EBG's ingame speed:
In this video, I run back and forward in front of a wall

h6gyzv.jpg

This wall is about ~90 meters long
At 60 FPS. At 18 seconds and 14 frames into the video they start walking and reach the end at 27 seconds and 31 frames. This is about 9.28333333 seconds.

91.39 meters / 9.28333333 seconds = 9.84452424 m/s

This lines up with their walking speed being calculated at 11.32 m/s here (granted it's using a slightly higher stat, but around that ballpark). If you substituted 1.77 meters with 1.68 meters you'd get 10.752 m/s. Their WALKING, speed.

What about running speed? They start running at 6 seconds and 49 frames into the video and hit the wall at 11 seconds and 36 frames. This is about 4.78333333 seconds.

91.39 meters / 4.78333333 seconds = 19.1059234 m / s
John EBG walks faster than Steve with Speed 2 (meaning they incur no stamina penalty), but running is twice as quick as Steve's speed with a Speed 2 potion.

I replicated a 91 meter (block) length in a Minecraft superflat world and did a few tests. The video is at 60 FPS, so any frames are 1/60th of a second each.

  • Starting from 19 seconds and 25 frames, I sprint-jump with swiftness 2 and reach the end of the 91 meters at 31 seconds and 15 frames into the video. This is about 11.8333333 seconds.
    • This comes out to 7.69014087 m/s, which is juuust below the sprinting speed that the wiki said. John EBG is faster than this while walking. Keep this in mind.
  • Then I cleared my speed effect and set my speed attribute to 0.4. At 44 seconds and 9 frames into the video, I start running and reach the end of the wall at 49 seconds and 27 frames. This is a timeframe of 5.3 seconds.
    • This comes out to 17.1698113 m/s. This is slightly below the sprinting speed of john EBG

Steve with a speed attribute of 0.4 is a bit below what speed John EBG can sprint at without any spells like Flame Body or Spectral Embodiment. If you skip to 1:13 in the the video, not even the Wither can catch up with me just walking with a little below John EBG's running speed lmao. ******* hell the wither even struggled with Swiftness 2, which is a little below John EBG's walking speed.

Using the Bedrock Edition wither for this matchup is a tradeoff. They move faster, yes, but they are significantly less aggressive (they don't chase you like the Java edition wither, they just hover in place & fire skulls before using their speed to fly to a different point) and they fire less skulls. At half health they start firing faster and gain a short dashing attack that moves it towards its target that it also uses spontaneously. Both withers also just lose interest if you run away too far from it, lol. Even if we assume that last part is just game mechanics, they'll still attack everyone in the fight including Steve himself.
 
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Okay, I did a little bit of labbing ingame. The John EBG speed feat uses a 91 meter distance as a frame of reference:


I replicated a 91 meter (block) length in a Minecraft superflat world and did a few tests. The video is at 60 FPS, so any frames are 1/60th of a second each.

  • Starting from 19 seconds and 25 frames, I sprint-jump with swiftness 2 and reach the end of the 91 meters at 31 seconds and 15 frames into the video. This is about 11.8333333 seconds.
    • This comes out to 7.69014087 m/s, which is juuust below the sprinting speed that the wiki said. John EBG is faster than this while walking. Keep this in mind.
  • Then I cleared my speed effect and set my speed attribute to 0.4. At 44 seconds and 9 frames into the video, I start running and reach the end of the wall at 49 seconds and 27 frames. This is a timeframe of 5.3 seconds.
    • This comes out to 17.1698113 m/s. This is slightly below the sprinting speed of john EBG

Steve with a speed attribute of 0.4 is a bit below what speed John EBG can sprint at without any spells like Flame Body or Spectral Embodiment. If you look in the video, not even the Wither can catch up with me just walking with that lmao. ******* hell the wither even struggled with Swiftness 2
I should mention that I do plan on upgrading Steve’s speed sometime in the future, as you can run in-tandem with the vibrations that skulk sensors detect that visually move in-game at 20 m/s, but I ultimately think it isn’t going to effect the outcome of the match much.
 
I should mention that I do plan on upgrading Steve’s speed sometime in the future, as you can run in-tandem with the vibrations that skulk sensors detect that visually move in-game at 20 m/s, but I ultimately think it isn’t going to effect the outcome of the match much.
In speed equalized matches, speeds are usually scaled to how fast they are compared to the character normally. John EBG's speed is scaled down to Steve's grounded speed, it's just that his speed ingame, without scaling to projectiles, is noticeably faster. Steve's Elytra w/ rockets is still faster at 33 m/s, but Steve has trouble turning on a dime with that.
 
In speed equalized matches, speeds are usually scaled to how fast they are compared to the character normally. John EBG's speed is scaled down to Steve's grounded speed, it's just that his speed ingame, without scaling to projectiles, is noticeably faster. Steve's Elytra w/ rockets is still faster at 33 m/s, but Steve has trouble turning on a dime with that.
Weird, according to this page, the combat speed of the faster character gets scaled down to their opponent’s, with the rest of their speed stats scaling down proportionally to that, I don’t think it necessarily takes into account the speeds the characters are typically at
 
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