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I was debating whether surviving for about a day without skin and your face caved in was Type 2 Immortality in this thread.
The character in question eventually heals, but it takes a long time, and he's alive like that for a while. Supporting evidence was a character of the same species coming back to finish a fight despite being disemboweled and impaled earlier.
I thought that it probably fits the bill, especially since it specifically mentions that it can have varying effectiveness and exceptions, weak points like the head, or even just if the wounds are particularly extreme. Here is the current definition:
To which I didn't have a counter since I can't prove that given he happens to heal.
Even if he definitely could survive indefinitely, I could never prove it because eventually he would heal just because that's something his body does.
And then I started to extrapolate, and realized even if I wasn't right about this particular case the wording definitely has a glaring flaw regardless:
If a character literally survives as a severed head for sixteen years, but slowly gains back part of their neck, and will some day grow back their body too, then you can't prove they'd survive like that "indefinitely".
Moving away from regen: If a character never heals, but can survive any bodily injury, but also ages and will eventually die from old age then you can't prove they'd survive like that "indefinitely."
Even: if a character never heals, but can survive any bodily injury, but we haven't seen their entire timeline from start to end, we can't technically prove they'd survive "indefinitely."
By using a word as absolute as "indefinitely", it's literally impossible to prove without a direct statement of almost the same wording.
The character in question eventually heals, but it takes a long time, and he's alive like that for a while. Supporting evidence was a character of the same species coming back to finish a fight despite being disemboweled and impaled earlier.
I thought that it probably fits the bill, especially since it specifically mentions that it can have varying effectiveness and exceptions, weak points like the head, or even just if the wounds are particularly extreme. Here is the current definition:
@Abstractions argued that this doesn't qualify, since the definition requires them to be able to survive indefinitely without healing.2: Resilient Immortality: Characters with this degree of immortality can indefinitely survive injuries that would otherwise be lethal to a normal person, without needing to heal. This type of immortality can have different levels of effectiveness and can be bypassed, for example, by causing extremely severe wounds or the complete destruction of the body or specific parts of it, such as the head, etc.
To which I didn't have a counter since I can't prove that given he happens to heal.
Even if he definitely could survive indefinitely, I could never prove it because eventually he would heal just because that's something his body does.
And then I started to extrapolate, and realized even if I wasn't right about this particular case the wording definitely has a glaring flaw regardless:
If a character literally survives as a severed head for sixteen years, but slowly gains back part of their neck, and will some day grow back their body too, then you can't prove they'd survive like that "indefinitely".
Moving away from regen: If a character never heals, but can survive any bodily injury, but also ages and will eventually die from old age then you can't prove they'd survive like that "indefinitely."
Even: if a character never heals, but can survive any bodily injury, but we haven't seen their entire timeline from start to end, we can't technically prove they'd survive "indefinitely."
By using a word as absolute as "indefinitely", it's literally impossible to prove without a direct statement of almost the same wording.
TL;DR: Type 2 Immortality using the word "indefinitely" makes it impossible to actually prove without a direct statement matching almost the same wording.
So, I propose we choose words that are less extreme but still capture the idea. I'm open to change (or rejection) as always, but here is my initial proposal:
Characters with this degree of immortality can survive injuries that would otherwise be lethal to a normal person, without needing to heal, for a very long time.
Edit: Go to this thread instead.
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