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I don't see how meat is all that different from fire (in terms of being the product of stuff, rather than a thing), but maybe that should be another thread.
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Are there different mythologies/cultures that include different elements that include all of the ones listed in the page? If not, some of them should be removed, yes.I think we could possibly add a note to elemental manipulation either saying some profiles have unique elements or we should explain why darkness and light are on the page. I didn’t make the page, so I don’t know why they were included, but if I had to guess it’s because those two are heavily related and often mistaken as classical elements.
For this thread I would personally say it’s good to close and either today or later we can make a thread to list vague power descriptions. Not just elemental manipulation, just powers with little description in general so instead of making a ton of mini CRTs we can just have a big one to clean up to profiles.
When it comes to closing the thread that’s up to you and other staff.
Oh no, I didn't mean it like that, as by that point removing the power altogether would be an easier revision, but rather if doing so (Adding the category even if Elemental Manipulation itself isn't listed) is allowed in the first place or not.Also, to answer Bobsican, I am fine with us adding a note to the page regarding that it whould be specified within a parenthesis which elements that a character can manipulate, but am definitely not willing to start a project for searching through all the pages of the wiki to add Elemental Manipulation to all pages that contain any combination of elemental powers.
Once again that’s not how we write elemental manipulation though. Everyone keeps strawmaning it by thinking we add the subset powers to the profile after adding elemental manipulation. We don’t, because we already have elemental manipulation on the profile.I'd much prefer the pages to say "Fire Manipulation, Water Manipulation, yada yada yada" than "Elemental Manipulation, Fire Manipulation, Water Manipulation, yada yada yada", in which I think the ability is redundant. Just mention what element is manipulated separately. So I don't have a problem with its removal tbh.
I already highlighted the issues several times, and how it's better if we didn't have this redundant page that promoted inconsistent formatting and having to follow double links to reach certain pages, let alone it messing the act of finding pages based on what's linked and how categories are easier to miss out of such powers not being linked directly. I still really think it would be better to remove the power than to keep it, it's more counterproductive than not.Once again that’s not how we write elemental manipulation though. Everyone keeps strawmaning it by thinking we add the subset powers to the profile after adding elemental manipulation. We don’t, because we already have elemental manipulation on the profile.
We have a description, a description the individual elements should already have.
As for this, I suppose I'll go into more detail this time, if this page is to stay out of removing it not being worth the effort for you or similar:What points are you referring to?
Also, how would this affect the status effect inducement page?
In any case, I am extremely overworked, and we have several unfinished far more genuinely important wiki revision projects to deal with, so I cannot constantly accommodate your (and other members') stream of new comparatively minor obsessive-compulsive fixations. At least not until far more important issues have been properly dealt with. My apologies, but you need to try to get your perfectionistic compulsions somewhat under control... and yes, I am aware of that I have a similar problem, but I at least try to use prioritisation and common sense in this regard as well as I am able.
Make separate pages? All of them already have a page to begin withThe bad far outweighs the good for this. You'd have to remove the ability from literally every page that has it, and then make separate pages for each ability that has anything to do with manipulating elements. That is so counter-intuitive it quite literally doesn't make sense.
And that series treats meat as an element. It's probably a joke about how weird classical elements are from a modern standpoint.@The_King_of_Prudence meat has nothing to do with classic elemental in any way or form. At least light and darkness technically are elements, or at least many series do treat them like elements. They just aren’t true classical ones.
Fire is a chemical reaction, while the others are all mixtures of known smaller things.Meat is much more related to life manipulation and modern elements than it does stuff like fire and wind.
Not for people reading it.Ok, the point of removing EM from every page that has it and adding every elemental ability individually to each page is still tedious and time-wasting.
Yeah but it's such a minor change across so many pages that it quite literally doesn't matter, your putting in more work for making something that is already easy enough to read even easier for no reason. EM is fine as is.Not for people reading it.
Ok, the point of removing EM from every page that has it and adding every elemental ability individually to each page is still tedious and time-wasting.
Agreed. We have considerably more important revisions projects to focus on.Yeah but it's such a minor change across so many pages that it quite literally doesn't matter, your putting in more work for making something that is already easy enough to read even easier for no reason. EM is fine as is.
Except whether elemental manipulation is good to read or not is entirely subjective. If you mean the half a second that could possibly be wasted by needed to go to the elemental page to go to the subset page, then that’s meaningless to bring up. Seriously who clicks on these pages more than once and why would we need to nuke a power and have a site wide revision over it. Think about what you are pushing for versus what is there. A shit ton of work for a personal pet peeve.Not for people reading it.
Note that we currently focus far more on indexing the powers individually for a reason, are we going to start making more pages that list a bunch of powers like this as well? No, and that's because this issue isn't being taken as not really being one to begin with, but simply one that's "minor" enought to be ignored, at least for now.Except whether elemental manipulation is good to read or not is entirely subjective. If you mean the half a second that could possibly be wasted by needed to go to the elemental page to go to the subset page, then that’s meaningless to bring up. Seriously who clicks on these pages more than once and why would we need to nuke a power and have a site wide revision over it. Think about what you are pushing for versus what is there. A shit ton of work for a personal pet peeve.
Unrelated but when it comes to OFF treating meat as an element that’s just OFF being moronic, it shouldn’t effect our site at all. Just list it as organic manipulation by itself, it’s not an element. Light and Darkness are barely acceptable and that’s because one: they are a common mistake so it happens often (I mentioned a character profile I’m making earlier, their game also thinks light and darkness are elements), second it is already on elemental manipulation’s page for a long time so fixing it would be difficult. However if people are willing to remove light and darkness then I’ll be on board with that due to it having an objective reason to be fixed. That could also be done over time since the whole power won’t be nuked, just a single thing would need to change on some profiles.
However I just don’t think anything other than adding categories and proper descriptions should come out of this. The other stuff is incredibly minor and the description part is something we should have been doing far more often. Like that should be it’s own thread to be a friendly reminder to everyone that descriptions are very important.
Well, maybe we should slightly rename the title/redefine the purpose of the thread then, as Bobsican appeared to suggest above?Oh that thread isn’t what I meant. Unless it changes a bit later on. What I meant is that powers on profiles need to have better descriptions. Like don’t just put invisibility on a profile explain what they can turn invisible and how they can turn stuff invisible (if we know how). That thread seems to be over the powers themselves.
Okay. That seems too time-consuming though, especially as the characters with this ability listed are not consistently able to manipulate all of the elements.Also when talking about categories I was referring to what Bob said earlier. Adding the sub set power categories to the profiles, like fire and ice if the elemental user has them. I think the pages already have elemental user as a category.