Oh yeah. Here are the changes I'd have for the Slendrina page.
Tier: 9-B |
Unknown
Name: Slendrina
Origin: The Slendrina Series
Gender: Female
Age: 20+ (Should realistically be older than 20 when she had her child.
Visually seemed like a young adult in an old photo. Should realistically have grown above 20 over the years. Grown to the same height as her Mom implying she's hit her growth peak. Lived in
1892)
Classification: Human, Supernatural being/Undead | Vengeful spirit
Powers and Abilities: Superhuman Physical Characteristics,
Teleportation (
Consistently shown to teleport numerous times in her series very much instantly),
Immortality (Types 2 and 7, possibly 1.
Shown with just her head twice,
without a body and an arm only, and is seemingly unaffected and conscious by it. Though her type 2 is not without limits, as she is implied to die when the castle caved in completely. As someone who has already died, she should have type 7. Possibly is unaffected by age and illness in her state),
Regeneration (High-Mid. With transformation, she can regenerate from just her head and body gone. This happens again when her body is gone, with just her arm), likely
Death Manipulation (Consistently shown throughout the games to be capable of killing the Player via looking at her and is capable of manipulating this as The Player is not sometimes affected by looking at her when she is toying with them or giving them mercy. Though its inconsistency is worth noting, so this can also be taken as Durability Negation [See note]), possible
Mind Manipulation, limited
Reality Warping (
Can stain the wall with blood, make a dead body, write a message in blood and make it appear and disappear.
Can cave-in with seemingly concrete the front of a mansion/castle, and make it close in with her powers.
Make a picture move and look right at you),
Size Manipulation (
Can manipulate her head to be of this size three times),
Body Control (
Can have her head twisted around at a 180° and arms twisted to her backside of the body, and inhumanely twist them around fastly casually),
Transformation (
Can transform her body into this. Can transform into just a head or arm),
Durability Negation (Via a stare, she can kill her targets just by them looking at her, though the way she does this is unknown [See note]),
Flight (True Flight.
Shown consistently to fly/
levitate),
Clairvoyance (Is implied throughout the games to know where you are at all times, teleporting knowing exactly where you are, and toying with you throughout both Cellar games.
Slendrina also self-proclaims that she can see you proving this.
Later proven in Granny Chapter 2,
where she can watch her son even when not even at the house),
Rage Power (
When you steal her diary the player pisses her off enough to shake an entire cellar and house showing far more capabilities with telekinesis.
In a last desperate attempt, she gets pissed off enough to shake an entire large mansion/castle),
Berserk Mode (When you steal her diary she goes into a complete state of rage like an animal though, in turn, she doesn't use her rage to her advantage due to her state. In Slendrina the Cellar
starring at her face even for a second plunges her into this state where she grabs/restrains you in rage then proceeds to bite you),
Stealth (Sneaks up behind The Player numerous times without them hearing or noticing), limited
Paralysis Inducement (Can force the Player's view on them and lock their view in place, though The Player can look away with minimum effort),
Enhanced Senses (Enhanced vision; Night Vision. Can haunt her cellars which are completely pitch black, supposedly casually),
Illusion Creation/
Technology Manipulation (
Can make an illusion of a skeleton for The Player's perception.
Can cast a brief illusion of her face on the Player's perception.
Can cast an illusion on a washing machine window.
Can cast her face on a computer screen, and make it flicker.
Can manipulate a flashlight, make it flicker, and shut it off briefly,
twice), possible
Creation (Can create a Safe key and Padlock key to give to The Player in, though it's possible these such objects already existed and Slendrina summoned them),
Perception Manipulation (Vision Manipulation.
Can cloud The Player's vision with static and her face),
Telekinesis (
Can move a skeleton and make it walk towards you before bumping into the player and falling apart.
Can fling a metal bucket.
Knockdown boxes in line so it blocks your path, flings a picture frame, and knocks down a cabinet.
Slams a door shut.
Knockdown a grandfather clock.
Slams a window shut), limited
Duplication (
Can duplicate herself and show multiple versions of herself on the walls) possible
Memory Manipulation, possible
Pain Manipulation (Supposedly via looking at her, causes The Player pain, as The Player's view rapidly shakes. Though this could just be through
perception manipulation),
Telepathy,
Intangibility (Phasing.
Phased through you in flight.
Phased through a painting.
Phases through you once again.
Phased through you in flight once again.
Phases through a wall) | Notable abilities from before which include,
Teleportation (Works in a similar manner from the Slendrina games),
Immortality (Type 1 and 7),
Durability Negation (Capable of quickly knocking out The Player from Granny just by looking at them for 2 seconds),
Clairvoyance (She is capable of knowing where you are at all times in Granny 3.
In Granny Chapter 2,
she can watch her son even when not even at the house), limited
Paralysis Inducement (Can force the Player's view on them and lock their view in place, though The Player can look away with minimum effort), possible
Creation (Can create a Safe key and Padlock key to give to The Player in, though it's possible these such objects already existed and Slendrina summoned them), possible
Pain Manipulation (Supposedly via looking at her, causes The Player pain, as The Player's view rapidly shakes. Though this could just be through
perception manipulation),
Self-Sustenance (Type 2 and Type 3 via being a ghost),
Intangibility (Immaterial), possibly all the same abilities as before
Attack Potency: Wall level (
Can charge and harm The Player from Slendrina 2-D who is
capable of taking multiple slashes from Slendrina's Mother before dying.
Who is capable of shattering a wooden cabinet in 6 slashes,
and a wooden door in 3 slashes which is
172214.74 Joules. Can kill The Player from the Cellar, the School, and the House in just one bite),
can bypass conventional durability with her abilities |
Unknown (She hasn't shown any physical feats, and it's unknown if she can even cause any physical harm in her current state),
can bypass conventional durability with her abilities
Speed: At least
Athletic Human movement speeds (
Can blitz The Player, restrain them, and move a short distance instantly before they could even react.
Crawled much faster than The Player moving at walking speeds while toying with them), at least
Athletic Human flight speeds (
Moved this fast, which dwarfs The Players walking speed.
Dwarfing them,
twice) |
Unknown (She only teleports, and has never shown any remarkable speed feats), possibly at least
Athletic Human movement speeds (Possibly the same speed as before as a Ghost), possibly at least
Athletic Human flight speeds
Lifting Strength: At least
Average Human (Can easily instantly
restrain The Player,
twice. Who is supposedly an adult.
Pushed The Player extremely far away from a staircase while not trying to kill them), At least
Average Human with
telekinesis (
Can casually hit a bucket across the room,
casually push over a wooden box, fling a large painting, and instantly push over a large shelf.
Casually tip over a large clock), at least
Class K via
rage power (Shook an entire house and underground cellar. In Slendrina X she shook an entire large mansion/castle, though she possibly had assistance with her mother ) |
Unknown (As a ghost it's unknown if she could even lift anything up as she likely isn't physical), possibly at least
Average Human with
telekinesis (Possibly the same power as before)
Striking Strength: Wall Class (Should realistically have comparable strikes to her charge that is around
172214.74 Joules. Should realistically be much stronger than The Player, and comparable to him with a metal rod who could beat Slendrina's Mother) |
Unknown (She hasn't shown any physical feats and like Attack Potency, it's unknown if she even can cause she's a ghost and likely isn't physical)
Durability: Wall level (While she is never attacked in-game, she should realistically be able to take her own blows. Likely comparable to her Mother) |
Unknown (As a ghost it's unknown if she has any physical durability), being a spirit likely means that she can't be harmed from physical attacks
Stamina: At least Average (Hasn't shown any impressive feats, though an undead and former adult woman should at least be on this level) | Infinite (As a ghost, she does not experience fatigue)
Range: Standard Melee Range, Visual range via looking at her face, Tens of Meters to Hundreds of Meters with her abilities (Could shake an entire large mansion/castle and shake an entire house and cellar) | Visual range via looking at her face, possibly Tens of Meters to Hundreds of Meters with her abilities (Possibly the same as before)
Standard Equipment: None notable
Can Create/Summon: None notable | Padlock Key/Safe Key
Intelligence: Average (Has collaborated with her family numerous times, knowing where to hide her items. Using effective scarring and haunting tactics to try and frighten/scare off The Player. Having high control of her abilities, and setting up traps and using them effectively to her advantage. As an adult, she should be on this level)
Standard Tactics: She varies in tactics. Though in the cellar games is her most notable game where she does noticeably different tactics. In the cellar games, she uses jumpscares such as hiding behind a door shutting it when you get close and teleporting away, flying/charging at you at high speeds and hitting you, flicker your flashlight shutting it off briefly before going right into your face, seemingly having your back faced to you before revealing that she is facing forward jump scaring you and teleporting away, feeling at you with just a head and phasing through you, flinging objects near you with her telekinesis, sticking her head out of a painting and disappearing, in her transformation crawling up to you restraining you and going in your face and disappearing, sticking her hand out of a bucket and disappearing, turning her head huge showing herself and then disappearing. All of what is listed is her
scare tactics. Her main tactic that is consistent throughout the games, is her appearing right behind you with you turning around looking at her which would either disable you in 2 seconds or kill you instantly in 2 seconds (Except for Slendrina The Cellar where after a second of staring at her she charges at you restraining you and bites your face killing you) | The same thing as her main tactic from the original games, except it knocks you out (It's possible she could kill you, as its hinted she can control her visual power)
Weaknesses: Despite the fact she has all these abilities, she goes overboard with her toying very often. Even when intentionally trying to kill The Player, she tends to use illusions and jumpscares when she could just kill them. After looking at her and looking away she waits a while before coming back, instead of doing it constantly. Even in vulnerable states for The Player, where she has this restrained and could easily kill them she instead toys with them even though she is willing to kill you. She relies on you looking at her face to be killed (Except Slendrina the Cellar, where she is alone and restrains you then kills you). She tends to toy with her opponents, even in conditions where she is pissed or when they are stealing her belongings. Her visual hax doesn't work if you aren't looking at her face and if she enables the ability.
Key: The Slendrina Games |
Granny 2 and 3/Spirit
Note: The exact way Slendrina kills you through her stare is unknown and is never established by the franchise or stated by WOG. The intention of her stare is that looking at her for a brief amount of time will kill you, when it was first established it was through Slendrina (Free) where your screen will be covered with her face then you die which can be assumed to be
death manipulation. Later it is treated as something that can disable The Player in The House and The Cellar which Slendrina finishes them off physically which would be
negating durability since it is doing it through non-physical means. Though in Slendrina Asylum it is treated as being able to damage you physically via your health bar which can be harmed by physical blows and can be healed though this doesn't make sense as it is established as something that would kill you just by looking at her. It's again contradicted in the 2-D, where there is no health bar and you are killed by looking at her, which seems to be Death Manipulation. The School and Child of Slendrina are the same as Asylum with physical health bars while being contradicted by The Cellar 2, The Forest which Slendrina kills you on another level. The last game is interesting cause it has a health bar in one of the puzzles, but most of the game it's treated as something that'd kill you by looking. While the healthbar comes on, it should be noted that it heals, unlike the other ones. Now to conclude this. The stare ways always portrayed as something that'd kill you just by looking at her and it is a clear oversight by the creator. Health bars for the stare should be taken as game mechanics as the visual stare only affects you on that level because it's the mechanic of that game, and the description should be clear that it isn't supposed to be something that harms you physically. Though while it's treated as a death stare, which could make sense telling by how Slendrina may strongly be based on Kayako who can kill people with her stare. It could easily be Durability negation. So in the end, for its description and intention, it should get likely Death Manipulation, and a solid Durability Negation.