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Okay, so I think I managed to let the recent Princess Peach game settle in for a bit. Let's get down to business, shall we?
The Game Itself
Right, so let's first look at the game itself. While Luigi's Mansion had more linking it to the mainline games with the plotline of the first game being Mario and Luigi investigating a mansion they won in a contest and Mario going missing, the only links I can readily find for Princess Peach: Showtime and the mainline games is the presence of Peach's castle in the opening and the fact that Toads still show up as fodder characters. The rest of the game, down to the coins, seem original.
Given the theater setting of the game, it's hard to exactly define where the abilities are real and where they aren't. I mean in the first stage of the game (and the only level whose placement is mandatory, as the game kinda plays like Crash Bandicoot in regards to level selection), you gotta deal with cardboard cutouts representing purple vines. Did I mention nearly every enemy in this game is William Afton?
For the sake of the argument, it's best if I mark the dubious abilities in italics, as otherwise people will question what I'm even doing.
The Abilities
Why am I jumping to this right away? Well, all the feats in the game are too small to affect the scaling of the Marioverse.
Looking into the abilities itself, Peach would innately have Accelerated Development. That is the one ability she doesn't need Stella for. The reason for this is whenever she takes on one of the roles the Sparklas (basically the PINGAS-nosed yellow guys who are actors) have, she winds up mastering the abilities practically immediately. It's like standard RPG logic where a character masters a spell as soon as they learn it. While power-ups are essentially items and thus wouldn't follow under the same umbrella, the transformations in the game are explicitly roles, and there is a direct indicator of mastery shown in the form of Sparkla Spirits, which Stella stated are representations of mastery.:
In the game, base Peach's primarily method of attack is Stella. The range is hecking small. Just doing a quick measurement using Peach's typical height figure of six feet (1.8288 meters), I only eeked out a 2.46-meter radius for the normal ribbon twirl and the same reach for throwing Stella in front of her.
The video I've linked above is a full playthrough of the game, so you should be able to see everything I'm trying to say here.
Making use of Stella, Peach would have Magic (duh!), Empathic Manipulation (from basically just lighting up the pingas-nosed guys), Statistics Amplification (which is pretty frequent in the first stage for every scenario Peach enters, most notably in the first Swordfighter and Cowboy stage), Plant Manipulation (dubious as while she did make trees and bushes bloom, the resulting trees are shown to be cardboard if you hit them again), Light Manipulation (she regularly makes interactable objects glow brightly and had even made lights direct themselves at a passage at the end of the first Swordfighter stage's first section), Teleportation (being caught as both regular and Ninja Peach causes Peach to warp away in an identical manner) and Purification (Type 2; used against bosses when purifying Darkle (dark energy)). Save for Purification, a lot of what Stella could do seems to be innate in Peach's transformations in the game, though the Light Manipulation would be dubious as that can be seen as a spotlight focusing on Peach on cue.
One could argue that the Empathic Manipulation could also be Social Influencing... Yeah, I don't think hitting someone with a magic ribbon is the same thing as giving someone a pep talk, plus Peach beats the recurring Figure Skating boss with Empathic Manipulation in all three Figure Skater stages.
Specifically for each transformation, here's what I can gather.:
Swordfighter Peach: Minor Energy Manipulation (just the orange waves from the end of the combo is enough to damage foes and break purple vines), Instinctive Action (Peach can pull off Ultra Instinct in this form specifically, and there are times where she had to use it, like against the giant hammer knight and the ghost knight), Non-Physical Interaction (can damage a ghost knight)
Ninja Peach: Acrobatics (Kinda surprised she couldn't do that already considering wall-jumping is a standard move in Super Mario 3D World), limited Free Movement (If you deliberately go into the water in the very part of the first Ninja stage where you get the Ninja form, Peach would don water skates. This is the first chase sequence are the only spots you could do that in the entire game. Other bodies of water are apparently too deep for water skates), Stealth Mastery (I mean, that's the whole point of the transformation), Invisibility (The camouflage mats used for sneaking along walls blend almost impeccably with the wall used for hiding whether the user moves or not. This renders the ninjas in the hide-and-seek post-game feature completely invisible), Teleportation (Does that log thing ninjas do. Also the Ninja Sparkla's Pure Shadow Technique is literally this ability), Smoke Manipulation (Should share this ability with the Ninja Sparkla), Magic (she can make use of magic scrolls, although the scrolls basically make stage props move, like the wave and the dragon, hence why I listed it as dubious), Information Analysis (Likely capable of reading scrolls, as shown in 8:40 of another video), Earth Manipulation (a less-skilled ninja was able to move a Daruma statue), I didn't list the running along walls thing as that disqualifies it from the Surface Scaling ability.
Cowgirl Peach: None (I really couldn't find anything that would be considered hax for this one since all Peach could really do with this one is toss a lasso)
Patisserie Peach: Magic (Really, how else could you qualify her magically turning dough into cookies without baking anything?). Her stuff isn't combat-applicable, though.
Dashing Thief Peach: Grappling Hook would be standard equipment. Other than that, we have Technology Manipulation (can hack into security systems and can stun robots and camera tech) and Flight (hang glider)
Figure Skater Peach: Social Influencing (recruiting the pingas-nosed skaters for a performance; a good chunk of what Peach does in all three Figure Skater stages qualify under this umbrella, really), Purification (Type 2; the Figure Skater boss fights had the boss putting the pingas-nosed skaters under a spell)
Detective Peach: None (In fact, in regards to combat, Detective Peach might be the worst off since suspecting the wrong entity physically harms her)
Mighty Peach: Energy Manipulation (She seems to hold up certain objects like buses with energy waves), Electricity Manipulation (her gauntlets spark whenever she attacks), Flight (given the side-scrolling segments, yeah...), Spaceflight (Marking this as dubious as while the first part of the second Mighty stage does fit the characteristics, including the ablation that occurs when entering a planet's atmosphere, you can see the strings on the spacecraft and the ground in the opening section). I would've put Size Manipulation under there, but the scientists literally assisted her with that one.
Mermaid Peach: Animal Manipulation (Like a discount Aquaman, Peach's singing can control fish. The fish look legit, but the eels don't), Broadway Force (she legit defeated the William Aftons with the power of song at the end of the first Mermaid stage), possible Levitation (Once you save the Mermaid Sparkla, you can see her levitating in the air. Having obtained the Mermaid Sparkla's spirit prior to rescuing her, Peach should have the same ability to levitate in Mermaid form.)
Kung Fu Peach: Martial Arts (duh!), Acrobatics (Seems that comes with the ability as well, as she can swing along poles to take out a bunch of William Aftons), Attack Reflection (Okay, while Peach couldn't use energy manipulation in this form, she can deflect it), possible Fire Manipulation and FIre Aura (Her jumping from pole to pole may result in a fiery kick. Can potentially burn enemies with her kicks)
Radiant Peach: Should upscale from Peach and Mighty Peach (as the form was achieved through obtaining the power of all ten Sparklas), Flight, Energy Manipulation, Negation of Sealing (1 layer; While Stella can break the seal of other boss doors, she couldn't do anything about Grape's boss door. However, upon becoming Radiant Peach, Peach was able to handle the seal just fine.)
Super Radiant Peach: Everything Radiant Peach could do but better, Magic (The ending had Peach restoring the demolished Sparkle Theater back to its original state), Restoration, Telekinesis, Weather Manipulation, Light Manipulation (all for the same reason described before)
While nearly everything here would be pretty obvious as soon as you see each of Peach's forms in action, there were two that I had to put timestamps for specifically because they were pretty niche when everything else can be seen from normal gameplay.
The Scaling
This is more of a footnote than anything else, really. Seems the scaling is simpler than expected. While multipliers are typically a no-no on this wiki, exceptions are made for proven ones. In this case, there is a direct multiplier statement for Mighty Peach:
Right off the bat, one can associate this multiplier with Lifting Strength since that is literally the first thing anyone thinks about when thinking about super strength. In that case, it's already fairly broken, granting Peach three times the lifting strength a Star in Mario Party 2 would. A quick calc (since this is the feat the cast scales from) should grant a Lifting Strength of 8.386*10*17 kg (compare to the Star's 2.795*10^17 kg). Still Class P, but very close to Class E, we're almost there.
I do think this applies to AP as I personally tried attacking one of the two UFOs directly with base Peach and she couldn't even leave a dent on the UFO. At the same time, Mighty Peach can easily destroy UFOs by yeeting them into walls or even punching them. That should be a good enough difference to apply the multiplier to AP as well, especially when you consider the third stage for every transformation goes from the levels being stage plays to the levels being "Oh my god, what the hell is wrong with this world?"
In that case, we're going from 24.49 gigatons to 734.87 gigatons of TNT, which is going from 6-C to High 6-C+!
Everything I said here would also apply to Radiant Peach and Super Radiant Peach as they have powers greater than what Mighty Peach could pull off. Radiant Peach's power came from all the Sparklas (note that Mighty Sparkla is one of them) while Super Radiant Peach's power came from every pingas-nose on the island.
So yeah, that's about the best I can assess this game having played through it from start to finish myself. I doubt this thread would really get anywhere, but still.
The Game Itself
Right, so let's first look at the game itself. While Luigi's Mansion had more linking it to the mainline games with the plotline of the first game being Mario and Luigi investigating a mansion they won in a contest and Mario going missing, the only links I can readily find for Princess Peach: Showtime and the mainline games is the presence of Peach's castle in the opening and the fact that Toads still show up as fodder characters. The rest of the game, down to the coins, seem original.
Given the theater setting of the game, it's hard to exactly define where the abilities are real and where they aren't. I mean in the first stage of the game (and the only level whose placement is mandatory, as the game kinda plays like Crash Bandicoot in regards to level selection), you gotta deal with cardboard cutouts representing purple vines. Did I mention nearly every enemy in this game is William Afton?
For the sake of the argument, it's best if I mark the dubious abilities in italics, as otherwise people will question what I'm even doing.
The Abilities
Why am I jumping to this right away? Well, all the feats in the game are too small to affect the scaling of the Marioverse.
Looking into the abilities itself, Peach would innately have Accelerated Development. That is the one ability she doesn't need Stella for. The reason for this is whenever she takes on one of the roles the Sparklas (basically the PINGAS-nosed yellow guys who are actors) have, she winds up mastering the abilities practically immediately. It's like standard RPG logic where a character masters a spell as soon as they learn it. While power-ups are essentially items and thus wouldn't follow under the same umbrella, the transformations in the game are explicitly roles, and there is a direct indicator of mastery shown in the form of Sparkla Spirits, which Stella stated are representations of mastery.:
In the game, base Peach's primarily method of attack is Stella. The range is hecking small. Just doing a quick measurement using Peach's typical height figure of six feet (1.8288 meters), I only eeked out a 2.46-meter radius for the normal ribbon twirl and the same reach for throwing Stella in front of her.
The video I've linked above is a full playthrough of the game, so you should be able to see everything I'm trying to say here.
Making use of Stella, Peach would have Magic (duh!), Empathic Manipulation (from basically just lighting up the pingas-nosed guys), Statistics Amplification (which is pretty frequent in the first stage for every scenario Peach enters, most notably in the first Swordfighter and Cowboy stage), Plant Manipulation (dubious as while she did make trees and bushes bloom, the resulting trees are shown to be cardboard if you hit them again), Light Manipulation (she regularly makes interactable objects glow brightly and had even made lights direct themselves at a passage at the end of the first Swordfighter stage's first section), Teleportation (being caught as both regular and Ninja Peach causes Peach to warp away in an identical manner) and Purification (Type 2; used against bosses when purifying Darkle (dark energy)). Save for Purification, a lot of what Stella could do seems to be innate in Peach's transformations in the game, though the Light Manipulation would be dubious as that can be seen as a spotlight focusing on Peach on cue.
One could argue that the Empathic Manipulation could also be Social Influencing... Yeah, I don't think hitting someone with a magic ribbon is the same thing as giving someone a pep talk, plus Peach beats the recurring Figure Skating boss with Empathic Manipulation in all three Figure Skater stages.
Specifically for each transformation, here's what I can gather.:
Swordfighter Peach: Minor Energy Manipulation (just the orange waves from the end of the combo is enough to damage foes and break purple vines), Instinctive Action (Peach can pull off Ultra Instinct in this form specifically, and there are times where she had to use it, like against the giant hammer knight and the ghost knight), Non-Physical Interaction (can damage a ghost knight)
Ninja Peach: Acrobatics (Kinda surprised she couldn't do that already considering wall-jumping is a standard move in Super Mario 3D World), limited Free Movement (If you deliberately go into the water in the very part of the first Ninja stage where you get the Ninja form, Peach would don water skates. This is the first chase sequence are the only spots you could do that in the entire game. Other bodies of water are apparently too deep for water skates), Stealth Mastery (I mean, that's the whole point of the transformation), Invisibility (The camouflage mats used for sneaking along walls blend almost impeccably with the wall used for hiding whether the user moves or not. This renders the ninjas in the hide-and-seek post-game feature completely invisible), Teleportation (Does that log thing ninjas do. Also the Ninja Sparkla's Pure Shadow Technique is literally this ability), Smoke Manipulation (Should share this ability with the Ninja Sparkla), Magic (she can make use of magic scrolls, although the scrolls basically make stage props move, like the wave and the dragon, hence why I listed it as dubious), Information Analysis (Likely capable of reading scrolls, as shown in 8:40 of another video), Earth Manipulation (a less-skilled ninja was able to move a Daruma statue), I didn't list the running along walls thing as that disqualifies it from the Surface Scaling ability.
Cowgirl Peach: None (I really couldn't find anything that would be considered hax for this one since all Peach could really do with this one is toss a lasso)
Patisserie Peach: Magic (Really, how else could you qualify her magically turning dough into cookies without baking anything?). Her stuff isn't combat-applicable, though.
Dashing Thief Peach: Grappling Hook would be standard equipment. Other than that, we have Technology Manipulation (can hack into security systems and can stun robots and camera tech) and Flight (hang glider)
Figure Skater Peach: Social Influencing (recruiting the pingas-nosed skaters for a performance; a good chunk of what Peach does in all three Figure Skater stages qualify under this umbrella, really), Purification (Type 2; the Figure Skater boss fights had the boss putting the pingas-nosed skaters under a spell)
Detective Peach: None (In fact, in regards to combat, Detective Peach might be the worst off since suspecting the wrong entity physically harms her)
Mighty Peach: Energy Manipulation (She seems to hold up certain objects like buses with energy waves), Electricity Manipulation (her gauntlets spark whenever she attacks), Flight (given the side-scrolling segments, yeah...), Spaceflight (Marking this as dubious as while the first part of the second Mighty stage does fit the characteristics, including the ablation that occurs when entering a planet's atmosphere, you can see the strings on the spacecraft and the ground in the opening section). I would've put Size Manipulation under there, but the scientists literally assisted her with that one.
Mermaid Peach: Animal Manipulation (Like a discount Aquaman, Peach's singing can control fish. The fish look legit, but the eels don't), Broadway Force (she legit defeated the William Aftons with the power of song at the end of the first Mermaid stage), possible Levitation (Once you save the Mermaid Sparkla, you can see her levitating in the air. Having obtained the Mermaid Sparkla's spirit prior to rescuing her, Peach should have the same ability to levitate in Mermaid form.)
Kung Fu Peach: Martial Arts (duh!), Acrobatics (Seems that comes with the ability as well, as she can swing along poles to take out a bunch of William Aftons), Attack Reflection (Okay, while Peach couldn't use energy manipulation in this form, she can deflect it), possible Fire Manipulation and FIre Aura (Her jumping from pole to pole may result in a fiery kick. Can potentially burn enemies with her kicks)
Radiant Peach: Should upscale from Peach and Mighty Peach (as the form was achieved through obtaining the power of all ten Sparklas), Flight, Energy Manipulation, Negation of Sealing (1 layer; While Stella can break the seal of other boss doors, she couldn't do anything about Grape's boss door. However, upon becoming Radiant Peach, Peach was able to handle the seal just fine.)
Super Radiant Peach: Everything Radiant Peach could do but better, Magic (The ending had Peach restoring the demolished Sparkle Theater back to its original state), Restoration, Telekinesis, Weather Manipulation, Light Manipulation (all for the same reason described before)
While nearly everything here would be pretty obvious as soon as you see each of Peach's forms in action, there were two that I had to put timestamps for specifically because they were pretty niche when everything else can be seen from normal gameplay.
The Scaling
This is more of a footnote than anything else, really. Seems the scaling is simpler than expected. While multipliers are typically a no-no on this wiki, exceptions are made for proven ones. In this case, there is a direct multiplier statement for Mighty Peach:
Right off the bat, one can associate this multiplier with Lifting Strength since that is literally the first thing anyone thinks about when thinking about super strength. In that case, it's already fairly broken, granting Peach three times the lifting strength a Star in Mario Party 2 would. A quick calc (since this is the feat the cast scales from) should grant a Lifting Strength of 8.386*10*17 kg (compare to the Star's 2.795*10^17 kg). Still Class P, but very close to Class E, we're almost there.
I do think this applies to AP as I personally tried attacking one of the two UFOs directly with base Peach and she couldn't even leave a dent on the UFO. At the same time, Mighty Peach can easily destroy UFOs by yeeting them into walls or even punching them. That should be a good enough difference to apply the multiplier to AP as well, especially when you consider the third stage for every transformation goes from the levels being stage plays to the levels being "Oh my god, what the hell is wrong with this world?"
In that case, we're going from 24.49 gigatons to 734.87 gigatons of TNT, which is going from 6-C to High 6-C+!
Everything I said here would also apply to Radiant Peach and Super Radiant Peach as they have powers greater than what Mighty Peach could pull off. Radiant Peach's power came from all the Sparklas (note that Mighty Sparkla is one of them) while Super Radiant Peach's power came from every pingas-nose on the island.
So yeah, that's about the best I can assess this game having played through it from start to finish myself. I doubt this thread would really get anywhere, but still.
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