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Roblox Vs Minecraft pt3 (The Player [Slap Battles] vs Player [Minecraft])

Arkansalter2

He/Him
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AGAIN!
image.png

Steve is 7-C with all of his equipment
Both are bloodlusted
Speed is equalized.
Who shall come out on top?

Dap me up my boy: @Arkansalter2 @Thunderman101 @Keeweed @Deadguy999 @IDK3465 @AthelChan @Kellex
Not so very dap me up my boy: @Kachon123
The perfect dap:
 
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Ok I swear if people start saying slap wouldn't know what to start with (when the exact same thing applies to Steve mostly), and I have to explain it again I'm actually gonna jump (joke)
 
Ok I swear if people start saying slap wouldn't know what to start with (when the exact same thing applies to Steve mostly), and I have to explain it again I'm actually gonna jump (joke)
Ok so either way Steve just kinda dies to something like the flex, or Bob, or he just gets sent to the redacted dimension, , or he gets bfr by error. Or he touches megarock and just dies. And I know these are all scattered wincons but against a foe slap would likely believe to be equal to him (everyone in his verse no sells their value), why wouldn't he use the gloves that bypass durability and one shot, especiallys since the main point of slap battles is to knock others off, there's no where to knock others off here so it just wouldn't work if slap decided to use a glove that's main purpose is to knock others off . I also bet I'm gonna here the hundreds of gloves excuse and do you really think slap is gonna see a guy in steel armour and decide to use the glove that makes himself fall asleep or smth (non combat gloves). There's also the fact since potions are restricted between gloves that hral slap to full hp and his mid Regen Steve would have to skin slap alive (smiler glove). And destroy his bones (he can survive with every part of his body blown off (beatdown glove) or reduced to bone except his horse, which can survive being stabbed through multiple times (slasher glove). And I don't see a real way for Steve to actually put slap down
 
If the goal of Slap Battles is to knock the opponent off of the map, I see no reason why Slap would open with instakill options. The most likely assumption would be that he would go for his more simpler knockback-based gloves. Steve has far greater LS so he can avoid getting knocked far away using his shield.

How I see the fight going is Steve trapping Slap in a bunch of cobwebs from beyond slap's range and then kill him with his sword.
 
If the goal of Slap Battles is to knock the opponent off of the map, I see no reason why Slap would open with instakill options. The most likely assumption would be that he would go for his more simpler knockback-based gloves. Steve has far greater LS so he can avoid getting knocked far away using his shield.

How I see the fight going is Steve trapping Slap in a bunch of cobwebs from beyond slap's range and then kill him with his sword.
Actually they typically only go for high knockback options on maps that have an edge

SBA would place em both in new york so they would just go for one shots like overkill since they would prob equate Steve more in line with a killstreak
 
If the goal of Slap Battles is to knock the opponent off of the map, I see no reason why Slap would open with instakill options. The most likely assumption would be that he would go for his more simpler knockback-based gloves. Steve has far greater LS so he can avoid getting knocked far away using his shield.

How I see the fight going is Steve trapping Slap in a bunch of cobwebs from beyond slap's range and then kill him with his sword.
Feel like your misunderstanding things, the point of slap battles is to knock off your opponent in the void. There is no void in this fight, so when slap sees there is no void why would he use gloves meant to knock his opponent into the void
 
How I see the fight going is Steve trapping Slap in a bunch of cobwebs from beyond slap's range and then kill him with his sword.
Now this idk

Based on my vague recollection of slap I think one thing they could do is teleport instantly behind Steve with shukuchi


Alternately I could see them just using something like flash to teleport away
 
Slap has the durability advantage mind you.
The same meteors that John EBG takes damage from are the same meteors that John Slap tanks and no-sells.
Steve takes a TON of damage from the Ender Dragon (albeit lessened with armor but it's still gonna be felt).
Will go in depth later.
 
Slap has the durability advantage mind you.
The same meteors that John EBG takes damage from
*Chip dmg
are the same meteors that John Slap tanks and no-sells.
Steve takes a TON of damage from the Ender Dragon (albeit lessened with armor but it's still gonna be felt).
Will go in depth later.
Uhh assuming this is like full netherite then Steve basically upscales from his value

You're intended to be capable of beating the ender dragon with just diamond armour, netherite is a stronger version of that and can become even stronger with enchantments
 
on my vague recollection of slap I think one thing they could do is teleport instantly behind Steve with shukuchi


Alternately I could see them just using something like flash to teleport away
Shukuchi has as much range as Steve's standard melee range, so its not going to be very helpful if he's using something like the spear.

Flash is also cool, but the second Steve sees it he would just start bringing out splash potions of blindness or slowness.

Slap's kit revolves around being able to slap his opponent, which would never happen due to having a psuedo-telekinesis that allows him to hit and place blocks much further than his arms would suggest.
 
Shukuchi has as much range as Steve's standard melee range, so its not going to be very helpful if he's using something like the spear.
Actually the wiki confirms that shukuchi has a max range of 20 studs

For reference 1 stud is equal to 28 cm so doing the math 20 studs would be equal to 560 cm or 5.6m which is noticibly longer than Steve's punch range (3 meters for him if iirc)
Flash is also cool, but the second Steve sees it he would just start bringing out splash potions of blindness or slowness.
Slap would just see the potions, equate them to alchemist potions, and use reverse
Slap's kit revolves around being able to slap his opponent, which would never happen due to having a psuedo-telekinesis that allows him to hit and place blocks much further than his arms would suggest.
Actually slap has stuff that either goes beyond just slapping the enemy or is built to where slapping the enemy is easy so I don't necessarily think it's that bad
 
Shukuchi has as much range as Steve's standard melee range, so its not going to be very helpful if he's using something like the spear.

Flash is also cool, but the second Steve sees it he would just start bringing out splash potions of blindness or slowness.

Slap's kit revolves around being able to slap his opponent, which would never happen due to having a psuedo-telekinesis that allows him to hit and place blocks much further than his arms would suggest.
Until slap uses el gato for attack reflection and purification. They can fight just fine in blindness (nightmare glove). I also don't see a consistent way for Steve to bypass slaps Regen as he's have to skin him alive and destroy his bones .Meanwhile something like Bob or the flex or megarock or error would just be instant ggs. If slap gets caught in cobwebs he just uses elude and Steve can't attack him anymore. Slap also has ways to stop Steve from placing blocks. Disarm glove mega ***** Steve over as all his equipment gets yoinked and powernulled. Time stop or stun glove would also work just fine
 
Until slap uses el gato for attack reflection and purification. They can fight just fine in blindness (nightmare glove). I also don't see a consistent way for Steve to bypass slaps Regen as he's have to skin him alive and destroy his bones .Meanwhile something like Bob or the flex or megarock or error would just be instant ggs. If slap gets caught in cobwebs he just uses elude and Steve can't attack him anymore. Slap also has ways to stop Steve from placing blocks. Disarm glove mega ***** Steve over as all his equipment gets yoinked and powernulled. Time stop or stun glove would also work just fine
Also as delusion brought up slaps alchemist potions can hard counter Steve's as he can keep them on his person while switching gloves, so they should be sort of relative. Of course this comes with the downside of him having to make them mid battle but again I don't see what consistent way Steve has to put down slap since wither potions are no no
 
For reference 1 stud is equal to 28 cm so doing the math 20 studs would be equal to 560 cm or 5.6m which is noticibly longer than Steve's punch range (3 meters for him if iirc)
Steve's punch range is 4 meters. It's far higher with the spear.
Slap would just see the potions, equate them to alchemist potions, and use reverse
It takes seconds to switch between gloves. Not enough time to react to a splash potion thrown next to him.
Actually slap has stuff that either goes beyond just slapping the enemy or is built to where slapping the enemy is easy so I don't necessarily think it's that bad
Could you elaborate on which abilities he has that would threaten Steve and that he would actually use here?
 
The only good arguments you can make here are ender pearls and Elytra + fireworks purely because of the fact that they could do this. This is likely going to be a point point brought up by people in the replies, so it's gonna be the main argument we're dealing with, that and end crystals. I'll go over all future args that will likely be stated.
Speed
Speed potions aren't going to do much.
Because mind you, Player can amp his speed by 2x with the Speedrun glove or accelerate faster and faster with MR, with MR going at FAR faster speeds that Steve could ever dream of, even when Steve has Elytras & Fireworks. Steve can only go about 8 M/S while MR can go 1400 M/S in a very short span of time.
Potions
Potions don't stack, they just refresh durations if you use them again. The only real scary enchanted things would be like, Prot V unbreaking armor, Infinity Power V Unbreaking III bow (Bow damage scales up wayyy faster than sword damage), and the mace. Swords and melee are going to be a threat due to their telekinetic nature but long weapons aren't anything player is a stranger of.
Other shit
Enchanted golden apples give steve that absorption shield that essentially acts like an extra health bar that refreshes every time they eat one. The only issue is that steve has to CONSTANTLY be eating them if he's getting threatened by enough damage. Shields no-sell everything in the game and are only limited by their durability. Mending only allows it to regain durability from absorbing experience, which can be done with Bottles O' Enchanting. Shielding also slows down steve, which is not something they want to do here.

Speaking of durability, we should compare the two:
The AP difference here is like 2x, with steve having the advantage there. The 7.8 KT feat that John Slap tanks and no-sells is a def helpful thing here.
Steve scales to a 15 kiloton feat. The ender dragon does like 10 damage on normal mode, which is similar to enderman on hard mode. Steve no-sells the enderman's hits with enchanted golden apples + netherite chestplate pretty handily. The end crystal can do pretty decent damage to them past this at enough ranges and nearly one shots them at point blank. That's a wincon there.

But John Slap is not comparable to baseline ender dragon attacks, he's comparable to 2x less than that value however no sells and tanks it unlike Steve, which is roughly warden levels of survivability.
When Steve has to switch to the Elytra, he's making a pretty considerable risk. Remember that the argument here is that Steve has to like, hit John Slap with a crazy mace/sper combo, which would involve having to do the Elytra tech that involves swapping out of your chestplate/elytra megafast. Steve has to do this against what is essentially an Warden that moves as fast as him in any horizontal direction at base, can move twice that speed, can turn invisible, heal, teleport, cover larges distances, parry, or just straight up avoid at any given moment.
Even if Steve uses slow falling, his speed is jack squat compared to John Slaps walking speed that is already likely going to be higher and faster than Steve. If he has to switch to Elytra, he has to do all this crazy aerial tech that goes byebye the moment he gets parried.


The Mace/Spear Elytra bullshit would only happen if Slap would actively be tanking the attacks in which will not be happening due to the glove shenanigans.

THey gonna have to be dealing with someone that will be just automatically avoiding any physical attack, can summon an instant kill being, can clear literally any status effect thrown at him with a damn cat, does a straight **** you with a jail command, and some more stuff.

Now let meI address the big, black and very charred skeleton in the room.

Withers
There's a good chance that Steve will try to create withers and book it. The problem is that the withers will also attack him if he gets too close, so he's kinda ******* himself over if he wants fly in to finish the job. John Slap could potentially teleport away from the withers via riftshot but they would probably be trying to slap at the wither trying to kill it in the first place for slaps because they do that in the game.

Withers are a bit more durable than players and would be hitting john slap with like semi truck loads of damage (they already barely damage steve with Protection IV netherite), so they wouldn't be impossible for them to break through. John Slap could make himself completely immune to the skulls by abusing reflector shit like reverse which would just negate the damage problem. The problem with withers is that they're very durable, have stupid resistances (ghast fireballs, regular fireballs, poison, lava; several types of projectiles once they're at half health), and that Wither debuff would definitely force John Slap to use el gato or shield himself with one of his many rocks.

Withers also explode on death in Bedrock edition. This is comparable to end crystal explosions. This attack is very telegraphed, but John Slap wouldn't know about it and there's a good chance they would get hit it if they're fighting a swarm of them, which would do a lot of damage to them. Granted, using El Gato would fully heal them but it's something to know.


The Second to verdict
This can honestly go both ways. Yes, Steve could hypothetically bring Shulker boxes full of fireworks/god apples/bottles of enchanting but the longer Steve has to fight, the more resources he's gonna be down. Steve's melee attacks with netherite weapons aren't gonna do a whole lot, fully charged Power V bow shots are very easy to dodge & open him up to getting eaten up by bob.
Time Stop, as much as it is a joke within John Slap threads, would ESPECIALLY be deadly considering that Steve cannot switch to totems. John Slap could pop it, switch to another one shot glove via his trusty menu and just wipe him completely,


The Verdict
Player (Slap Battles)

+A LOT of options
Player has 250 gloves to chose from but he's only going to be using a few of those. Granted, those few will be extremely deadly with some consisting of straight up oneshotting.

+BRUH survivability
I failed to address this previously so that's my bad but John Slap can survive as a skeletonized right arm and a torso and can regenerate from that either passively within seconds or instantly with el gato. Killing him will be ******* HARD for Steve if he has anything to do so at all.

+Massively oneshots above his value
You know I was gonna say this. Player has LOTS of oneshot gloves such as bob, error, or OVERKILL to name a quick few.

-Lack of ranged options
They're not super duper good in terms of ranged options that can actually be pervasive to Steve. Most decent ones require prep time like Hitman's gold bullet or killstreak soul orb.

Steve
+ God apples, shields, and totems of undying gives them bullshit survivability
  1. Can potentially tank some of the weaker spells that John Slap throws at them so long as they keep eating enchanted golden apples, due to their absorption.
  2. Totems essentially require them to get killed multiple times (if they're eating god apples, they essentially refresh an extra HP bar while healing)
  3. Shields no-sell all attacks including point-blank End Crystals, which can already oneshot them.
+ Has high AP with point-blank End Crystals and sufficiently high mace drops
Mace drops that are high enough could potentially instant-kill enemies like Withers, which would be around as durable as John Slap without defense boosts or blocking.
End Crystals can kill Wardens, which are slightly tankier than the John Slap
+ Doesn't have to rely on mana or high attack cooldowns for most of their options
They can eat god apples, pop firework rockets w/ elytra, attempt to End Crystal rush, or attempt a mace drop from anywhere.
+ Can construct Withers
Withers are tanky and can distract John Slap from Steve for a bit
  • On Bedrock edition, they don't rushdown enemies and instead fly around to different spots and fires skulls, which makes them more annoying
  • They have really weird resistances so they might take a while for John Slap to figure out how to kill them at first.
- Has limited resources
  1. If the fight lasts too long, their armor could potentially break (if they run out of spare armor sets/bottles of enchanting)
  2. They could run out of God Apples, fire works, ender pearls, etc. if the fight goes on for too long.
  3. If they run out of objects in their inventory, they would have to open up a shulker box/ender chest and grab stuff from it, which would involve having to stop any elytra flight, land on the ground, and potentially risk taking damage.
My verdict: Voting for Player (Slap Battles).
Their travel speed can be passively higher, several transportation gloves can make them faster than Elytra's rocket flight, their attacks generally hit MUCH harder and can hit harder than Steve's End Crystals with certain gloves, they have better melee options overall, they can move fast while using attacks, and they don't have to even get close to do most of their shenanigans. And the big pervasive thing in the book known as timestop into whatever the **** they have. Along with players regen survivability stamina ridiculousness.

Steve is going to have to abuse Elytra as much as physically possible to really do anything in this fight. Their easiest wincon essentially revolves around getting a good mace hit in, which might be possible if Slap just lets them or whatever. If they get a mace hit in and it doesn't kill them, then the Player will learn that "oh shit, getting hit by this guy when he swoops down HURTS!!!". Player will obviously follow up with el gato and run around or just parry the absolute shit out of them.
Alternatively, the player can try to play more aggressively with transportation spells. The player has wayyy too many options here. ******* hell, a single timestop and some other bullshit would just kill Steve. Unlike John EBG, John Slap's timestop has a MUCH MUCH MUCH higher range. Also, if Steve can't switch to a totem in time stop, he just straight up dies and that's that. Erroring steve while he's in time stop would also be a GGs as error would teleport them to the center of the universe.
Hell, Slap doesn't need time stop when he has this little shit constatly chasing steve any chance he gets and then just uses stun and thats that. The player can easily give chase with gloves like Riftshot and force them into pearling again, or force Steve into the air with an Elytra in order to get some space to eat a god apple.
End Crystal PVP is not something Steve wants to do here. Ender pearls are the closest thing Steve is going to get to even getting close when Player starts actually megamoving. Ender pearls are committal and there's a small delay to using them, so changing direction counters attempting to rush the Slapper with End Crystals. Even if they do get close enough to Slap, they have to run the risk of getting brutally molested up close with Slap's gloves, which would force him to equip totems or teleport away.
Withers are basically the last good option and, yeah, they'll distract the Player for a while. But remember, Slap can easily instantly kill other players effortlessly so withers won't be shit. Even if we assume the wither isn't mentally challenged and will try to predict their shots, or maybe they're as fast as the bedrock wither or whatever, those skulls are slow as shit. Player will just strafe them and end up bob / robbing all of them and boom they'll drop to the ground.

So voting Slap.
 
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Steve's punch range is 4 meters. It's far higher with the spear.
So since they have the same range basically that means shukuchi teleporting slap away is a valid option
It takes seconds to switch between gloves. Not enough time to react to a splash potion thrown next to him.
Id say that depends on the distance tbh

Like if we assume Steve is maybe at his standard 4 meters of range then maybe? But any farther (which I assume he's gonna be doing if he tries doing stuff like arrows) would prob be enough time just due to the distance it would have to travel

And if we ignore that and assume it hits him then unless it kills slap, they would equate it to a status effect and purify it with El gato
 
Could you elaborate on which abilities he has that would threaten Steve and that he would actually use here?
This kinda depends on a couple factors (mainly whatever Steve does)

That said as a lead they would run up to him and try to delete him with a one shot glove since they have no idea Steve can harm them and are more likely than not just gonna bum rush him

From there it's just a matter of whatever Steve chooses to do and how they react to that
 
Shukuchi has as much range as Steve's standard melee range, so its not going to be very helpful if he's using something like the spear.

Flash is also cool, but the second Steve sees it he would just start bringing out splash potions of blindness or slowness.

Slap's kit revolves around being able to slap his opponent, which would never happen due to having a psuedo-telekinesis that allows him to hit and place blocks much further than his arms would suggest.
Spear? Slap has extended.
Blindness? Slap has nightmare, mail, squid
Slowness? shard
Also a lot of gloves like shard can shoot projectiles, apart from just slapping
 
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Slaps ignores durability so it doesn’t matter as much here, but wit protection Steve takes 75% less damage so slaps is going to be doing very little physical damage here and lack of knockback due to the lifting strength disadvantage. Seems weird to restrict Steve’s potions when slaps has several instant kills
 
Slaps ignores durability so it doesn’t matter as much here, but wit protection Steve takes 75% less damage so slaps is going to be doing very little physical damage here and lack of knockback due to the lifting strength disadvantage. Seems weird to restrict Steve’s potions when slaps has several instant kills
well restricting his wither potions wouldnt really mater slap has purification. I also dont see why slap wouldnt just time stop and transmutation hax
 
I was more thinking instant damage potions. I think slap wins (maybe, not voting yet), just think it’s strange he can send Steve into nonexistence but Steve doesn’t get a potion
 
Slaps ignores durability so it doesn’t matter as much here, but wit protection Steve takes 75% less damage so slaps is going to be doing very little physical damage here and lack of knockback due to the lifting strength disadvantage. Seems weird to restrict Steve’s potions when slaps has several instant kills
Unrestricted wither potions.
It's not even real death hax. Just DoT that can be easily cleansed by el gato.
 
With potions, instant damage can shred people with mid regeneration, so I am kinda curious what stops Steve from throwing a barrage at slaps and killing him. Slaps regeneration in his matches always kinda backfires since anyone who hits him will see him heal like the liquid terminator and thus have common sense tell them to not keep slapping him to no effect. Meaning fire, explosives, and potions will be coming out immediately. Plus Minecraft encourages potions when you have them, the issue in game is they are hard to mass produce, but here he has them, so unless slaps happens to open with a weapon that reflects the potions, I feel like he gets hit with a barrage of status effects and instant damage dying
 
With potions, instant damage can shred people with mid regeneration, so I am kinda curious what stops Steve from throwing a barrage at slaps and killing him. Slaps regeneration in his matches always kinda backfires since anyone who hits him will see him heal like the liquid terminator and thus have common sense tell them to not keep slapping him to no effect. Meaning fire, explosives, and potions will be coming out immediately. Plus Minecraft encourages potions when you have them, the issue in game is they are hard to mass produce, but here he has them, so unless slaps happens to open with a weapon that reflects the potions, I feel like he gets hit with a barrage of status effects and instant damage dying
slap literally has a glove specifically meant to cure him of all status effects. Theres also the funny time stop glove which makes it so steve cannot fight back at all. Also if steve can hurt slap in any way slap is going to know to keep his distance and not come in without a stun or something. Slap being hurt is very uncommon in his verse
 
That requires equipping it though. Steve can make him severely sick and unlucky. The player could be disoriented while also having lava dumped on him (no resistance) and getting hit by potions which just cause immediate damage easily killing people with mid regeneration. The potions have better range
 
Slap just has too many insta win options. Bob is long ranged and steve would probably think it was an enderman or something and attack it and get absorbed and crushed gg. Rob does the exact same thing but you become the enitty. Flex just turns steve to gold instantly and error bfrs him to the centre of the universe. I could go on and on but because of gods hands time stop slap has every opportunity to land these
 
That requires equipping it though. Steve can make him severely sick and unlucky. The player could be disoriented while also having lava dumped on him (no resistance) and getting hit by potions which just cause immediate damage easily killing people with mid regeneration. The potions have better range
and like i said, unless steve starts with these off the bat before noticing slaps regeneration. Slap will realize this guy can hurt him and keep his distance.
 
As mentioned in the other thread we are in with the player. He has like several dozen options even with the more kill based ones. What are the odds he goes for that particular one, versus Steve going for a mechanic the game wants him to use when you have and that mechanic shredding the player. Like he has zero resistances at all, so any status effect potion will really mess the player up, he can’t get rid of the bad luck ever, and the instant damage potions can kill him in short order and he has one glove out of 200 to stop that only after he realizes what’s even happening.
 
As mentioned in the other thread we are in with the player. He has like several dozen options even with the more kill based ones. What are the odds he goes for that particular one, versus Steve going for a mechanic the game wants him to use when you have and that mechanic shredding the player. Like he has zero resistances at all, so any status effect potion will really mess the player up, he can’t get rid of the bad luck ever, and the instant damage potions can kill him in short order and he has one glove out of 200 to stop that only after he realizes what’s even happening.
he dosent nessecaerily have dozens of options. if we go over the one shots that actually one shot and the "one shots", that are only one shtos because they throw the oppoents into the void (which wouldnt count cause there is no void here). THen slap has six gloves that are actual one shots one shots. Everyone in slaps verse no sells his value, and most of the one shots (ill just say void one shots), are only one shots because its easy to knock others off the map with them. Theres nowhere to knock people off the map here so why would slap use a glove that knocks someone off a non existent map over a insta kill duraneg
 
also two things


1.Confused on what u mean by slap cant clear the bad luck, its a status effect so el gato works just fine

2.Ironically, slap might be more skilled than steve. hes fought swordsman who have been fighting for decades through their bloodline (swordfighter glove obtainment), thousand year old entites that existed before the stone age (the eternal bob), and being that are stated to have near limitless knowledge from timeless beings (dodecahendron Dave)
he dosent nessecaerily have dozens of options. if we go over the one shots that actually one shot and the "one shots", that are only one shtos because they throw the oppoents into the void (which wouldnt count cause there is no void here). THen slap has six gloves that are actual one shots one shots. Everyone in slaps verse no sells his value, and most of the one shots (ill just say void one shots), are only one shots because its easy to knock others off the map with them. Theres nowhere to knock people off the map here so why would slap use a glove that knocks someone off a non existent map over a insta kill duraneg
 
Slap just has too many insta win options. Bob is long ranged and steve would probably think it was an enderman or something and attack it and get absorbed and crushed gg
Is absorption even on the profile? Steve also has much higher LS and weighs much more with armor and when holding blocks so is it would it even be able to pull Steve?
Flex just turns steve to gold instantly and error bfrs him to the centre of the universe.
Steve has a shield, so most of these would be affecting the it and not Steve himself.
I could go on and on but because of gods hands time stop slap has every opportunity to land these
Pretty much nothing Slap has can beat Steve due to totems of undying and bed respawning.
 
Is absorption even on the profile? Steve also has much higher LS and weighs much more with armor and when holding blocks so is it would it even be able to pull Steve?

Steve has a shield, so most of these would be affecting the it and not Steve himself.

Pretty much nothing Slap has can beat Steve due to totems of undying and bed respawning.
Bed respawning is the most game mechanics thing you coulve brought up. This also assume Steve is able to switch to the totem if undying before slap stops time when Steve does not know time is about to be stopped. Slap can just walk behind the shield in stopped time. Also you can't argue totem and shield he can only hold one of the secondary items at a time. Absorption should be on the profile, arkan might've accidentally deleted jt
 
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