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CHECK THE COMMENTS FOR EXTRA SCANS
Time to update Metal Gear again. Profiles are pretty rusty.
1. Radiation Manipulation and Extreme Heat resistance applies to pretty much everyone in Rising (because Raiden says Outer Haven won't affect him in MGS4 (used in MGS4 key), and all cyborgs use the same systems). It should also apply to Armstrong, since he scales to them anyway and Snake could walk through Outer Haven's microwave via his nanomachines.
2. Armstrong's lifting strength should be at least Class G because when he says "I could break the president in two, with my bare hands", he is able to effortlessly overpower a much stronger Raiden to the point where he's helpless, they're not equal in lifting strength at all. I don't think that is Class T but just saying. Also, Raiden was only able to match a much weakened Armstrong.
3. Armstrong should have resistance to Disease Manipulation because nanomachines like Vamp's given immunity to contaminants. His nanomachines were stated to be comparable to Vamp's (LOOK AT REDDIT POST "SENATOR ARMSTRONG")
4. Sundowner can also lift the Pincer blades easier than Raiden, which should upscale him, noted in his Lifting Strength category.
5. Sam can briefly overpower Raiden by slamming him down so we should note that.
6. All HF users should have Matter Manipulation because these blades affect matter at a subatomic scale. All HF resistances should also scale to that.
7. Sundowner and Sam should be 7-B+ because they engaged a Ripper Raiden each.
8. Note down that Armstrong can ionize the air from the friction while dashing (same video as before, 5:47)
9. Armstrong and Monsoon should be possibly Genius because Operation Tecumseh was stated to have been comparable to 9/11 in scale (2:53) Monsoon is on the same intellectual level anyway
10. Boost Mistral and Sundowner IQs! Mistral could manipulate Blade Wolf and Sundowner creates simulations that feel "as real as anything else" for kids to get used to warfare, also he has at least 29 years of experience!
11. Ages...do I need to clarify? The wiki has it all.
12. Sundowner can react to Ripper Mode Raiden, and Mistral can parry a Ripper Mode raiden if you replay the game, so they also scale their combat and reactions higher.
13. Armstrong has 200% HP and should be double the feat Raiden scales, which is 131.75 megatons (7-A)
14. Raiden should also have HF resistance in his MGRR key, since all cyborgs use the same systems.
Source for cyborgs using the same systems and Armstrong's scaling to Vamp (CYBORGS and SENATOR ARMSTRONG):
If you want sources I'm gladly citing. Not all may be accepted, but I'd be happy if they are.
Sorry for not doing this prior to editing, if you want to implement them or some of them you can gladly redo my previous edits.
I will also provide some profile updates for their AP/speed/durability but those will be later on on another thread or blog, because I wanna do some revisions to the profiles.
Thanks for reading
Time to update Metal Gear again. Profiles are pretty rusty.
1. Radiation Manipulation and Extreme Heat resistance applies to pretty much everyone in Rising (because Raiden says Outer Haven won't affect him in MGS4 (used in MGS4 key), and all cyborgs use the same systems). It should also apply to Armstrong, since he scales to them anyway and Snake could walk through Outer Haven's microwave via his nanomachines.
2. Armstrong's lifting strength should be at least Class G because when he says "I could break the president in two, with my bare hands", he is able to effortlessly overpower a much stronger Raiden to the point where he's helpless, they're not equal in lifting strength at all. I don't think that is Class T but just saying. Also, Raiden was only able to match a much weakened Armstrong.
3. Armstrong should have resistance to Disease Manipulation because nanomachines like Vamp's given immunity to contaminants. His nanomachines were stated to be comparable to Vamp's (LOOK AT REDDIT POST "SENATOR ARMSTRONG")
4. Sundowner can also lift the Pincer blades easier than Raiden, which should upscale him, noted in his Lifting Strength category.
5. Sam can briefly overpower Raiden by slamming him down so we should note that.
6. All HF users should have Matter Manipulation because these blades affect matter at a subatomic scale. All HF resistances should also scale to that.
7. Sundowner and Sam should be 7-B+ because they engaged a Ripper Raiden each.
8. Note down that Armstrong can ionize the air from the friction while dashing (same video as before, 5:47)
9. Armstrong and Monsoon should be possibly Genius because Operation Tecumseh was stated to have been comparable to 9/11 in scale (2:53) Monsoon is on the same intellectual level anyway
10. Boost Mistral and Sundowner IQs! Mistral could manipulate Blade Wolf and Sundowner creates simulations that feel "as real as anything else" for kids to get used to warfare, also he has at least 29 years of experience!
11. Ages...do I need to clarify? The wiki has it all.
12. Sundowner can react to Ripper Mode Raiden, and Mistral can parry a Ripper Mode raiden if you replay the game, so they also scale their combat and reactions higher.
13. Armstrong has 200% HP and should be double the feat Raiden scales, which is 131.75 megatons (7-A)
14. Raiden should also have HF resistance in his MGRR key, since all cyborgs use the same systems.
Source for cyborgs using the same systems and Armstrong's scaling to Vamp (CYBORGS and SENATOR ARMSTRONG):
If you want sources I'm gladly citing. Not all may be accepted, but I'd be happy if they are.
Sorry for not doing this prior to editing, if you want to implement them or some of them you can gladly redo my previous edits.
I will also provide some profile updates for their AP/speed/durability but those will be later on on another thread or blog, because I wanna do some revisions to the profiles.
Thanks for reading
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