The only good arguments you can make here are ender pearls and Elytra + fireworks purely because of the fact that they could do
this. This is likely going to be a point point brought up by people in the replies, so it's gonna be the main argument we're dealing with, that and end crystals. I'll go over all future args that will likely be stated.
Speed
Speed potions aren't going to do much.
Because mind you, Player can amp his speed by 2x with the
Speedrun glove or accelerate faster and faster with
MR, with MR going at FAR faster speeds that Steve could ever dream of, even when Steve has Elytras & Fireworks. Steve can only go about 8 M/S while MR can go 1400 M/S in a very short span of time.
Potions
Potions don't stack, they just refresh durations if you use them again. The only real scary enchanted things would be like, Prot V unbreaking armor, Infinity Power V Unbreaking III bow (Bow damage scales up wayyy faster than sword damage), and the mace. Swords and melee are going to be a threat due to their telekinetic nature but
long weapons aren't anything player is a stranger of.
Other shit
Enchanted golden apples give steve that absorption shield that essentially acts like an extra health bar that refreshes every time they eat one. The only issue is that steve has to CONSTANTLY be eating them if he's getting threatened by enough damage. Shields no-sell everything in the game and are only limited by their durability. Mending only allows it to regain durability from absorbing experience, which can be done with Bottles O' Enchanting. Shielding also slows down steve, which is not something they want to do here.
Speaking of durability, we should compare the two:
The AP difference here is like 2x, with steve having the advantage there. The 7.8 KT feat that John Slap tanks and no-sells is a def helpful thing here.
Steve scales to a 15 kiloton feat. The ender dragon does like 10 damage on normal mode, which is similar to enderman on hard mode. Steve no-sells the enderman's hits with enchanted golden apples + netherite chestplate pretty handily. The end crystal can do pretty decent damage to them past this at enough ranges and nearly one shots them at point blank. That's a wincon there.
But John Slap is not comparable to baseline ender dragon attacks, he's comparable to 2x less than that value however no sells and tanks it unlike Steve, which is roughly warden levels of survivability.
When Steve has to switch to the Elytra, he's making a pretty considerable risk. Remember that the argument here is that Steve has to like, hit John Slap with a crazy mace/sper combo, which would involve having to do the Elytra tech that involves swapping out of your chestplate/elytra megafast. Steve has to do this against what is essentially an Warden that moves as fast as him in any horizontal direction at base, can move twice that speed, can turn invisible, heal, teleport, cover larges distances, parry, or just straight up avoid at any given moment.
Even if Steve uses slow falling, his speed is jack squat compared to John Slaps walking speed that is already likely going to be higher and faster than Steve. If he has to switch to Elytra, he has to do all this crazy aerial tech that goes byebye the moment he gets parried.
The Mace/Spear Elytra bullshit would only happen if Slap would actively be tanking the attacks in which will not be happening due to the glove shenanigans.
THey gonna have to be dealing with someone that will be just automatically
avoiding any physical attack,
can summon an instant kill being,
can clear literally any status effect thrown at him with a damn cat,
does a straight **** you with a jail command, and some more stuff.
Now let meI address the big, black and very charred skeleton in the room.
Withers
There's a good chance that Steve will try to create withers and book it. The problem is that the withers will also attack him if he gets too close, so he's kinda ******* himself over if he wants fly in to finish the job. John Slap could potentially teleport away from the withers via riftshot but they would probably be trying to slap at the wither trying to kill it in the first place for slaps because they do that in the game.
Withers are a bit more durable than players and would be hitting john slap with like semi truck loads of damage (they already barely damage steve with Protection IV netherite), so they wouldn't be impossible for them to break through. John Slap could make himself completely immune to the skulls by abusing reflector shit like reverse which would just negate the damage problem. The problem with withers is that they're very durable, have stupid resistances (ghast fireballs, regular fireballs, poison, lava; several types of projectiles once they're at half health), and that Wither debuff would definitely force John Slap to use el gato or shield himself with one of his many rocks.
Withers also explode on death in Bedrock edition. This is comparable to end crystal explosions. This attack is very telegraphed, but John Slap wouldn't know about it and there's a good chance they would get hit it if they're fighting a swarm of them, which would do a lot of damage to them. Granted, using El Gato would fully heal them but it's something to know.
The Second to verdict
This can honestly go both ways. Yes, Steve could hypothetically bring Shulker boxes full of fireworks/god apples/bottles of enchanting but the longer Steve has to fight, the more resources he's gonna be down. Steve's melee attacks with netherite weapons aren't gonna do a whole lot, fully charged Power V bow shots are very easy to dodge & open him up to getting eaten up by bob.
Time Stop, as much as it is a joke within John Slap threads, would ESPECIALLY be deadly considering that Steve cannot switch to totems. John Slap could pop it, switch to another one shot glove via his trusty menu and just wipe him completely,
The Verdict
Player (Slap Battles)
+A LOT of options
Player has 250 gloves to chose from but he's only going to be using a few of those. Granted, those few will be extremely deadly with some consisting of straight up oneshotting.
+BRUH survivability
I failed to address this previously so that's my bad but John Slap can survive as a skeletonized right arm and a torso and can regenerate from that either passively within seconds or instantly with el gato. Killing him will be ******* HARD for Steve if he has anything to do so at all.
+Massively oneshots above his value
You know I was gonna say this. Player has LOTS of oneshot gloves such as bob, error, or OVERKILL to name a quick few.
-Lack of ranged options
They're not super duper good in terms of ranged options that can actually be pervasive to Steve. Most decent ones require prep time like Hitman's gold bullet or killstreak soul orb.
Steve
+ God apples, shields, and totems of undying gives them bullshit survivability
- Can potentially tank some of the weaker spells that John Slap throws at them so long as they keep eating enchanted golden apples, due to their absorption.
- Totems essentially require them to get killed multiple times (if they're eating god apples, they essentially refresh an extra HP bar while healing)
- Shields no-sell all attacks including point-blank End Crystals, which can already oneshot them.
+ Has high AP with point-blank End Crystals and sufficiently high mace drops
Mace drops that are high enough could potentially instant-kill enemies like Withers, which would be around as durable as John Slap without defense boosts or blocking.
End Crystals can kill Wardens, which are slightly tankier than the John Slap
+ Doesn't have to rely on mana or high attack cooldowns for most of their options
They can eat god apples, pop firework rockets w/ elytra, attempt to End Crystal rush, or attempt a mace drop from anywhere.
+ Can construct Withers
Withers are tanky and can distract John Slap from Steve for a bit
- On Bedrock edition, they don't rushdown enemies and instead fly around to different spots and fires skulls, which makes them more annoying
- They have really weird resistances so they might take a while for John Slap to figure out how to kill them at first.
- Has limited resources
- If the fight lasts too long, their armor could potentially break (if they run out of spare armor sets/bottles of enchanting)
- They could run out of God Apples, fire works, ender pearls, etc. if the fight goes on for too long.
- If they run out of objects in their inventory, they would have to open up a shulker box/ender chest and grab stuff from it, which would involve having to stop any elytra flight, land on the ground, and potentially risk taking damage.
My verdict: Voting for
Player (Slap Battles).
Their travel speed can be passively higher, several transportation gloves can make them faster than Elytra's rocket flight, their attacks generally hit MUCH harder and can hit harder than Steve's End Crystals with certain gloves, they have better melee options overall, they can move fast while using attacks, and they don't have to even get close to do most of their shenanigans. And the big pervasive thing in the book known as timestop into whatever the **** they have. Along with players regen survivability stamina ridiculousness.
Steve is going to have to abuse Elytra as much as physically possible to really do anything in this fight. Their easiest wincon essentially revolves around getting a good mace hit in, which might be possible if Slap just lets them or whatever. If they get a mace hit in and it doesn't kill them, then the Player will learn that "oh shit, getting hit by this guy when he swoops down HURTS!!!". Player will obviously follow up with el gato and run around or just parry the absolute shit out of them.
Alternatively, the player can try to play more aggressively with transportation spells. The player has
wayyy too many options here. ******* hell, a single timestop and some other bullshit would just kill Steve. Unlike John EBG, John Slap's timestop has a MUCH MUCH MUCH higher range. Also, if Steve can't switch to a totem in time stop, he just straight up dies and that's that.
Erroring steve while he's in time stop would also be a GGs as error would teleport them to the center of the universe.
Hell, Slap doesn't need time stop when he has
this little shit constatly chasing steve any chance he gets and then just uses
stun and thats that. The player can easily give chase with gloves like
Riftshot and force them into pearling again, or force Steve into the air with an Elytra in order to get some space to eat a god apple.
End Crystal PVP is not something Steve wants to do here. Ender pearls are the closest thing Steve is going to get to even getting close when Player starts actually megamoving. Ender pearls are committal and there's a small delay to using them, so changing direction counters attempting to rush the Slapper with End Crystals. Even if they do get close enough to Slap, they have to run the risk of getting brutally molested up close with Slap's gloves, which would force him to equip totems or teleport away.
Withers are basically the last good option and, yeah, they'll distract the Player for a while. But remember, Slap can easily instantly kill other players effortlessly so withers won't be shit. Even if we assume the wither isn't mentally challenged and will try to predict their shots, or maybe they're as fast as the bedrock wither or whatever, those skulls are slow as shit. Player will just strafe them and end up bob / robbing all of them and boom they'll drop to the ground.
So voting Slap.