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Banjo & Kazooie vs Ali (Tiersetter Tourney R1M2)

Agnaa

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Animal abuse vs child abuse, brought to you by my tourney.

Banjo & Kazooie's AP will be interpreted as 7-C (3.3e13 Joules), and they will have Optional Equipment but only one Golden Feather.

Ali will be in his "After Obtaining Tekno Magnetic Suit" key, AP will be interpreted as 7-C (1.05e14 Joules), and he will have Accumulative Damage and Hybrid Tops restricted.

Speed will be equalised. Other than that, the battle assumptions will be standard. Starting range will be somewhere in the Tens of Meters range since neither of their profiles give an exact number.

Banjo & Kazooie: 1 (@DaReaperMan)

Ali: 7 (@Greatsage13th, @Jerry59, @OrangeFR, @Shadowslash125, @ProbNotAFelon, @DontTalkDT, @Psychomaster35)

Inconclusive: 0

@OrangeFR @Greatsage13th
 
Last edited:
Bump!
 
idk. I might make my own judgement, and if that's the only one, it's the one I'll use to decide which character progresses to the next round.
 
Oh, I thought "base key" was clear enough, but they're not gonna have vehicles. I'll clarify that in the OP.
 
So, B&K are prob gonna start with eggs shots from Kazooie or summoning a vehicle with the Magic Wrench.
Since vehicles are not allowed, I'll exclude this.
Since Ali doesn't have resistance to ice manip B&K can freeze him solid with ice eggs or Freezeezy.
Since Freezeezy is disallowed. Ice eggs can be countered by his tops as they are coated in electricity when spun and tossed.
They can also restrain him with the Magic Wrench due to him not having the LS to break free.
Ali can simply overpower the wrench with his magnetic suit that has a greater LS than the Magic Wrench. The Magic Wrench has a metal part attached to it.
Also, I'm not sure how Ali stuff works but B&K should be able to disable his equipment using an E.M.P.
Also not sure on my end. Because Ali's equipment is powered by Azurium that functions essentially as an E.M.P. so basically Ali's equipment is powered by a thing that can disable technology.
 
Oh, I thought "base key" was clear enough, but they're not gonna have vehicles. I'll clarify that in the OP.
B&K should still have Vehicles in their base key since they can always just summon them with the Magic Wrench. The formatting on the profile is weird and makes Vehicles a different key even though B&K can always create and summon them as long as they have the Magic Wrench which is Standard Equipment.
Since Freezeezy is disallowed. Ice eggs can be countered by his tops as they are coated in electricity when spun and tossed.
If he tries to block with the tops there gonna get frozen slow to a stop.
Ali can simply overpower the wrench with his magnetic suit that has a greater LS than the Magic Wrench. The Magic Wrench has a metal part attached to it.
His magnetic suit is only class G with with Magnetism Manipulation and he's Average Human physically, so I don't think he's gonna be able to break out of the Wrench's TK. And if he tries to pull the Wrench away, Kazooie can just fall back to the hammerspace in Banjo's backpack to avoid it getting pulled away.
 
B&K should still have Vehicles in their base key since they can always just summon them with the Magic Wrench. The formatting on the profile is weird and makes Vehicles a different key even though B&K can always create and summon them as long as they have the Magic Wrench which is Standard Equipment.
The submitter asked for no vehicles. I'm a bit unsure whether or not we allow a character to restrict something in a different key, but which they can make with standard equipment. I'll try asking around.
 
B&K should still have Vehicles in their base key since they can always just summon them with the Magic Wrench. The formatting on the profile is weird and makes Vehicles a different key even though B&K can always create and summon them as long as they have the Magic Wrench which is Standard Equipment.
According to Agnaa the one who submitted did not include the vehicles.
If he tries to block with the tops there gonna get frozen slow to a stop.
Not block, but straight up ram through them as if they were just air. Ice and electricity interactions work like that. Besides that, freezing the tops mid flight only increases the density and increase the overall severity of the damage onto its target.
His magnetic suit is only class G with with Magnetism Manipulation and he's Average Human physically, so I don't think he's gonna be able to break out of the Wrench's TK.
He won't—until he disarms the wrench out of Banjo's grip.
And if he tries to pull the Wrench away, Kazooie can just fall back to the hammerspace in Banjo's backpack to avoid it getting pulled away.
Then Banjo would be wide open for an attack.
 
It seems like restricting vehicles, in this case, would make the match ineligible for profiles, so I'm going to unrestrict them going forward.
 
B&K should still have Vehicles in their base key since they can always just summon them with the Magic Wrench. The formatting on the profile is weird and makes Vehicles a different key even though B&K can always create and summon them as long as they have the Magic Wrench which is Standard Equipment.
Vehicles are now allowed. But using vehicles would make Banjo very sluggish in battle. So it may not be the best strategy.
 
Bumperino!
 
K so since speed is equalized to hypersonic I believe the one golden feather kinda goes crazy with 2 seconds of invincibility. B&K also are about 3x stronger I think so they should be able to deal with Ali.
 
Also I’m fine with using Vehicles (I’m the submitter), I didn’t know they could just summon them since I didn’t play nuts and bolts.
 
Ur right about the AP thing, I didn’t see that it was to the power of 13. Still not seeing any counter play to the golden feathers tho.
It's only 2 seconds. And the tops can ricochet off multiple surfaces to strike the same target many times longer than 2 seconds.
 
Hypersonic speeds are about 171x faster than human speeds. So 2 seconds is effectively 342 seconds in a fight like this, in terms of the amount of actions these characters can take.
 
Hypersonic speeds are about 171x faster than human speeds. So 2 seconds is effectively 342 seconds in a fight like this, in terms of the amount of actions these characters can take.
He meant invincibility is 2 seconds. There is not a single mention of statistics amplification in their profile.
 
He meant invincibility is 2 seconds. There is not a single mention of statistics amplification in their profile.
Yeah. I'm just talking about what it effectively means when two combatants moving at ~1,710 m/s have an ability function for 2 seconds.

For fighters who move at 10 m/s, that would be the equivalent of an ability that lasts 342 seconds.
 
Yeah. I'm just talking about what it effectively means when two combatants moving at ~1,710 m/s have an ability function for 2 seconds.

For fighters who move at 10 m/s, that would be the equivalent of an ability that lasts 342 seconds.
Fair, but mostly that's for travel speed innit? Their combat speeds are equalized and besides that, Ali has fought those with a massive travel speed advantage which are equal to their combat speed before.
 
Fair, but mostly that's for travel speed innit? Their combat speeds are equalized and besides that, Ali has fought those with a massive travel speed advantage which are equal to their combat speed before.
idk what you mean, I am talking about the combat speed rating they're equalized to.
 
idk what you mean, I am talking about the combat speed rating they're equalized to.
...okay, I am sorry for being very muddle-headed. But what's wrong with the speed? Their speed is equalized but why did you bring up the 342 seconds part?
 
...okay, I am sorry for being very muddle-headed. But what's wrong with the speed? Their speed is equalized but why did you bring up the 342 seconds part?
We have an intuition for how long 2 seconds is in a fight. We know how many actions characters can take, how far they can travel, etc.

If characters are fighting at 1,710 m/s, it can be difficult to still apply that intuition. But typically, they'd be able to do ~171x more things than ordinary human fighters. So an ability that lasts for 2 seconds in a fight taking place at 1,710 m/s, would be active for as many actions as an ability active for 342 seconds in a fight taking place at 10 m/s.
 
We have an intuition for how long 2 seconds is in a fight. We know how many actions characters can take, how far they can travel, etc.

If characters are fighting at 1,710 m/s, it can be difficult to still apply that intuition. But typically, they'd be able to do ~171x more things than ordinary human fighters. So an ability that lasts for 2 seconds in a fight taking place at 1,710 m/s, would be active for as many actions as an ability active for 342 seconds in a fight taking place at 10 m/s.
Isn't that basically dependant on the fighter's subjective perception of the fight?
 
Isn't that basically dependant on the fighter's subjective perception of the fight?
To some extent yeah, but they're both able to fight at that speed. Unless we expect them to be taking relatively long breaks between blows, that'd hold true.
 
To some extent yeah, but they're both able to fight at that speed. Unless we expect them to be taking relatively long breaks between blows, that'd hold true.
They both have the stamina to hold off each other for that long, so technically speaking: unless Banjo can reliably deal with magnetism taking away his wrench each time he attempts to use telekinesis, or spinning tops that can be amplified with greater attack power and speed depending on charge. He'd only be delaying the inevitable imo.
 
I'd also mention that the Invulnerability isn't super real. We only let it reach arbitrarily high if it has a good mechanism, and as far as I can tell, B&K doesn't have that. So it's just treated like a dura amp that makes them take 0 damage from attacks that can normally harm them.

Since Ali's stronger, I'd expect him to be able to get a little damage off, but not much, before it wears off.
 
I'd also mention that the Invulnerability isn't super real. We only let it reach arbitrarily high if it has a good mechanism, and as far as I can tell, B&K doesn't have that. So it's just treated like a dura amp that makes them take 0 damage from attacks that can normally harm them.

Since Ali's stronger, I'd expect him to be able to get a little damage off, but not much, before it wears off.
I see. I see. I'd vote for Ali then if there are no more significant arguments to be made.
 
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