- 34,540
- 34,957
Can an example case be provided for that one?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I suppose this is fine as long as it all comes from statements only I suppose and doesn't involve the use of any pre-calculated values for anythingI’m sorry to ask, but what about this one specifically? It’s the one we especially need a consensus on.
Character A is stated to move at 200 m/s.Can an example case be provided for that one?
I'm confused here, since you say "if the narrative says characters A and B are lightspeed"; we're talking about cases where Character B doesn't have a statement of speed (or where Character A's stated speed is argued to be usable instead of Character B's statement).I suppose this is fine as long as it all comes from statements only I suppose and doesn't involve the use of any pre-calculated values for anything
Ig if the narrative says like characters A and B are lightspeed since A is stated to be able to move at lightspeed and B is comparable or like equal then character C comes along and is like 2x faster than character B from narrative statements or a feat if its directly presented as such or something so we say he's 2c, that works
Yeah ya just worded it better than me but that's what I said there.I'm confused here, since you say "if the narrative says characters A and B are lightspeed"; we're talking about cases where Character B doesn't have a statement of speed (or where Character A's stated speed is argued to be usable instead of Character B's statement).
Once I get home, I can type up a draftMaybe we could write up a new section on the Calc Stacking page to mention those conclusions?
Question: Would using values from the Perception Table based on statements (Like say, there is an in-verse lightspeed statement and we judge it to be 3.336e-9 seconds from the Perception Tables) be considered a calc, and in turn, would using that 3.336e-9 seconds in another calc to find speed be considered calc stacking?
- Care must be taken to only use stated speeds that are relevant to a calculation. A character's stated running speed cannot be used to calculate someone moving faster than they can react, as that requires a conversion between the two, and thus, a calculation. Similarly, a character's stated reaction speed, or a timeframe they can act within, cannot be used to calculate a character running faster than them, for the same reason.
Yes, because that assumes that they can react to an obstacle suddenly popping up at a distance of 1 meter. Really, to do things properly, we'd need to find out how distant of an obstacle they can react to while moving at that speed to know their perception speed.Question: Would using values from the Perception Table based on statements (Like say, there is an in-verse lightspeed statement and we judge it to be 3.336e-9 seconds from the Perception Tables) be considered a calc, and in turn, would using that 3.336e-9 seconds in another calc to find speed be considered calc stacking?
I don't think that's really related.This is important as we have many feats in fiction where characters move in blurs/leave behind afterimages and cover a certain distance, and we assume baseline Subsonic perception timeframe in that case (After-images are considered the starting point for Subsonic as per our standards) and then divide the distance moved in that timeframe to get their true speed. Would that fall under calc stacking as well?
I think such feats currently land in a limbo, until the Calc Stacking page gets updated.I've got a minute now, so I'll try to tackle it.
Using Stated Speeds
We don't generally consider using stated speeds (even somewhat unclear ones, such as a character moving while a timer is shown) in other calculations to be calc stacking, under a few conditions:
- If characters are known or implied to not be moving at their top speed in the scene being calculated, an earlier stated speed is unusable unless the stated speed was for them holding back to a similar or greater extent.
- While we do allow stated speeds to be used across one step of scaling (i.e. if Character B is faster than Character A, a stated speed for Character A can be used in calculations for Character B), we don't allow them to be used across multiple, due to concerns with reliability.
- Care must be taken to only use stated speeds that are relevant to a calculation. A character's stated running speed cannot be used to calculate someone moving faster than they can react, as that requires a conversion between the two, and thus, a calculation. Similarly, a character's stated reaction speed, or a timeframe they can act within, cannot be used to calculate a character running faster than them, for the same reason.
Thanks for the reply!This seems to be our definitive conclusion.
I think such feats currently land in a limbo, until the Calc Stacking page gets updated.
While we do allow stated speeds to be used across one step of scaling (i.e. if Character B is faster than Character A, a stated speed for Character A can be used in calculations for Character B), we don't allow them to be used across multiple, due to concerns with reliability.
I'd assume so, but only for the original object that you're blitzing in particular.This might be a "is grass green" type of question but I just wanna ask regardless.
Do statements like "faster than the eye" or "faster than sound" count as stated speeds?
I'd say no. These are things we'd have to calculate and make assumptions for, particularly the former one, rather than explicitly provided numbers.This might be a "is grass green" type of question but I just wanna ask regardless.
Do statements like "faster than the eye" or "faster than sound" count as stated speeds?
Hmmm. It seems like you and KLOL seem to be in opposite stances.I'd say no. These are things we'd have to calculate and make assumptions for, particularly the former one, rather than explicitly provided numbers.
There's similar stuff like "They travelled 10 km in thirty minutes" and "They travelled a few dozen kilometres in an hour".
Bump.I've got a minute now, so I'll try to tackle it.
Using Stated Speeds
We don't generally consider using stated speeds (even somewhat unclear ones, such as a character moving while a timer is shown) in other calculations to be calc stacking, under a few conditions:
- If characters are known or implied to not be moving at their top speed in the scene being calculated, an earlier stated speed is unusable unless the stated speed was for them holding back to a similar or greater extent.
- While we do allow stated speeds to be used across one step of scaling (i.e. if Character B is faster than Character A, a stated speed for Character A can be used in calculations for Character B), we don't allow them to be used across multiple, due to concerns with reliability.
- Care must be taken to only use stated speeds that are relevant to a calculation. A character's stated running speed cannot be used to calculate someone moving faster than they can react, as that requires a conversion between the two, and thus, a calculation. Similarly, a character's stated reaction speed, or a timeframe they can act within, cannot be used to calculate a character running faster than them, for the same reason.
Did you ever get around to tagging staff again?Do I need to tag staff again to check the draft out?
@Mr. Bambu @DontTalkDT @DMUA @Therefir @Executor_N0 @Dark-Carioca @Migue79 @TheRustyOne @Psychomaster35 @SeijiSetto @DemiiPowa @Flashlight237 @Armorchompy @SunDaGamer @Dalesean027 @Aguywhodoesthings Does this look acceptable to you?I've got a minute now, so I'll try to tackle it.
Using Stated Speeds
We don't generally consider using stated speeds (even somewhat unclear ones, such as a character moving while a timer is shown) in other calculations to be calc stacking, under a few conditions:
- If characters are known or implied to not be moving at their top speed in the scene being calculated, an earlier stated speed is unusable unless the stated speed was for them holding back to a similar or greater extent.
- While we do allow stated speeds to be used across one step of scaling (i.e. if Character B is faster than Character A, a stated speed for Character A can be used in calculations for Character B), we don't allow them to be used across multiple, due to concerns with reliability.
- Care must be taken to only use stated speeds that are relevant to a calculation. A character's stated running speed cannot be used to calculate someone moving faster than they can react, as that requires a conversion between the two, and thus, a calculation. Similarly, a character's stated reaction speed, or a timeframe they can act within, cannot be used to calculate a character running faster than them, for the same reason.
Yeah, this checks out.Does this look acceptable to you?
This looks fine
Seems alright