That's not what I said.
I said, based on the information you gave me, that the 9-A in Sans profile shouldn't be there because 9-A is used to measure AP, not LS.
Yes, because it did damage to a 9-A character.
Hey hey hey hey hey! Don't change what the hax is mid argument. Is either telekinesis or is gravity manipulation.
?
It's telekinesis through gravity manipulation. He can just change the gravitational force, and ignore mobility, which means he has a much easier time flinging things at high speed.
That's why no other magic stat scales to Sans' telekinesis KE. Because the force he needs to exert to cause said KE to hurt 9-A people is far weaker then the actual force behind said KE. Why? Because while the KE formula takes Frisk's mass into consideration, Sans doesn't need to account for their mass since he can just negate it, and fling them as fast as his hand can move. He is essentially feeling like he is moving his hand while carrying 0kg, even though he is carrying a 30kg child with hax, because of how TK works.
Yes, that minimum damage possible is something Sans can do, as his check stats outright tells us he can.
He does. Per frame. Through Hax.
It also calls him "The easiest enemy", so it's only taking into account Sans stats
Leap in logic. "the easiest enemy" doesn't mean only stats are into consideration, it's clearly a joke for the fact he is the hardest boss in the game.
and not his haxes, so durability negation doesn't matter for the "Can only deal one damage" statement.
It would do one damage regardless of hax, yes.
Because that's the minimum damage possible in the damage formula.
Sans has a ATK of 1,
and guess what Dante?
I'm not scaling a random frogitt, who has an ATK of 2, to
Undyne the Undying, just because its stronger than Sans.
Which is why, we are not scaling sans to geno frisk based on stats.
So Sans' telekinesis doesn't harm Frisk with sheer strenght, it just ignores Frisk's durability and therefore shouldn't be 9-A.
"Ah yes, Sans throws a person very hard at the wall, and their durability gets negated".
U funny.
But nah, slamming someone into the wall doesn't activate Invincibility Frames because it's not an attack/bullet hitting you, it's just a physical consequence.
We measure what characters can do with one action, not several consecutive actions.
Gatling attacks are a thing, and are acceptable.
But either way, it's still depicted TK significantly hurting Frisk.
His telekinesis DOES deal 1 damage while ignoring invencibility frames. Then why does his profile say that he scales to Frisk for dealing 1 point of damage to them?
It doesn't say that. No other instance of TK hurts them. The final stretch is clearly Sans trying his best to harm you, and it works.
You... CAN see that every attack from a monster does damage on frame one.
Really!? No way!!!
So an interaction programmed to happen,
happens!?!??
Wow, Dante! Such insight!
Yes, attacks that don't negate hax do damage in one frame.
Because it's programmed to take damage when the interaction happens as soon as possible.
Yes, attacks that do negate hax
also do damage in one frame
Because it's programmed to take 1 damage at every frame of interaction, including the first one.
LMAO, it's such a simple thing, why do you think you can twist it?
Read what you're saying.
You say that Sans ignores durability by ignoring invencibility frames.
When you get hit, you receive damage in the first frame, and from the second and onwards you get invencibility frames.
The damage Sans deals starts at frame one, before invencibility frames are a factor at all.
Therefore, his durability negation is not the cause of him dealing one damage.
PFFFFFFFFT
Aight, let me break down this logic.
"Invincibility Frames starts at frame 2. Therefore
anything in frame 1 is the legit power of the attack"
No it isn't? What are you even saying, you don't understand the basics of programming.
No, Sans' attacks are programmed to chip away 1 HP per frame, plus add Karma for each frame. This doesn't change on the first frame, it would have done 1 HP regardless of invincibility frames or not, the interaction happens without factoring these INV frames in.
So they not being present is not relevant, because the
programmed interaction doesn't factor them in at all, that's the whole mechanic.
Saying "Well, since INV frames take effect in frame two, everything in frame one follows the damage formula" is nonsense.
Because first, yeah, obviously, no sh*t, Sherlock, INV frames just stop the formula from being applied on every frame.
And second, this doesn't apply for the functionality of Sans' attacks. Toby Fox would have to
willingly program Sans' attacks to work normally for EXACTLY one frame.
Spoilers: He didn't. The attack ignores durability from the first frame to the last. You also see the other programmed effect being taken into consideration on the very first frame, so your argument falls apart.
No, you see it getting added on frame one. It takes several frames for Karma to start taking effect.
Nope. Karma is added in the first frame. It's a poisonous effect, obviously it takes time to chip away your HP, lmao.
It's still in effect as soon as you touch the bone. There is an interval between each hit point being taken, that's aways the case, lol.
Yes, just like his telekinesis. That same telekinesis that is rated 9-A.
And part of Sans' profile.
It isn't.
Bye bye. Please stop trying to make serious changes, you're clearly not capable of forming an actual argument, or issue with serious ratings.