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John Slap Battles Vs John Ebg “who the #### is this noob” (1-1-4) (VOTERS NEEDED)

also looking at bazil the portals aren't even used offensively their just used send the user themselves to the dimension

to actually BFR people they need to slap them, and against EBG who's 90% range spam this will probably never happen
 
Ok but how is THIS a counter?
because it splits space to work...and he's using portals...

it dosen't really matter anyways though because the portals aren't actually used offensively
also looking at bazil the portals aren't even used offensively their just used send the user themselves to the dimension

to actually BFR people they need to slap them, and against EBG who's 90% range spam this will probably never happen
 
no-selling something that the player takes like a smidget of damage from dosen't just mean he facetanks EVERYTHING
Look at the attacks they can survive ingame and only get knocked around by:
  1. Explosions (the primary explosions straight up instant kills the user but other players can survive the cluster bombs around them)
  2. Spiked flails (piercing)
  3. Freezing (being frozen instantly)
  4. Chainsaws (piercing)
  5. Electrocution (electrocution)
  6. Lightning Bolts (electrocution)
  7. Stars (heat)
  8. C4 (explosions)
  9. Shotgun blasts (piercing)
  10. Knives and meat hooks (slashing and piercing damage, you actually hook onto the enemy with the meat hook)
  11. Impalement (piercing; you actually do get stabbed by this and still survive)
  12. Fire (This one actually damages them, but they can roll to put it out)
They can survive explosions, piercing attacks, being frozen in blocks of ice instantly, electrocuted, hit with heat-based attacks. They have demonstrations of being able to survive some of the more exotic spells that Player EBG has. There are gloves that have the ability to instantly kill them and not simply knock them away, yes, but those are an exception and not the rule. Anything that does regular damage to John Slap is because it doesn't knock him away, and anything that instakills him is because it's either 1). intended to be powerful or 2). has downsides like a noticeable startup.
I'm not saying he will physically, i'm saying the sheer force of class K ragdoll being something slap has never experienced before and is like thousands of times stronger than his physical grip strength will just do it anyway
The Class K feat is specifically via his earth manip. Player EBG has never used it to grab other players ingame.
the issue with spectator is that we're assuming they use this frame one before EBG just stuns him and hits him with a one combo when slap in this instance is going to be looking for different builds to deal with the stuns and various spells first
John Slap will most definitely survive most of Player EBG's spells in the first few seconds given that they can survive attacks other than the meteors in the Eternal Bob bossfight.
If we were saying that slap would use spectator eventually to argue a win then that would make sense, but immediately as in the first two seconds of the fight?
If the game was designed specifically to let you use every glove in the game simultaneously, then you would be seeing players popping spectator gloves and rushing anyone not using spectator gloves up until they get bored and leave the game. The main gameplay loop of Slap Battles is to obtain slaps (via slapping other players), which involves attacking other players to the best of your ability. People will inevitably find ways to optimize exactly how to use what they're given to the best of their ability, which is why it's valid to argue that the player will know how to proficiently use their gloves in versus debates. If the game's developer shadowdrops a boss enemy that functions like Player EBG, they're not going to know how to fight them at all and they're going to default to what they're used to doing. Given that we're talking about a hypothetical "has all the gloves" player, they're most likely going to pop spectator immediately and bum rush Player EBG.

The game genre that John Gear's game was loosely based on, gear fighting, is a good example of the sort of hyper-optimization John Slap is most likely going to do if given all gloves. In conventional gear fighting, people will have insane loadouts like perm speed amps, passive invisibility, and invulnerability (not shown in the video but it's achievable) on account of hand-picking the best gears and them interacting with each other in strange ways to make all of these possible. This video covers a very barebones amount of shit that is possible in gear fighting. Is it fun? Depends on person to person; some people like the idea of having to overcome incredibly unfair fights, some people don't use the most absurd glitches/techniques when fighting each other, some people are psychopaths and I would not trust them outside of a psyche ward because there is no way in hell anyone is finding this sort of tech out without being mentally insane (it's binoculars btw).

John Slap takes it dawg. Spectator is just that good, it is untouchable by attacks that otherwise knock him around, and nothing is stopping him from flying into Player EBG and using the OVERKILL glove on him immediately.
 
Spectator is just that good, it is untouchable by attacks that otherwise knock him around, and nothing is stopping him from flying into Player EBG and using the OVERKILL glove on him immediately.
Imma pause you right here. The fight takes place in a world that has a rules of a no-oneshots server (not an actual no one shot server) so the following gloves are not allowed.
image.png

Granted, there are other gloves that still just kill that are categorized here but it's something to note.
 
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Look at the attacks they can survive ingame and only get knocked around by:
  1. Explosions (the primary explosions straight up instant kills the user but other players can survive the cluster bombs around them)
  1. Spiked flails (piercing)
  2. Freezing (being frozen instantly)
  3. Chainsaws (piercing)
  4. Electrocution (electrocution)
  5. Lightning Bolts (electrocution)
  6. Stars (heat)
  7. C4 (explosions)
  8. Shotgun blasts (piercing)
  9. Knives and meat hooks (slashing and piercing damage, you actually hook onto the enemy with the meat hook)
  10. Impalement (piercing; you actually do get stabbed by this and still survive)
  11. Fire (This one actually damages them, but they can roll to put it out)
They can survive explosions, piercing attacks, being frozen in blocks of ice instantly, electrocuted, hit with heat-based attacks. They have demonstrations of being able to survive some of the more exotic spells that Player EBG has.
While I do agree some of the stuff on this list would normally be beyond what EBG can do, I honestly think we should have waited for the calcs revolving around this stuff to actually get accepted and tweak the profile (Primarly though I do agree the stars they tank are way beyond the stars EBG has been shown to manipulate) before making matches
There are gloves that have the ability to instantly kill them and not simply knock them away, yes, but those are an exception and not the rule. Anything that does regular damage to John Slap is because it doesn't knock him away, and anything that instakills him is because it's either 1). intended to be powerful or 2). has downsides like a noticeable startup.
The thing with knockback into disarment though is that since the spells themselves are class K they would be 1000s of times stronger in LS which isn't really reliant on AP
The Class K feat is specifically via his earth manip. Player EBG has never used it to grab other players ingame.
but it still scales to the force he can ragdoll stuff with spells which is what matters
John Slap will most definitely survive most of Player EBG's spells in the first few seconds given that they can survive attacks other than the meteors in the Eternal Bob bossfight.
again I agree I just think we should have finished everything before using the profile tbh
If the game was designed specifically to let you use every glove in the game simultaneously, then you would be seeing players popping spectator gloves and rushing anyone not using spectator gloves up until they get bored and leave the game. The main gameplay loop of Slap Battles is to obtain slaps (via slapping other players), which involves attacking other players to the best of your ability. People will inevitably find ways to optimize exactly how to use what they're given to the best of their ability, which is why it's valid to argue that the player will know how to proficiently use their gloves in versus debates. If the game's developer shadowdrops a boss enemy that functions like Player EBG, they're not going to know how to fight them at all and they're going to default to what they're used to doing. Given that we're talking about a hypothetical "has all the gloves" player, they're most likely going to pop spectator immediately and bum rush Player EBG.
I agree with being able to harm EBG at least mainly due to the fact I kinda forgot the meteors themselves scale to 7 KT and the scaling behind EBg vs them

that said since it's basically been established at this point that slap can only use one glove I think it's time we moreso talk about the big elephant in the room which is the fact that uhh

Literally 99% of the gloves in slaps arsenal don't actually scale to 7KT value and if we consider that then this kinda becomes a stomp in EBGs favor, we just kinda yapped assuming it did for the sake of being charitable to slap

Edit: also another thing is that with spectator if we restrict it to one glove they can't interact with anything
The game genre that John Gear's game was loosely based on, gear fighting, is a good example of the sort of hyper-optimization John Slap is most likely going to do if given all gloves. In conventional gear fighting, people will have insane loadouts like perm speed amps, passive invisibility, and invulnerability (not shown in the video but it's achievable) on account of hand-picking the best gears and them interacting with each other in strange ways to make all of these possible. This video covers a very barebones amount of shit that is possible in gear fighting. Is it fun? Depends on person to person; some people like the idea of having to overcome incredibly unfair fights, some people don't use the most absurd glitches/techniques when fighting each other, some people are psychopaths and I would not trust them outside of a psyche ward because there is no way in hell anyone is finding this sort of tech out without being mentally insane (it's binoculars btw).

John Slap takes it dawg. Spectator is just that good, it is untouchable by attacks that otherwise knock him around, and nothing is stopping him from flying into Player EBG and using the OVERKILL glove on him immediately.
about that good sir...
Fight takes place on an empty planet with the rules of a slap battles no one shot server
we are LONG ahead of you on that
 
Granted, there are other gloves that still just kill that are categorized here but it's something to note.
as already brought up, those gloves kill via easily ragdolling enemies into the void

this wouldn't be usable here as the fight just takes place on a random planet
 
  1. Explosions (the primary explosions straight up instant kills the user but other players can survive the cluster bombs around them)
  2. Spiked flails (piercing)
  3. Freezing (being frozen instantly)
  4. Chainsaws (piercing)
  5. Electrocution (electrocution)
  6. Lightning Bolts (electrocution)
  7. Stars (heat)
  8. C4 (explosions)
  9. Shotgun blasts (piercing)
  10. Knives and meat hooks (slashing and piercing damage, you actually hook onto the enemy with the meat hook)
  11. Impalement (piercing; you actually do get stabbed by this and still survive)
  12. Fire (This one actually damages them, but they can roll to put it out)
Getting his head cut clean off is another one.
 
prefably how about not adding this and just working on slaps profile first

tons of things clearly still need to be indexed, and a bunch of things need to be agreed upon in CRTS and stuff

I might actually take back what I said before and recommend even deleting the profile and putting it in a sandbox or something (that might be too far but it does seem like an option)
 
he could make a portal in the path of ebg walking. Also hitman gold gun is gg but i agree, switching my vote to incon slaps profile clearly need polishing
 
he could make a portal in the path of ebg walking.
they split the portal
Also hitman gold gun is gg but i agree,
honestly even if we ignore what I said about this being easy to dodge and slime shields and all that stuff

EBG can just surrond themselves in earth armour and just force the bullet to hit that instead of them at which point they use a spell to break themselves free from the surrounding gold
switching my vote to incon slaps profile clearly need polishing
i expected a dragon ball like power chart at least for the gloves but that isn't even there man...
 
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