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I am aware of the other thread on type 2, and this thread was actually a consequence of the same discussion, but addresses a different problem.
I’ll just quote myself:
I think the entire point of Type 2 immortality is that X organ/bodily construct (that would normally be required to sustain life) is completely irrelevant to survival. Now, I know that sounds extremely obvious, but the implications of that are actually pretty complex.
What I’m trying to say is that, If the organ/bodily system is irrelevant to survival, then, practically speaking, we shouldn’t see much difference between X character with or without injury to that bodily construct at least in terms of viability. Particularly, damage to that bodily construct shouldn’t put them in a near-death state.
Think about “Alive” as something of a spectrum where life and death are the 2 ends of the spectrum. In type 2 immortality, a life-sustaining bodily construct/organ shouldn’t have an effect on where the character lies on that spectrum, because again, it’s completely irrelevant to survival.
I get this is in contrast to:
Type 2 Immortality is written up as surviving in the absence of a life-sustaining thing, not the ability to necessitate higher degrees of damage to eventually reach the same end-result I.e. death.
Just my 0.02$ so open to discussion on the topic.
I’ll just quote myself:
I think the entire point of Type 2 immortality is that X organ/bodily construct (that would normally be required to sustain life) is completely irrelevant to survival. Now, I know that sounds extremely obvious, but the implications of that are actually pretty complex.
What I’m trying to say is that, If the organ/bodily system is irrelevant to survival, then, practically speaking, we shouldn’t see much difference between X character with or without injury to that bodily construct at least in terms of viability. Particularly, damage to that bodily construct shouldn’t put them in a near-death state.
Think about “Alive” as something of a spectrum where life and death are the 2 ends of the spectrum. In type 2 immortality, a life-sustaining bodily construct/organ shouldn’t have an effect on where the character lies on that spectrum, because again, it’s completely irrelevant to survival.
I get this is in contrast to:
But it’s this part of the definition that I think should be changed. Like think about it, If type 2 is not needing a life-sustaining system to survive, but if we have a clause that says oh actually it’s still type 2, even if the character eventually ends up dying AS LONG as it takes a higher grade of damage, then that just sounds like some kind of glorified stamina feat.2: Resilient Immortality: Characters with this degree of immortality can indefinitely survive injuries that would otherwise be lethal to a normal person, without needing to heal. This type of immortality can have different levels of effectiveness and can be bypassed, for example, by causing extremely severe wounds or the complete destruction of the body or specific parts of it, such as the head, etc.
Type 2 Immortality is written up as surviving in the absence of a life-sustaining thing, not the ability to necessitate higher degrees of damage to eventually reach the same end-result I.e. death.
Just my 0.02$ so open to discussion on the topic.