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Introduction
Hello. I have noticed in several pages (mainly Dragon Ball ones like Beerus) that they have "History" as listed in the potency of their Existence Erasure, by simply being able to erase space-time continuums with different paths.
I personally have a problem with this, as it clashes with this Wiki's treatment of other Fundamental Aspects, which generate genuine double standards, and even clashes with how fiction even potrays this.
The way to obtain Historical Erasure is too loose
Basically, a lot of characters here got History EE by simply erasing timelines with different histories. Some examples:
Beerus: With the Power of Destruction, a God of Destruction can erase everything from existence, from living beings, souls, spirits to physical objects, energy attacks. Can erase beings like Dr. Mashirito, and likely even Arale Norimaki, both of whom resisted narrative existence erasure Power of Destruction also capable of destroying universes along with their individual history, including multiple space-time continuums
Zeno: Can erase everything includes peoples, objects, space-time universes. Can even erase Gods of Destruction, who can resist their own Power of Destruction, and abstract entities
This might seem intuitive on surface, but if one looks deeper, they'll see a problem: It's something that comes for free for literally every Tier 2/1 verse that erases a cosmology with multiple timelines that have taken different events.
Why is this a problem?
The reason why this is problematic is because fiction most of the time straight up ignores the idea that if a timeline gets erased, then the ones who survived its physical destruction actually shouldn't because they'd get erased as a side effect of their past being destroyed. One of the most infamous examples is Dragon Ball Super as mentioned above, where Future Trunks and Future Mai, despite being mortals, are perfectly fine despite Zeno erasing their timeline to the point that the Time Ring representing said timeline gets erased (and this happens in both the Manga and the Anime, mind you). Also because, by History it's usually meant the sequence of events in a timeline: if that gets altered, you receive the same retroactively as a result, that's an important thing.
Plus, it's a double standard, because no verse gets for granted neither Type 2 Conceptual Manipulation, nor Type 2 Information Manipulation, despite these being clearly part of the fabric of the universe (unless evidence makes it clear that these characters indeed have affected these):
The reason is because, as for everything else, we need explicit evidence of these Fundamental Aspects to also being affected when a reality is destroyed, yet, for History, we magically assume that anytime a character destroys a reality in a verse that happens to outline that in the alternate timelines different events happen, then that Aspect is destroyed, when in reality, it's a side effect for reality being physically destroyed, so do the Concepts and Information within it as a result, not because of the characters specifically targetting them.
Heck, we do not give Type 1 Acausality to people who destroy timelines and are still fine despite their past being destroyed, right because of fiction generally not considering the actual implication of destroying a timeline besides "big boom", Dimentio for example had it removed for this reason, but for this Wiki, at the same time, it grants to almost everything that's Tier 2 or 1 the ability to nuke everything on a Fundamental Level despite having no explicit evidence of this being affected, but pure guesswork. Heck, timelines having different events isn't because of "History" being different, it's just something that happens all the time in fiction due to the natural development of people taking different choices, and not because of some greater basis of reality being altered or similar.
Not to mention that History for some reason is the only Fundamental Aspect that does not have a page, and this generated generally a large amount of confusion among users, as Plot, Type 2 Info, and Concept have all its own page, same for in-verse Fundamental Aspects that are exclusive to these verses. But History? Most of the time manipulating that is granted only Causality or Fate Manipulation at most, but these aren't treated as a fundamental aspect, which clearly makes History a special case among these, and a magnet of unfair treatment.
How to fix?
Edit: Apprently this idea is rejected, so we're discussing new ideas atm.
AS THIS IS MUCH PROBABLY A CONTROVERSIAL REVISION, REMINDER THAT THIS IS STAFF-ONLY, AND THAT YOU HAVE TO GET STAFF PERMISSION TO COMMENT HERE UNLESS YOU'RE ONE.
Introduction
Hello. I have noticed in several pages (mainly Dragon Ball ones like Beerus) that they have "History" as listed in the potency of their Existence Erasure, by simply being able to erase space-time continuums with different paths.
I personally have a problem with this, as it clashes with this Wiki's treatment of other Fundamental Aspects, which generate genuine double standards, and even clashes with how fiction even potrays this.
The way to obtain Historical Erasure is too loose
Basically, a lot of characters here got History EE by simply erasing timelines with different histories. Some examples:
Beerus: With the Power of Destruction, a God of Destruction can erase everything from existence, from living beings, souls, spirits to physical objects, energy attacks. Can erase beings like Dr. Mashirito, and likely even Arale Norimaki, both of whom resisted narrative existence erasure Power of Destruction also capable of destroying universes along with their individual history, including multiple space-time continuums
Zeno: Can erase everything includes peoples, objects, space-time universes. Can even erase Gods of Destruction, who can resist their own Power of Destruction, and abstract entities
- Nonexistence Erasure (Nature Type 1; Aspect Types 2 & 5 [Other: Concepts & History]; Zen'ō is able to erase the entirety of the multiverse, which includes the World of Void, a realm of eternal nothingness devoid of time and space, the <Subspace> which is a dimensional world devoid of the concepts of time and space)
- Nonexistence Erasure (Nature Type 1, Aspects 1 & 5 [Other: Laws, Life-Energy, Physics & History]; Alien X could one day destroy all of existence including the <White Void> which is a dimension of nothingness and devoid of space-time and mana, <Mana> which is a energy devoid of any laws
- Nonexistent Physiology (Nature Type 1, Aspect Types 1, 4 and 5 [History and Space-Time]. Implied to still be in a nonexistent state even after getting enough DETERMINATION to being able to interact with the world from their own again, as they talked as the void left after the destruction of the game, with later on saying that their human soul wasn't actually theirs, but "yours")
This might seem intuitive on surface, but if one looks deeper, they'll see a problem: It's something that comes for free for literally every Tier 2/1 verse that erases a cosmology with multiple timelines that have taken different events.
Why is this a problem?
The reason why this is problematic is because fiction most of the time straight up ignores the idea that if a timeline gets erased, then the ones who survived its physical destruction actually shouldn't because they'd get erased as a side effect of their past being destroyed. One of the most infamous examples is Dragon Ball Super as mentioned above, where Future Trunks and Future Mai, despite being mortals, are perfectly fine despite Zeno erasing their timeline to the point that the Time Ring representing said timeline gets erased (and this happens in both the Manga and the Anime, mind you). Also because, by History it's usually meant the sequence of events in a timeline: if that gets altered, you receive the same retroactively as a result, that's an important thing.
Plus, it's a double standard, because no verse gets for granted neither Type 2 Conceptual Manipulation, nor Type 2 Information Manipulation, despite these being clearly part of the fabric of the universe (unless evidence makes it clear that these characters indeed have affected these):
2. Dependent Concepts: Such concepts are abstract and govern all reality within their area of influence. These concepts shape everything, and changing them would either require the alteration of every object of the concept or, if manipulated directly, change all objects of the concept alongside the concept itself. These concepts, however, exist simultaneously with and are bound by the object of the concept. In this way, an abstract dependent concept can be destroyed by destroying all objects of the concept, restored by re-making an object of a previously existent concept, or changed by changing all objects of the concept across reality. This, however, does not qualify for this form of conceptual manipulation, and is rather treated as a by-product of another action akin to a "domino effect". This type of conceptual manipulation can only be obtained if the abstract concept itself is changed directly, and not by indirect methods. For example, destroying humanity and thus "ending the concept of humanity" would not qualify, while directly "ending the concept of humanity" and thus destroying humanity would qualify.
2. Fundamental: These characters can manipulate information that serves as a fundamental building block of reality. This information is shown to compose reality similar to how data underlies a video game world, code defines the rules of a simulation or in a fashion equally fundamental to these examples. This may allow characters to rewrite the world to their whims, often by programming it much like they would a virtual reality. The ability can come on many levels of potency. The possible uses range from being the mechanism behind mundane magical abilities to rewriting information to change reality, causality or the laws of nature.
The reason is because, as for everything else, we need explicit evidence of these Fundamental Aspects to also being affected when a reality is destroyed, yet, for History, we magically assume that anytime a character destroys a reality in a verse that happens to outline that in the alternate timelines different events happen, then that Aspect is destroyed, when in reality, it's a side effect for reality being physically destroyed, so do the Concepts and Information within it as a result, not because of the characters specifically targetting them.
Heck, we do not give Type 1 Acausality to people who destroy timelines and are still fine despite their past being destroyed, right because of fiction generally not considering the actual implication of destroying a timeline besides "big boom", Dimentio for example had it removed for this reason, but for this Wiki, at the same time, it grants to almost everything that's Tier 2 or 1 the ability to nuke everything on a Fundamental Level despite having no explicit evidence of this being affected, but pure guesswork. Heck, timelines having different events isn't because of "History" being different, it's just something that happens all the time in fiction due to the natural development of people taking different choices, and not because of some greater basis of reality being altered or similar.
Not to mention that History for some reason is the only Fundamental Aspect that does not have a page, and this generated generally a large amount of confusion among users, as Plot, Type 2 Info, and Concept have all its own page, same for in-verse Fundamental Aspects that are exclusive to these verses. But History? Most of the time manipulating that is granted only Causality or Fate Manipulation at most, but these aren't treated as a fundamental aspect, which clearly makes History a special case among these, and a magnet of unfair treatment.
How to fix?
Let me introduce an unexpected ally here: Plot Manipulation.
But why? Some years ago it was a pretty controversial idea to just nuke Plot Manipulation and make it just a mix of 4th Wall Break, Reality Warping and Fate Manipulation, and I myself had some problems to make a real difference between the two.
However, if we look at the differences between Fate and Plot by their definitions, we notice that there's not that much of a difference between them:
Fate: a power that some people believe causes and controls all events, so that you cannot change or control the way things will happen
Plot: the story of a book, film, play, etc / a secret plan made by several people to do something that is wrong, harmful, or not legal, especially to do damage to a person or a government
As even our Plot Manipulation page says, "a character that is lucky or fated to win (eg. a character recognized to be the protagonist) would only get this power if their luck or destiny is actively described as altering the plot. Otherwise it would simply be Supernatural Luck or Fate Manipulation", because these powers are very, very similar, just that Plot, unlike Fate, can also actively warp reality due to its metafictional nature, thus being able to add literally anything to the events as it's just a fictional thing, while Fate only can change the events and not actively warp reality to fit these events, no matter how nonsensical those are.
My idea is, to avoid confusions regarding this power, and give the aspect of History an actual page, to merge Plot and Fate Manipulation in a single page, called "History Manipulation".
1st: why? The definition of history is the following: past events considered together, especially events of a particular period, country, or subject
2nd: fictional universes usually consider the plot to be the very history of their world (Doki Doki Literature Club, JORGE JOESTAR or The Neverending Story being some of the most blatant examples), and Plot and Fate in general are considered to be both the history of these worlds, so a "History Manipulation" Page would have these two types to make it clear:
It'll also make a clearer definition for what History is, and actually treat it as a Fundamental Aspect that actually exist and isn't just there to wank characters that just happen to erase Tier 2 things.
Regarding stuff that are currently with some NEP off just lacking Space-Time (ex. White Space from Ben 10 or DBH Demon Realm), then that NEP isn't NEP but just Type 1 BDE.
If this passes, idk if to make a thread for each individual verse that's being affected, or make a big thread to check every verse that fits in the new History Manipulation page, so that they get evalutated all at once.
Instead, for simply erasing timelines and get History Erasure (alongside eventual NEP with Type 5 Aspect), I think just revising each individual verse is enough as they're far less.
But why? Some years ago it was a pretty controversial idea to just nuke Plot Manipulation and make it just a mix of 4th Wall Break, Reality Warping and Fate Manipulation, and I myself had some problems to make a real difference between the two.
However, if we look at the differences between Fate and Plot by their definitions, we notice that there's not that much of a difference between them:
Fate: a power that some people believe causes and controls all events, so that you cannot change or control the way things will happen
Plot: the story of a book, film, play, etc / a secret plan made by several people to do something that is wrong, harmful, or not legal, especially to do damage to a person or a government
As even our Plot Manipulation page says, "a character that is lucky or fated to win (eg. a character recognized to be the protagonist) would only get this power if their luck or destiny is actively described as altering the plot. Otherwise it would simply be Supernatural Luck or Fate Manipulation", because these powers are very, very similar, just that Plot, unlike Fate, can also actively warp reality due to its metafictional nature, thus being able to add literally anything to the events as it's just a fictional thing, while Fate only can change the events and not actively warp reality to fit these events, no matter how nonsensical those are.
My idea is, to avoid confusions regarding this power, and give the aspect of History an actual page, to merge Plot and Fate Manipulation in a single page, called "History Manipulation".
1st: why? The definition of history is the following: past events considered together, especially events of a particular period, country, or subject
2nd: fictional universes usually consider the plot to be the very history of their world (Doki Doki Literature Club, JORGE JOESTAR or The Neverending Story being some of the most blatant examples), and Plot and Fate in general are considered to be both the history of these worlds, so a "History Manipulation" Page would have these two types to make it clear:
- Type 1: Fate Manipulation
- Type 2: Plot Manipulation
It'll also make a clearer definition for what History is, and actually treat it as a Fundamental Aspect that actually exist and isn't just there to wank characters that just happen to erase Tier 2 things.
Regarding stuff that are currently with some NEP off just lacking Space-Time (ex. White Space from Ben 10 or DBH Demon Realm), then that NEP isn't NEP but just Type 1 BDE.
If this passes, idk if to make a thread for each individual verse that's being affected, or make a big thread to check every verse that fits in the new History Manipulation page, so that they get evalutated all at once.
Instead, for simply erasing timelines and get History Erasure (alongside eventual NEP with Type 5 Aspect), I think just revising each individual verse is enough as they're far less.
Edit: Apprently this idea is rejected, so we're discussing new ideas atm.
AS THIS IS MUCH PROBABLY A CONTROVERSIAL REVISION, REMINDER THAT THIS IS STAFF-ONLY, AND THAT YOU HAVE TO GET STAFF PERMISSION TO COMMENT HERE UNLESS YOU'RE ONE.
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